Difference between revisions of "Muninn"
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| hulltype=Rupture Class | | hulltype=Rupture Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
− | | variations={{Ship| | + | | variations= {{Ship|Rupture}}, {{Ship|Broadsword}} |
− | | tech=2 | + | | tech=2 |
+ | |||
| powergrid= 1,000 MW | | powergrid= 1,000 MW | ||
| cpu= 405 tf | | cpu= 405 tf | ||
| capacitor=1,300 GJ | | capacitor=1,300 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets= 1 | | turrets= 1 | ||
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| mediums=4 | | mediums=4 | ||
| lows=6 | | lows=6 | ||
+ | |||
| mass=11,000,000 kg | | mass=11,000,000 kg | ||
| volume=96,000 m³ | | volume=96,000 m³ | ||
+ | |||
| cargohold=515 m³ | | cargohold=515 m³ | ||
+ | |||
| dronebay=25 m³ | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
+ | |||
| info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. | | info= Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. | ||
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Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | ||
− | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br> | + | | bonuses= '''Heavy Assault Cruisers bonuses (per skill level):'''<br> |
+ | 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | ||
+ | 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br> | ||
+ | <b>Minmatar Cruiser bonuses (per skill level):</b><br> | ||
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> | ||
3% bonus to all shield and armor resistances<br> | 3% bonus to all shield and armor resistances<br> | ||
− | |||
− | |||
− | |||
'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
• Can fit Assault Damage Controls | • Can fit Assault Damage Controls | ||
+ | |||
| structurehp=1,400 HP | | structurehp=1,400 HP | ||
+ | |||
+ | | armorhp= 2,300 HP | ||
+ | | armorem=90 | ||
+ | | armortherm=67.5 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=1,580 HP | | shieldhp=1,580 HP | ||
| shieldem=75 | | shieldem=75 | ||
+ | | shieldtherm=60 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=235 m/sec | | maxvelocity=235 m/sec | ||
| inertia=0.571 | | inertia=0.571 | ||
| warpspeed=4.5 AU/s | | warpspeed=4.5 AU/s | ||
| warptime=8.71 s | | warptime=8.71 s | ||
+ | |||
| targetrange= 55 km | | targetrange= 55 km | ||
+ | | maxlockedtargets=6 | ||
| sigradius=125 m | | sigradius=125 m | ||
− | | | + | | scanres=294 mm |
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=21 points | | sensorvalue=21 points | ||
− | + | ||
− | | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | + | | reqskills= * {{RequiredSkill|Minmatar Cruiser|V}} |
** {{RequiredSkill|Spaceship Command|II}} | ** {{RequiredSkill|Spaceship Command|II}} | ||
** {{RequiredSkill|Minmatar Destroyer|III}} | ** {{RequiredSkill|Minmatar Destroyer|III}} | ||
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** {{RequiredSkill|Capacitor Management|IV}} | ** {{RequiredSkill|Capacitor Management|IV}} | ||
*** {{RequiredSkill|Power Grid Management|III}} | *** {{RequiredSkill|Power Grid Management|III}} | ||
+ | | totaltraintime= 63d 9h 37m 40s | ||
− | |||
| externallinks= | | externallinks= | ||
| highlights1= | | highlights1= | ||
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Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered. | Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered. | ||
− | At the time of writing, the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The [[Sacrilege]] is the missile ship of choice for large-scale bloc warfare above the Muninn as the | + | At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The [[Sacrilege]] is the missile ship of choice for large-scale [[bloc warfare]] above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the [[Cerberus]] as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the [[Tempest Fleet Issue]] has since taken the Muninn's place as the preeminent artillery platform in bloc warefare. |
== Patch History == | == Patch History == | ||
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}} | }} | ||
− | {{ShipsMatrix|expgroup=cruisers}} | + | {{ShipsMatrix|expgroup= cruisers}} |
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Heavy Assault Cruisers]] | [[Category:Heavy Assault Cruisers]] |
Revision as of 16:06, 11 May 2023
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
Ship Attributes
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Summary
Summary about Muninn.
Skills
As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.
Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.
At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The Sacrilege is the missile ship of choice for large-scale bloc warfare above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the Cerberus as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the Tempest Fleet Issue has since taken the Muninn's place as the preeminent artillery platform in bloc warefare.
Patch History
A long, long time ago... |
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2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 Release 1.0 - Released 2018-03-20 We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
February 2018 Release 1.0 - Released 2018-02-13
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Minmatar Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
Statistics:
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