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Elan Vital (talk | contribs) →Modules that are not recommended: Deleted this section as it reflected personal opinion a little too much. |
Salartarium (talk | contribs) m Conform headings to MoS |
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== Fitting == | == Fitting == | ||
=== Essential | === Essential modules === | ||
Given the limited fitting space on stealth bombers, it is crucial to discuss the indispensable modules for an effective fit: | Given the limited fitting space on stealth bombers, it is crucial to discuss the indispensable modules for an effective fit: | ||
# Covert Ops Cloaking Device II: As the foundation of stealth bomber piloting, this cloaking device is essential. A stealth bomber without a cloak is a non-starter; if you cannot fit a Covert Ops cloak, you should not fly a stealth bomber. | # Covert Ops Cloaking Device II: As the foundation of stealth bomber piloting, this cloaking device is essential. A stealth bomber without a cloak is a non-starter; if you cannot fit a Covert Ops cloak, you should not fly a stealth bomber. | ||
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*Warhead Upgrades V | *Warhead Upgrades V | ||
==Different | ==Different roles of Stealth Bombers== | ||
Stealth bombers find their place in various roles across different types of space, seamlessly integrating with fleets. | Stealth bombers find their place in various roles across different types of space, seamlessly integrating with fleets. | ||
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# In this role, bombers are usually optimized for torpedoes instead of bombs. | # In this role, bombers are usually optimized for torpedoes instead of bombs. | ||
=== Bomber | === Bomber wing === | ||
Stealth bombers can support a large fleet. A sizable bomber force operates independently from the main fleet, often as a separate in-game fleet under their own bomber FC. In non-empire space, bombers can execute bombing runs on enemy fleets to destroy, weaken, or distract them, providing support for the main fleet. Bombers in this role are typically equipped with bombs. | Stealth bombers can support a large fleet. A sizable bomber force operates independently from the main fleet, often as a separate in-game fleet under their own bomber FC. In non-empire space, bombers can execute bombing runs on enemy fleets to destroy, weaken, or distract them, providing support for the main fleet. Bombers in this role are typically equipped with bombs. | ||
=== Bomb | === Bomb squadron === | ||
A bomb squadron typically consists of seven bombers, all launching the same type of bomb and ideally using the same type of bomber hull. Coordinating multiple bomb launches increases complexity, making the FC's skill crucial. Multiple bomber wings can execute bomb runs on a single target. | A bomb squadron typically consists of seven bombers, all launching the same type of bomb and ideally using the same type of bomber hull. Coordinating multiple bomb launches increases complexity, making the FC's skill crucial. Multiple bomber wings can execute bomb runs on a single target. | ||
=== Torpedo | === Torpedo damage dealer === | ||
Applicable in Wormspace, Nullspace, Low-security, and High-security space, Bombers can be employed in frigate gangs to deliver a powerful punch against larger targets. EVE University roams may occasionally encounter large signature targets, where torpedoes can inflict significant damage. Even against small signature targets, torpedoes contribute to overall damage. | Applicable in Wormspace, Nullspace, Low-security, and High-security space, Bombers can be employed in frigate gangs to deliver a powerful punch against larger targets. EVE University roams may occasionally encounter large signature targets, where torpedoes can inflict significant damage. Even against small signature targets, torpedoes contribute to overall damage. | ||
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# When attached to a high or low-security roaming fleet, bombers often swap bomb launchers for torpedo launchers. In this role, bombers function like cloaked EWAR ships: they warp in at range, align out, choose a target, uncloak, apply EWAR, activate torpedoes, and warp out when targeted. If left undisturbed, a bomber's torpedoes can deal substantial damage to ships with large signature radii (battlecruisers and battleships). However, frequent targeting and warping away considerably reduces inflicted damage. | # When attached to a high or low-security roaming fleet, bombers often swap bomb launchers for torpedo launchers. In this role, bombers function like cloaked EWAR ships: they warp in at range, align out, choose a target, uncloak, apply EWAR, activate torpedoes, and warp out when targeted. If left undisturbed, a bomber's torpedoes can deal substantial damage to ships with large signature radii (battlecruisers and battleships). However, frequent targeting and warping away considerably reduces inflicted damage. | ||
=== Fleet | === Fleet scout === | ||
A bomber within a fleet can serve as a scout, reporting target movements and intelligence to the FC. | A bomber within a fleet can serve as a scout, reporting target movements and intelligence to the FC. | ||
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== Tips == | == Tips == | ||
=== General Stealth Bomber | === General Stealth Bomber tips === | ||
*'''Run Away''' When deploying bombs, warp away as as your bomb is released. With few exceptions, stealth bombers do not remain on grid post-bomb release. Uncloak, bombs away, then run away. | *'''Run Away''' When deploying bombs, warp away as as your bomb is released. With few exceptions, stealth bombers do not remain on grid post-bomb release. Uncloak, bombs away, then run away. | ||
*'''Reload''': As soon as practical, make sure you reload your bomb and/or torpedo launchers. Many escape points are far enough away that you are able to uncloak, and complete a 10 second reload prior to landing. A fully loaded stealth bomber has more utility than a half empty launcher. Plus, it frees up space in cargo for more bombs or even loot if your run was wildly successful. | *'''Reload''': As soon as practical, make sure you reload your bomb and/or torpedo launchers. Many escape points are far enough away that you are able to uncloak, and complete a 10 second reload prior to landing. A fully loaded stealth bomber has more utility than a half empty launcher. Plus, it frees up space in cargo for more bombs or even loot if your run was wildly successful. | ||
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* Heavy Assault Cruisers (HACs) / Cruisers: Ships like Vagabonds and Cynabals are designed to destroy frigates. These vessels have speed, range, drones, and deal significant damage. If they're on the field, stay cloaked until they're eliminated or closely monitor them for signs they're coming after you. | * Heavy Assault Cruisers (HACs) / Cruisers: Ships like Vagabonds and Cynabals are designed to destroy frigates. These vessels have speed, range, drones, and deal significant damage. If they're on the field, stay cloaked until they're eliminated or closely monitor them for signs they're coming after you. | ||
==See | ==See also== | ||
*[[Bombs]] | *[[Bombs]] | ||
*[[Cloaking]] | *[[Cloaking]] | ||