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Chris Halsky (talk | contribs) |
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So far we got: | So far we got: | ||
T0 - ships costs | T0 - ships costs about 31M, and makes about 770k / run. It's terrible, but it's a first step. | ||
T1 - ship is about 90M, which is expensive. It does require way more than 50 runs, but only 40-ish M is needed to upgrade from T0. It makes about 3.2M per run. | |||
T2 - ship is about 200M. Again, more than my ideal 50 runs, but it's a terrible guide ;) | |||
=Why?= | =Why?= | ||
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| Cheaper runs<br>Normal missiles, only Bioadaptive Cache || 6:30 || 8:49 || 11:10 || 1,42M || 9,66M || Marginally slower, but better ISK/h - due to lower missile price. Run times also generally consistent (slowest run - 2x Photic BS, which took some time). Next trial - with MTU. | | Cheaper runs<br>Normal missiles, only Bioadaptive Cache || 6:30 || 8:49 || 11:10 || 1,42M || 9,66M || Marginally slower, but better ISK/h - due to lower missile price. Run times also generally consistent (slowest run - 2x Photic BS, which took some time). Next trial - with MTU. | ||
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| Greedy<br>Normal missiles, MTU to collect all nodes || | | Greedy<br>Normal missiles, MTU to collect all nodes || 8:47 || 11:43 || 15:04 || 2,85M || 14,63M || Surprising. Significant time increase, but also ISK/h increase. | ||
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My conclusion (feel free to disagree) - test your fit. If you are sure that longer run times will not be a problem - get T1/T2 ammo instead faction. If you are then sure you have enough time - start MTU shanenigans, even if it means a bit more time. It might not be that clear in higher tiers though. | |||
=Step 3 - In the navy... = | =Step 3 - In the navy... = | ||