Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Abyssal Community Fits: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
No edit summary
Chris Halsky (talk | contribs)
No edit summary
Line 21: Line 21:


=== Step I: Abyssal Kestrel T0 ===
=== Step I: Abyssal Kestrel T0 ===
{{Box|Maeden Anthar's notes:
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
* Always check what you're fighting
* If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
* Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
* Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing alot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
* Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
* Speaking of heat, Devoted Hunter is another one where you will be heating a ton
* In my opinion for this fit, on those scary dps rooms (Needles, Hunters mainly) you shoud be using heat no later then at half shield
* If you get a load of spark's it can hurt, you might consider a bit of heat}}


{{ShipFitting
{{ShipFitting