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Jump drives: Difference between revisions

From EVE University Wiki
Rel Astra (talk | contribs)
Cynosural Field Types: Applies to all cynos. Plus, adding that Industrial Cynos appear on the overview
added rorqual jump portal information. added conduit jumps for blops and rorqs
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=== Industrial Cynosural Fields ===
=== Industrial Cynosural Fields ===


An Industrial Cynosural Field Generator I works much like an ordinary cyno, but with some key differences. First, it can only be jumped to by [[Jump Freighters]], [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]] and [[Black Ops Battleship]]s. Second, similar to Normal Cynosural Fields, Industrial Cynosural Fields appear on the Overview when lit. It has a base fuel consumption of 800 liquid ozone per cycle, with a minimum consumption of 400 LO/cycle with Cynosural Field Theory V. Industrial cynos can only be fitted to:
An Industrial Cynosural Field Generator I works much like an ordinary cyno, but with some key differences. First, it can only be jumped to by [[Jump Freighters]], [[Capital_Ship#Capital_Industrial_Ship:_The_Rorqual|Capital Industrial Ships]] and [[Black Ops Battleship]]s. Of these ships, only Capital Industrial Ships can bridge to it. Second, similar to Normal Cynosural Fields, Industrial Cynosural Fields appear on the Overview when lit. It has a base fuel consumption of 800 liquid ozone per cycle, with a minimum consumption of 400 LO/cycle with Cynosural Field Theory V. Industrial cynos can only be fitted to:


* the [[Venture]], which has a role bonus cutting the industrial cyno's Liquid Ozone cost in half
* the [[Venture]], which has a role bonus cutting the industrial cyno's Liquid Ozone cost in half
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== Bridging ==
== Bridging ==


A Jump Bridge is a way for a [[Titan]] or [[Black Ops Battleship]] to launch its allies, who cannot use jump drives, across space into battle.
A Jump Bridge is a way for a [[Titan]], [[Black Ops Battleship]] or [[Rorqual]] to launch its allies, who cannot use jump drives, across space to where they are required.


A (Covert) Jump Portal Generator allows the user to create a bridge to another system. The Jump Portal Generator can only be fitted on a Titan, and the Covert version only to a Black Ops Battleship. They are high-slot passive modules which enable the bridge function of the ship. The module will visibly activate and cycle while the bridge is active, but cannot be manually activated.
A (Covert)/(Industrial) Jump Portal Generator allows the user to create a bridge to another system. The Jump Portal Generator can only be fitted on a Titan, the Covert version only to a Black Ops Battleship, and the Industrial version to the Rorqual. They are high-slot passive modules which enable the bridge function of the ship. The module will visibly activate and cycle while the bridge is active, but cannot be manually activated.


Titans can bridge all subcapital ships. Black Ops Battleships can only bridge ships which are capable of fitting the [[Cloaking|Covert Ops Cloaking Device]]. (The ships do not need to have the module fitted in order to use the bridge.) This includes the [[Sisters of EVE]] ships, and [[Strategic Cruisers]] fitted with the Covert Reconfiguration subsystem.
Titans can bridge all subcapital ships. Black Ops Battleships can only bridge ships which are capable of fitting the [[Cloaking|Covert Ops Cloaking Device]]. (The ships do not need to have the module fitted in order to use the bridge.) This includes the [[Sisters of EVE]] ships, and [[Strategic Cruisers]] fitted with the Covert Reconfiguration subsystem. Rorquals can only bridge [[Mining Frigate]]s, [[Expedition Frigates]], [[Mining Barges]], and [[Exhumers]].


Using the module requires {{sk|Jump Portal Generation|icon=yes}} skill at level one.  
Using the module requires {{sk|Jump Portal Generation|icon=yes}} skill at level one.  
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Titan jump bridges can only be created to standard Cynosural Fields, or Cynosural Beacons. Covert jump bridges can be created to any form of cyno.
Titan jump bridges can only be created to standard Cynosural Fields, or Cynosural Beacons. Covert jump bridges can be created to any form of cyno.


A titan jump bridge stays open for one minute, and immobilizes the ship holding it open. A Covert jump bridge stays open for 20 seconds.
A titan jump bridge stays open for one minute, and immobilizes the ship holding it open. Covert and Industrial jump bridges stays open for 20 seconds.


The act of opening a Titan bridge costs 500 units of Strontium Clathrates, modified by {{sk|Jump Portal Generation|icon=yes}}. There is no cost for opening a Black Ops bridge. When ships jump across the bridge, they consume fuel from the bridging ship's fuel bay. If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold.
The act of opening a Titan bridge costs 500 units of Strontium Clathrates, modified by {{sk|Jump Portal Generation|icon=yes}}. There is no cost for opening a Black Ops or Rorqual bridge. When ships jump across the bridge, they consume fuel from the bridging ship's fuel bay. If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold.


For other ships to be able to jump through, they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up, the Generator pilot should announce it. The pilot that wants to jump then clicks on the jump bridge ship in space or in the overview. Either method opens a box with the the option "Jump through to [SYSTEM NAME]". If clicked too soon, these two options do not automatically update and require you to click again. Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. The symbol you click on is at 12:00 o’clock and is a stick-figure person. This symbol highlights and becomes active when the jump bridge is up.
For other ships to be able to jump through, they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up, the Generator pilot should announce it. The pilot that wants to jump then clicks on the jump bridge ship in space or in the overview. Either method opens a box with the the option "Jump through to [SYSTEM NAME]". If clicked too soon, these two options do not automatically update and require you to click again. Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. The symbol you click on is at 12:00 o’clock and is a stick-figure person. This symbol highlights and becomes active when the jump bridge is up.


Ships that jump through a jump portal use up isotopes from the bridger's fuel hold. The isotopes used will be of the same type as the bridger's jump drive. The formula to calculate how much fuel is used is:
Ships that jump through a jump portal use up isotopes from the bridger's fuel hold based on the jumping ship’s mass. Because of this, it is good practice in fleets to turn your [[propulsion equipment]] off before taking a bridge to conserve the bridger’s fuel. The isotopes used will be of the same type as the bridger's jump drive. The formula to calculate how much fuel is used is:


:<math> \rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}</math>
:<math> \rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}</math>
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A bridge can be activated if the host ship is in a warp disruption bubble, but ships inside the warp disruption bubble cannot take the bridge, only those outside a warp disruption bubble and who are not warp disrupted below a warp core strength of 0.
A bridge can be activated if the host ship is in a warp disruption bubble, but ships inside the warp disruption bubble cannot take the bridge, only those outside a warp disruption bubble and who are not warp disrupted below a warp core strength of 0.
===Conduit Jumps===
A Black Ops Battleship or a Rorqual can instead conduit jump to their respective cyno. This both jumps them and to 30 eligible ships in a 10 km radius to the cyno. Unlike bridging, conduit jumping costs a flat amount of fuel no matter the size or mass of the affected ships, at a base value of 1000 isotopes, making conduit jumping a more efficient way of moving a smaller fleet around. A Rorqual can only conduit jump if its Industrial Core is disabled.


==Jump Fatigue and Jump Activation Cooldown==
==Jump Fatigue and Jump Activation Cooldown==