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Tips for New Players: Difference between revisions

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=== Don't fly anything you can't afford to lose (replace) ===
=== Don't fly anything you can't afford to lose (replace) ===
This is often referred to as the number one rule of EVE Online. When you undock a ship in EVE Online there is always a chance that you will lose it, even in [[System_Security|High Security space]]. So do not fly any ships which would be too expensive for you to lose. Ideally make sure you could afford to replace the ship several times over.
This is often referred to as the number one rule of EVE Online. When you undock a ship in EVE Online there is always a chance that you will lose it, even in [[System_Security|High Security space]]. So do not fly any ships which would be too expensive for you to lose. Ideally, make sure you can afford to replace the ship several times over.


You can [[Insurance|insure]] your ship which will allow you to recover some of the ISK, but do not entirely rely on this.  Insurance only covers on the loss of the ''hull'', and not on any modules, rigs, or cargo; and as such if you are flying in a ship with expensive modules, insurance will not go very far.  (Furthermore, as insurance payouts are based on the mineral cost of the hull, Faction and Tech 2 ships do not give very good insurance payouts.)
You can [[Insurance|insure]] your ship which will allow you to recover some of the ISK, but do not entirely rely on this.  Insurance only covers on the loss of the ''hull'', and not on any modules, rigs, or cargo; and as such if you are flying in a ship with expensive modules, insurance will not go very far.  (Furthermore, as insurance payouts are based on the mineral cost of the hull, Faction and Tech 2 ships do not give very good insurance payouts.)
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It's usually healthiest to think of your ship as a piece of expendable equipment, like a very large drone or missile.  Don't treat it like your life's one true love; it'll very likely turn into a pretty explosion one day.
It's usually healthiest to think of your ship as a piece of expendable equipment, like a very large drone or missile.  Don't treat it like your life's one true love; it'll very likely turn into a pretty explosion one day.


As a general rule, an uninsured hull will pay out around 40% of the hull's value, and an insured loss will pay out that 40%, plus twice whatever you paid in to the insurance.  So if you're placing yourself into a high-risk environment, it's always worth insuring it to recover some of the cost of the ship you're probably about to lose.  Insurance in EVE is not a system to fully replace losses, but a return on banking that your ship ''will'' be lost.
As a general rule, an uninsured hull will pay out around 40% of the hull's value, and an insured loss will pay out that 40%, plus twice whatever you paid into the insurance.  So if you're placing yourself into a high-risk environment, it's always worth insuring it to recover some of the cost of the ship you're probably about to lose.  Insurance in EVE is not a system to fully replace losses, but a return on banking that your ship ''will'' be lost.


The positive flip-side of always flying things you can afford to lose (replace) is that it frees you to take more risk in pursuit of fun. You can, for instance, find ships which are cheap (relative to your ISK income) and experiment with PvP in them, blissfully unconcerned about the cost of losses.
The positive flip-side of always flying things you can afford to lose (replace) is that it frees you to take more risk in pursuit of fun. You can, for instance, find ships that are cheap (relative to your ISK income) and experiment with PvP in them, blissfully unconcerned about the cost of losses.


=== High Security space doesn't mean "Safe space" ===
=== High Security space doesn't mean "Safe space" ===
The best thing you can do for yourself is to lose the idea that "High Security" space means you should be safe. "High Security" doesn't mean "secure". The moment you undock your ship you are exposing yourself to the possibility of PvP.
The best thing you can do for yourself is to lose the idea that "High Security" space means you should be safe. "High Security" doesn't mean "secure". The moment you undock your ship you are exposing yourself to the possibility of PvP.


The only thing High Security space provides you, as a potential target, is that your attacker has more challenges to account for should they decide to attack you (unless you're already a legitimate target to them, in other words you're "[[EVE Lexicon#Flashy|flashy]]" to them). CONCORD exists to punish the attacker in High Sec, not to protect capsuleers. Your protection is completely up to you,  your fit, where and when you do certain activities, and what precautions you take.  Many losses that occur happen simply due to the lack of taking some basic precautions or exercising some basic practices to minimize the risk.  Learn these things, and put them into practice.
The only thing High Security space provides you, as a potential target, is that your attacker has more challenges to account for should they decide to attack you (unless you're already a legitimate target to them, in other words, you're "[[EVE Lexicon#Flashy|flashy]]" to them). CONCORD exists to punish the attacker in High Sec, not to protect capsuleers. Your protection is completely up to you,  your fit, where and when you do certain activities, and what precautions you take.  Many losses that occur happen simply due to the lack of taking some basic precautions or exercising some basic practices to minimize the risk.  Learn these things, and put them into practice.


=== Scamming, stealing and unethical behaviour are allowed ===
=== Scamming, stealing and unethical behaviour are allowed ===
Unlike many games, there are no rules built into Eve Online itself to prevent people from scamming, stealing, lying and so on. If someone steals from you [[CCP Games|CCP]] will not intervene. In fact such behaviour is sometimes encouraged and rewarded by game mechanics. It is worth learning about [[Scams in EVE Online|common scams]].
Unlike many games, there are no rules built into EVE Online itself to prevent people from scamming, stealing, lying and so on. If someone steals from you [[CCP Games|CCP]] will not intervene. In fact, such behaviour is sometimes encouraged and rewarded by game mechanics. It is worth learning about [[Scams in EVE Online|common scams]].


Eve University members should, though, remember that [[EVE_University_Rules|the University rules]] require them to be honest and to keep their word.  
EVE University members should, though, remember that [[EVE_University_Rules|the University rules]] require them to be honest and to keep their word.  


All players should remember that harassment and real-life threats are not permitted and certainly can be reported to CCP.
All players should remember that harassment and real-life threats are not permitted and certainly can be reported to CCP.
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=== Support skills are important ===
=== Support skills are important ===


Even when you have the minimum skills to sit in a ship, this doesn't automatically mean you should fly it right away, and it doesn't mean that you can fly it well yet. [[Support skills]] are important skills which will improve you ability to fly various ships, and they should not be overlooked. Take the time to train into them properly.
Even when you have the minimum skills to sit in a ship, this doesn't automatically mean you should fly it right away, and it doesn't mean that you can fly it well yet. [[Support skills]] are important skills that will improve your ability to fly various ships, and they should not be overlooked. Take the time to train into them properly.


A common error among new players is thinking that moving onto the next size hull is something to do quickly. Bigger isn't better in EVE Online. It can take exponentially more time to become trained up and effective in a higher size/grade hull, and the smaller, more basic T1 ships are more forgiving and effective in the hands of low-skill characters. Be patient and learn why and how the various hulls are used.
A common error among new players is thinking that moving onto the next size hull is something to do quickly. Bigger isn't better in EVE Online. It can take exponentially more time to become trained up and effective in a higher size/grade hull, and the smaller, more basic T1 ships are more forgiving and effective in the hands of low-skill characters. Be patient and learn why and how the various hulls are used.
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== Tips for moving your stuff ==
== Tips for moving your stuff ==
There are special [[hauling]] ships which you can use to move large amounts of items, or even ships. These are very useful but always be careful when using them.
There are special [[hauling]] ships that you can use to move large amounts of items, or even ships. These are very useful but always be careful when using them.


=== Suicide ganking ===
=== Suicide ganking ===
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If the contents of your cargo hold are worth more than the loss of their ship, it is profitable for them to attack you. If they are in high security space they will be destroyed by [[CONCORD]] but they will have an alt or a friend nearby to scoop up the loot.
If the contents of your cargo hold are worth more than the loss of their ship, it is profitable for them to attack you. If they are in high security space they will be destroyed by [[CONCORD]] but they will have an alt or a friend nearby to scoop up the loot.


Remember that CONCORD exist to punish, not to protect. CONCORD response time varies with system security status, but they won't come in time to stop someone destroying your ship.
Remember that CONCORD exists to punish, not to protect. CONCORD response time varies with system security status, but they won't come in time to stop someone from destroying your ship.


=== Never haul PLEX ===  
=== Never haul PLEX ===  
On a related note, ''never'' haul [[PLEX]]. This is an item which can be purchased with real life money and is valuable in-game item, so it is a very tempting target for gankers.
On a related note, ''never'' haul [[PLEX]]. This is an item that can be purchased with real life money and is valuable in-game item, so it is a very tempting target for gankers.


There is absolutely no reason for you to need to haul PLEX, as--unlike almost all other items in the game--it can be manipulated remotely. You can move it to your [[PLEX Vault]], travel to your destination, and at destination you can move it from your vault to your hangar again. Note that you can also remotely move PLEX to your PLEX vault.
There is absolutely no reason for you to need to haul PLEX, as--unlike almost all other items in the game--it can be manipulated remotely. You can move it to your [[PLEX Vault]], travel to your destination, and at destination, you can move it from your vault to your hangar again. Note that you can also remotely move PLEX to your PLEX vault.


=== Moving expensive stuff ===
=== Moving expensive stuff ===
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* You can do several runs with a low value cargo hold which will discourage suicide gankers because they will not make as much profit.
* You can do several runs with a low value cargo hold which will discourage suicide gankers because they will not make as much profit.
* You can ask a trusted friend or a corpmate with a freighter to haul it for you.  Freighters have a good tank and are expensive to gank so they are safer to haul items of a larger value. Remember there is always a chance your "friend" or corpmate could steal your items, or get ganked themselves.
* You can ask a trusted friend or a corpmate with a freighter to haul it for you.  Freighters have a good tank and are expensive to gank so they are safer to haul items of a larger value. Remember there is always a chance your "friend" or corpmate could steal your items, or get ganked themselves.
* You can sell your stuff and buy it again at your destination, provided this doesn't prove too expensive (check the prices first!)
* You can sell your stuff and rebuy it at your destination, provided this isn't too expensive (check the prices first!)
* You can set up a courier contract with a freight service such as [https://red-frog.org Red Frog Freight] or [https://www.pushx.net/ Push Industries]. When you set up a courier contract you will set a 'collateral' which covers the cost of your items in the event that they are ganked, so they bear the loss rather than you.
* You can set up a courier contract with a freight service such as [https://red-frog.org Red Frog Freight] or [https://www.pushx.net/ Push Industries]. When you set up a courier contract you will set a 'collateral' which covers the cost of your items in the event that they are ganked, so they bear the loss rather than you.
* Many player corps and alliances maintain freighting services for their members as well, often a much lower cost, and better access, than the "public" services.
* Many player corps and alliances maintain freighting services for their members as well, often at a much lower cost, and better access, than the "public" services.


== Tips for using jetcans ==
== Tips for using jetcans ==
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=== Ninja Looting and Can Flipping ===
=== Ninja Looting and Can Flipping ===
This is when someone takes from cans which are someone else's. For example, if you are [[Mining#Jetcan_and_GSC_mining|jetcan mining]] or doing missions you may have cans in space. There is nothing to stop people from taking the contents of the cans (unless they are password protected), so you should not assume it is safe until you have taken it to a station.
This is when someone takes from cans that are someone else's. For example, if you are [[Mining#Jetcan_and_GSC_mining|jetcan mining]] or doing missions you may have cans in space. There is nothing to stop people from taking the contents of the cans (unless they are password protected), so you should not assume it is safe until you have taken it to a station.


Sometimes this is not just theft but a way of using the game mechanics to trick you into attacking someone ([[can flipping]]). The person will deliberately take something from your can which will flag them as a suspect and encourage you to attack them. As soon as you engage them they will be entitled to attack you back, and he will be more prepared than you are. They may have an unexpectedly powerful fit on a weak-seeming ship, may return in a bigger ship, or may call in friends.
Sometimes this is not just theft but a way of using the game mechanics to trick you into attacking someone ([[can flipping]]). The person will deliberately take something from your can which will flag them as a suspect and encourage you to attack them. As soon as you engage them they will be entitled to attack you back, and he will be more prepared than you are. They may have an unexpectedly powerful fit on a weak-seeming ship, may return in a bigger ship, or may call in friends.
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=== Do use your autopilot avoid list ===
=== Do use your autopilot avoid list ===
Autopilot also has an "avoid list" which enables you to avoid certain systems. Dangerous systems are [[trade hubs]] and choke points which have a lot of traffic, like Uedema and Rancer. You can read more about the autopilot avoidance system [[Autopilot avoidance|here]].
Autopilot also has an "avoid list" which enables you to avoid certain systems. Dangerous systems are [[trade hubs]] and choke points that have a lot of traffic, like Uedema and Rancer. You can read more about the autopilot avoidance system [[Autopilot avoidance|here]].


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{{GettingStartedNav}}


[[Category:Getting Started]]
[[Category:Getting Started]]