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Fitting ships: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m Eve -> EVE per MoS
expanded the lead for the article, making it more explicitly clear to a new player reading this page what "fitting a ship" actually means
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{{related class | Fitting (CORE class)| Ship Roles (CORE class)}}
{{related class | Fitting (CORE class)| Ship Roles (CORE class)}}
These are basic guidelines for fitting ships. There are no strict rules that you ''must'' follow; these guidelines are designed to help you until you know when you can ignore them.
The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used.
 
This article introduces basic guidelines for fitting ships. There are no strict rules that you ''must'' follow; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back to both the foundational principles as well as advanced considerations as they gain familiarity with it. Good sources of information are also third-party sites that host information pages dedicated to specific areas of gameplay.


==General theory==
==General theory==
===Fit for a purpose===
===Fit for a purpose===


Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a [[Venture]] mining frigate is not very helpful in either PvE or PvP combat.
Generally, the more tasks you want a fit to do, the worse it performs at each particular task. Some ships have very specific uses: a [[Venture]] mining frigate is not very helpful in either PvE or PvP combat.


But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP, you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling|prevented from warping away]]. Even within PvP, the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet.
But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP, you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling|prevented from warping away]]. Even within PvP, the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet.