Difference between revisions of "User:Chris Halsky/Terrible Abyss Guide"
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* Faction Shield Booster - it's better, and we need it for T2 anyway (edit: in the end I decided for different T2 fit. Sorry!) | * Faction Shield Booster - it's better, and we need it for T2 anyway (edit: in the end I decided for different T2 fit. Sorry!) | ||
* T2 rigs - as we need PG<br> | * T2 rigs - as we need PG<br> | ||
− | It does need more time per run - assume that you need 50%-100% more to complete a run than T0s. So if you get T0 runs over 10:00 - get better missile | + | It does need more time per run - assume that you need 50%-100% more to complete a run than T0s. So if you get T0 runs over 10:00 - get better missile skills, or you'll race the clock.<br> |
<br> | <br> | ||
− | It flies almost the same as T0, with one exception - way less cap. It HAS TO be cap stable, to make easier runs - but if you | + | It flies almost the same as T0, with one exception - way less cap. It HAS TO be cap stable, to make easier runs - but if you encounter Neuts (rare in T1, but can happen) or Orange Cloud start switching your booster on and off - you'll need it anyway for higher tiers<br> |
<br> | <br> | ||
− | Profitabliy: Not greatest. It is less profitable than T0 fit, if you collect only Bioadaptive Caches. Treat it as training | + | Profitabliy: Not greatest. It is less profitable than T0 fit, if you collect only Bioadaptive Caches. Treat it as training exercise - we'll get to better runs later :)<br> |
<br> | <br> | ||
Notable spawns: | Notable spawns: | ||
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| Cheaper runs<br>Normal missiles, only Bioadaptive Cache || 6:30 || 8:49 || 11:10 || 1,42M || 9,66M || Marginally slower, but better ISK/h - due to lower missile price. Run times also generally consistent (slowest run - 2x Photic BS, which took some time). Next trial - with MTU. | | Cheaper runs<br>Normal missiles, only Bioadaptive Cache || 6:30 || 8:49 || 11:10 || 1,42M || 9,66M || Marginally slower, but better ISK/h - due to lower missile price. Run times also generally consistent (slowest run - 2x Photic BS, which took some time). Next trial - with MTU. | ||
|- | |- | ||
− | | Greedy<br>Normal missiles, MTU to collect all nodes || 9:20 || 12:08 || 15:04 || 3,02M || | + | | Greedy<br>Normal missiles, MTU to collect all nodes || 9:20 || 12:08 || 15:04 || 3,02M || 14,94M || TBD |
|} | |} | ||
=Step 3 - In the navy... = | =Step 3 - In the navy... = |
Revision as of 05:42, 10 November 2023
TAG!
Well, time for my own Abyss guide. Because why not :)
Temp notepad:
Tier - Avg ISK/run - Avg ISK/h
T0 - 0,7M - 8,2M
T1 - 1,05M - 7,24M
T2 - 300M
T3 - 650M
T4 - 1.5B
T5 - 3.4B
General idea - take a ship, make 50 runs, and that will give you enough ISK to upgrade for another Tier. Should work? Maybe not? Don't know yet :)
Why?
Well, there are several good guides, I might as well make a Terrible one. Initial idea was to use Caldari missile ships and go for different Tiers in different ship sizes - but that doesn't really work as I'd like it, as when you go up a tier and also up a ship size, it gets more difficult, but not more profitable. So preferably you'd skip Tiers, but that's a bad idea - progression jumps way too hard, and I find it risky (as my friend said: "Too chicken for that")
The plan has changed then - to use only one ship 'family' - Caldari Cruisers with HAMs - and have progression going up in step-by-step way. I 'think' that Caracal -> Caracal Navy -> Cerberus offers good enough progression, so let's try to make it :)
Step 1 - you'll get bored
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Medium Clarity Ward Enduring Shield Booster
10MN Y-S8 Compact Afterburner
Multispectrum Shield Hardener II
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
Damage Control II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Medium Capacitor Control Circuit I
Medium Ancillary Current Router I
Medium EM Shield Reinforcer I
Hornet I x2
Scourge Heavy Assault Missile x10000
Tranquil Dark Filament x60
- Advanced Weapon Upgrades I
- Caldari Cruiser IV
- Energy Grid Upgrades IV
- Missile Lanucher Operation IV
- Heavy Assault Missiles IV
- Hull Upgrades IV
- Shield Management/Operation IV
- Tactical Shield Manipulation IV
See "Notes" for my stats in that fit.
Why would you run T0s in Caracal?
Well, good question, and I wouldn't - but it's a first step. Other missile ships do not have 'clean' progression, and I tried Abyss in Caldari Cruisers, going up step by step. Feel free to skip whatever step you don't like.
Running this one, given you have decent skills (and decent skills are generally needed - aim for IV in whatever looks like it fits) is super easy. Orbit cache (you might send drones to kill it), web stuff, shoot stuff, done. Fit is cap stable, and should have no issues at all in T0. Along the way start upgrading your fit towards T1 - when you feel like you're ready, go to T1 :)
Notable spawns:
- Ephialtes - will stay out of your web range - ram it. Just like that, Approach it with everything on, web it, kill it.
- Skybreaker - will mangle your drones if you are too close. Recall drones, web it, kill it.
- Orange cloud of Cap Issues - if you're inside you need to watch your cap. And do not run your Shield Booster all the time.
- White cloud of zoooom - while inside, you will not be able to recall your drones - they will fly past you. And you might run into the wall.
My runs: https://abysstracker.com/fit/15876
Step 2 - "Impecunious"
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Dread Guristas Medium Shield Booster
10MN Y-S8 Compact Afterburner
Multispectrum Shield Hardener II
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Capacitor Control Circuit II
Medium Ancillary Current Router II
Medium EM Shield Reinforcer II
Caldari Navy Hornet x2
Caldari Navy Scourge Heavy Assault Missile x6
But it is bad!
This is just an evolution of T0 fit. It does have some upgrades though:
- Faction Drones and Ammo - as we need DPS. As much DPS as possible*
- Faction Shield Booster - it's better, and we need it for T2 anyway (edit: in the end I decided for different T2 fit. Sorry!)
- T2 rigs - as we need PG
It does need more time per run - assume that you need 50%-100% more to complete a run than T0s. So if you get T0 runs over 10:00 - get better missile skills, or you'll race the clock.
It flies almost the same as T0, with one exception - way less cap. It HAS TO be cap stable, to make easier runs - but if you encounter Neuts (rare in T1, but can happen) or Orange Cloud start switching your booster on and off - you'll need it anyway for higher tiers
Profitabliy: Not greatest. It is less profitable than T0 fit, if you collect only Bioadaptive Caches. Treat it as training exercise - we'll get to better runs later :)
Notable spawns:
- Leshak - orbit at 10km, and he won't hit you. Will move around, watch for red wall.
- Vila whatever - ignore swarmers completely, they can't hit anything.
- Karybdis Tyrannos - orbit at 15km and shoot with all you got.
- Tessera (drone BC) - will try to kill your drones. And it will do it fast. Do not send out drones.
- 3x Devoted Hunter - stay at range. They will hurt a bit, but if you remove them fast it will be ok.
- Attacker Marshal - will not break your tank. Uses missiles, so get close to web it - but keep moving fast.
- Devoted Knight - Neuts. Orbit at 20, so neuts are not so bad.
- Photic Abyssal Overmind - Drone BS. Will hit hard, but misses a lot - try to orbit them at 5km
- Cynabal - Neuts, Webs, and brings friends. Stay at 20km, shoot, when he gets close and webs you - web him back
My runs: https://abysstracker.com/fit/15927
Variant | Min Time | Average Time | Max Time | Average ISK | Average ISK/h | Comment |
---|---|---|---|---|---|---|
Default fit Navy Missiles, only Bioadaptive Cache looted |
6:29 | 8:16 | 9:52 | 1,04M | 7,5M | Average of 20 runs. All runs with T1 Dark fit, from 18.09 till 28.09 on Abyss Tracker. Run times are very consistent, and never went above 10:00. So I did trial number 2 below. |
Cheaper runs Normal missiles, only Bioadaptive Cache |
6:30 | 8:49 | 11:10 | 1,42M | 9,66M | Marginally slower, but better ISK/h - due to lower missile price. Run times also generally consistent (slowest run - 2x Photic BS, which took some time). Next trial - with MTU. |
Greedy Normal missiles, MTU to collect all nodes |
9:20 | 12:08 | 15:04 | 3,02M | 14,94M | TBD |