Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills and learning: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m use clonestate template
Line 10: Line 10:
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.


As of 10 July 2023 there are 466 different skills in EVE, with a total of 2,211x training time multiplier, and a total of 566,016,000 skill points. Every [[Omega clone]] character can potentially learn every skill, but it would take over 23 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,462 Large Skill Injectors, to achieve.
As of 10 July 2023 there are 466 different skills in EVE, with a total of 2,211x training time multiplier, and a total of 566,016,000 skill points. Every {{clonestate|omega}} character can potentially learn every skill, but it would take over 23 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,462 Large Skill Injectors, to achieve.


Alpha clone characters are limited to 172 different skills and a total of 20,443,992 skill points, while they also have extra restrictions of skill levels they can reach on each skill. Additionally, Alpha clone characters will have their training queue disabled once their trained skills plus their unallocated skill points reached 5,000,000 skill points, they cannot unpause it to train more skills, but still can apply unallocated skill points to skills. Alpha clone characters are also able to use a Daily Alpha Injector that gives 50,000 skills points.
Alpha clone characters are limited to 172 different skills and a total of 20,443,992 skill points, while they also have extra restrictions of skill levels they can reach on each skill. Additionally, Alpha clone characters will have their training queue disabled once their trained skills plus their unallocated skill points reached 5,000,000 skill points, they cannot unpause it to train more skills, but still can apply unallocated skill points to skills. Alpha clone characters are also able to use a Daily Alpha Injector that gives 50,000 skills points.
Line 185: Line 185:
It's not necessary to know the mathematics involved here, but the important thing to note is that your score for a skill's primary attribute will affect its training time twice as much as your score for its secondary attribute. You can find your attribute scores on your character sheet in the Attributes section.
It's not necessary to know the mathematics involved here, but the important thing to note is that your score for a skill's primary attribute will affect its training time twice as much as your score for its secondary attribute. You can find your attribute scores on your character sheet in the Attributes section.


A default character (assuming it is an [[Clone states|Omega clone]]) with no modification to their ability scores gains between 29 and 30 skill points per minute (1740 to 1800 SP per hour). If the character is an Alpha clone, they only gain half (15 points per minute) as many skill points. An Omega character with neural remap focused on specific skills and +5 implants (see details below) can have 32+26/2=45 skill points per minute, 2700 SP/h, 64800 SP/day, '''1.944M SP/month''' (per 30 days). See the following table for a breakdown of major options:
A default character (assuming it is an {{clonestate|omega}}) with no modification to their ability scores gains between 29 and 30 skill points per minute (1740 to 1800 SP per hour). If the character is an Alpha clone, they only gain half (15 points per minute) as many skill points. An Omega character with neural remap focused on specific skills and +5 implants (see details below) can have 32+26/2=45 skill points per minute, 2700 SP/h, 64800 SP/day, '''1.944M SP/month''' (per 30 days). See the following table for a breakdown of major options:


{| class=wikitable style="text-align: center;"
{| class=wikitable style="text-align: center;"