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==When jumped== | ==When jumped== | ||
* Don't panic. | * Don't panic. | ||
** Remember that ultimately, | ** Remember that ultimately, EVE is just a game. | ||
** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting. | ** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting. | ||
** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives. | ** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives. | ||
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* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | * It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | ||
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | * Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | ||
** If you're an | ** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Mumble]] channel. | ||
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | * [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | ||
** Overheating a propulsion module will make you go faster. | ** Overheating a propulsion module will make you go faster. | ||
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==When (um, if!) you die== | ==When (um, if!) you die== | ||
* Remember that | * Remember that EVE is only a game. | ||
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ||
* In a fleet situation, stay alert to [[Mumble]]. | * In a fleet situation, stay alert to [[Mumble]]. | ||
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** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ||
** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards. | ** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards. | ||
** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by | ** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by EVE Uni, you can often get some or all of its value from the [[Ship Replacement Program]]. Especially valuable ships such as tacklers often get especially full reimbursement. Ask about SRP (once things have calmed down) if you're unsure. | ||
**You may also want to post further details to After Action Reports on the Uni forums. | **You may also want to post further details to After Action Reports on the Uni forums. | ||
*You can comment the killmail on [https://zkillboard.com/ ZKillboard] | *You can comment the killmail on [https://zkillboard.com/ ZKillboard] | ||
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* If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up. | * If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up. | ||
** Make your own assessment of your opponents. | ** Make your own assessment of your opponents. | ||
** Some | ** Some EVE players can be abusive or unhelpful, but equally some EVE players are fundamentally decent people; pirates and nullsec/wormhole PvPers might dispense useful advice to an obviously new player. Relatively classy corp and player bios are an encouraging sign. | ||
** The best approach is a polite | ** The best approach is a polite EVE mail hours or a day after the event, asking how they caught you and what you might do better next time. | ||
** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself). | ** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself). | ||
** You can block anyone if they're unpleasant. | ** You can block anyone if they're unpleasant. | ||
[[Category:PvP]] | [[Category:PvP]] | ||