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{{ShipFitting | {{ShipFitting | ||
| ship=Thrasher | | ship= Thrasher | ||
| shipTypeID=16242 | | shipTypeID=16242 | ||
| fitName=Pirate Arc Thrasher, Artillery ancillary Tank | | fitName=Pirate Arc Thrasher, Artillery ancillary Tank | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Use MWD to crash gate if you jump into a camp.</li><li>MWD will also help to burn long distances in missions.</li><li>Take advantage of your range if incoming DPS is too high.</li><li>When facing frigates you can split weapons to two groups to kill two frigates in single volley.</li><li>Downgrade gyrostabilizers to compact if CPU doesn't fit. Swap rigs for CPU rigs if it still won't fit.</li><li>Bring full set of different range ammo so you can kite in missions that have high | | notes= Use MWD to crash gate if you jump into a camp.</li><li>MWD will also help to burn long distances in missions.</li><li>Take advantage of your range if incoming DPS is too high.</li><li>When facing frigates you can split weapons to two groups to kill two frigates in single volley.</li><li>Downgrade gyrostabilizers to compact if CPU doesn't fit. Swap rigs for CPU rigs if it still won't fit.</li><li>Bring full set of different range ammo so you can kite in missions that have high DPS. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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| skills=Requires the following skills to have sufficient CPU:</li><li>{{Sk|CPU Management|V}}</li><li>{{Sk|Weapon Upgrades|IV}} | | skills=Requires the following skills to have sufficient CPU:</li><li>{{Sk|CPU Management|V}}</li><li>{{Sk|Weapon Upgrades|IV}} | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Compared to an Ancillary Shield Booster/Tracking Computer fit, this fit exchanges DPS, range, signature radius, and burst healing for much more buffer and a longer lasting tank.</li><li>Use MWD to crash gate if you jump into a camp.</li><li>Take advantage of your range if incoming DPS is too high.</li><li>When facing frigates you can split weapons to two groups to kill two frigates in single volley.</li><li>Consider carrying a spare set of Autocannons for the final mission in Angel Cartel epic arc, as the frigate in that mission moves fast and occasionally carries a web that makes it hard for artillery to track well.</li><li>Swapping the Damage Control II for a Power Diagnostic System II offers marginally higher EHP/s at the expense of buffer. It also opens up enough CPU to fit either a T2 Gyrostabilizer or an Arbalest Compact Light Missile Launcher.</li><li>Swap the Damage Control II for a Power Diagnostic System II to get everything to fit. If there is still not enough CPU, then swap the Shield Extender to a Meta version.</li><li>Bring full set of different range ammo so you can kite in missions that have high | | notes=Compared to an Ancillary Shield Booster/Tracking Computer fit, this fit exchanges DPS, range, signature radius, and burst healing for much more buffer and a longer lasting tank.</li><li>Use MWD to crash gate if you jump into a camp.</li><li>Take advantage of your range if incoming DPS is too high.</li><li>When facing frigates you can split weapons to two groups to kill two frigates in single volley.</li><li>Consider carrying a spare set of Autocannons for the final mission in Angel Cartel epic arc, as the frigate in that mission moves fast and occasionally carries a web that makes it hard for artillery to track well.</li><li>Swapping the Damage Control II for a Power Diagnostic System II offers marginally higher EHP/s at the expense of buffer. It also opens up enough CPU to fit either a T2 Gyrostabilizer or an Arbalest Compact Light Missile Launcher.</li><li>Swap the Damage Control II for a Power Diagnostic System II to get everything to fit. If there is still not enough CPU, then swap the Shield Extender to a Meta version.</li><li>Bring full set of different range ammo so you can kite in missions that have high DPS. | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=1 | | difficulty=1 | ||
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* Damage modifiers (Ballistic Controls, Magnetic Field Stabilizers, etc.) | * Damage modifiers (Ballistic Controls, Magnetic Field Stabilizers, etc.) | ||
* Warp Disruptor/Scrambler | * Warp Disruptor/Scrambler | ||
* For Guristas arc a [[ | * For Guristas arc a [[Mobile Depot]] is required to refit due to low number of stations. | ||
For some missions pilots may feel the need to swap out agility for tank, or vice versa. While traveling home with loot, warp stabilizers may provide some peace of mind. For pilots who are supremely confident in their piloting skills and don't mind the risk, there are fights to be had in Curse, so those pilots may wish to bring a warp scrambler/disruptor. However, ''' | For some missions pilots may feel the need to swap out agility for tank, or vice versa. While traveling home with loot, warp stabilizers may provide some peace of mind. For pilots who are supremely confident in their piloting skills and don't mind the risk, there are fights to be had in Curse, so those pilots may wish to bring a warp scrambler/disruptor. However, '''PvP is strongly discouraged during this arc. Losing a mission item will result in failure, and pilots must wait three months to start the arc over again.''' | ||
[[Category:Epic Arcs]] | [[Category:Epic Arcs]] | ||
[[Category:fittings]] | [[Category:fittings]] | ||