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* You will not be able to fight your way out of a gate camp. Focus on being hard to catch, consider using a [[Propulsion_equipment#Afterburner_and_microwarpdrive|Microwarpdrive]] and getting your align time as low as possible. | * You will not be able to fight your way out of a gate camp. Focus on being hard to catch, consider using a [[Propulsion_equipment#Afterburner_and_microwarpdrive|Microwarpdrive]] and getting your align time as low as possible. | ||
* Due to the aforementioned difficulty of resupply consider bringing a generous amount of ammunition. If you have room, bring ammunition for a variety of engagement distances. | * Due to the aforementioned difficulty of resupply consider bringing a generous amount of ammunition. If you have room, bring ammunition for a variety of engagement distances. | ||
* If you have the [[Skills:Engineering#Thermodynamics|Thermodynamics] skill trained - which you should, when you attempt the arc - bring Nanite Repair Paste to repair heat damage. | * If you have the [[Skills:Engineering#Thermodynamics|Thermodynamics]] skill trained - which you should, when you attempt the arc - bring Nanite Repair Paste to repair heat damage. | ||
* Name your ship in a way that does not give away any intel on you. If you name it "Epic Arc Runner" others know exactly what you are here for - and what you are fit for. They will gladly expedite your way home. | * Name your ship in a way that does not give away any intel on you. If you name it "Epic Arc Runner" others know exactly what you are here for - and what you are fit for. They will gladly expedite your way home. | ||
* Don't fly what you can't afford to lose. | * Don't fly what you can't afford to lose. | ||