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Nighthawk: Difference between revisions

From EVE University Wiki
m Update variations= for Havoc expansion.
m Update for Version 21.06 Release 2024-02-20.1
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
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-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22470
| shipid=22470
| shipimg=Nighthawk.jpg
| shipimg=Nighthawk.jpg
| shipname=Nighthawk
| shipname=Nighthawk
| class=Command Ship
| class=Command Ship
| grouping=Command Ships
| grouping=Command Ships
| hulltype=Drake Class
| hulltype=Drake Class
| faction=Caldari State  
| faction=Caldari State  
| variations={{Ship|Drake Navy Issue}}, {{Ship|Drake}}, {{Ship|Alligator}}
| variations={{Ship|Drake Navy Issue}}, {{Ship|Drake}}, {{Ship|Alligator}}
| tech=2  
| tech=2
| powergrid=1,000 MW
 
| cpu=560 tf
| powergrid=1,000 MW
| capacitor=2,812.5 GJ
| cpu=560 tf
| highs=7
| capacitor=2,812.5 GJ
| turrets=2
 
| launchers=5
| highs=7
| mediums=6
| turrets=2
| lows=4
| launchers=5
| mass=13,200,000 kg
| mediums=6
| volume=252,000 m³
| lows=4
| cargohold=700 m³
 
| extrahold=
| mass=13,200,000 kg
| extraholdtype=
| volume=252,000 m³
| dronebay=25 m³
 
| bandwidth=25 Mbit/sec
| cargohold=700 m³
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
| extraholdtype=
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>4% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules
| extrahold=
| structurehp=3,700 HP
 
| shieldhp=5,500 HP
| dronebay=25 m³
| shieldem=0
| bandwidth=25 Mbit/sec
| shieldexp=50
 
| shieldkin=70
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
| shieldtherm=80
  | bonuses= <b>Command Ships bonuses (per skill level):</b><br>
| armorhp=3,200 HP
10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
| armorem=50
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>
| armorexp=10
4% bonus to Shield Command and Information Command burst strength and duration<br>
| armorkin=62.5
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
| armortherm=86.25
7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>
| maxvelocity=150 m/sec
4% bonus to all shield resistances<br><b>Role Bonus:</b><br>
| inertia=0.65
•&nbsp;Can use 2 Command Burst modules<br>
| warpspeed=4 AU/s
50% bonus to Command Burst area of effect range
| warptime=11.89 s
 
| targetrange=80.00 km
| structurehp=3,700 HP
| sigradius=285 m
 
| maxlockedtargets=9
| armorhp=3,200 HP
| sensortype=Gravimetric
| armorem=50
| sensorvalue=24 points
| armortherm=86.25
| scanres=234 mm
| armorkin=62.5
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
| armorexp=10
 
| shieldhp=5,500 HP
| shieldem=0
| shieldtherm=80
| shieldkin=70
| shieldexp=50
 
| maxvelocity=150 m/sec
| inertia=0.65
| warpspeed=4 AU/s
| warptime=11.89 s
 
| targetrange=80.00 km
| maxlockedtargets=9
| sigradius=285 m
| scanres=234 mm
| sensortype=Gravimetric
| sensorvalue=24 points
 
| reqskills= * {{RequiredSkill|Caldari Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
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*** {{RequiredSkill|Leadership|V}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=104d 20h 51m 23s ?


| totaltraintime=104d 20h 51m 23s ?
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=  
| highlights1=Can Use Command Burst modules
| highlights1=Can Use Command Burst modules
| highlights2=High Amount of High Slots
| highlights2=High Amount of High Slots
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Notes ==
== Notes ==
"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.
"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.


== Patch History ==
== Patch History ==
{{Expansion past|1=
{{Expansion past|width= 45%|1=
'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06  Patch Notes])
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


:''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
: ''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
 
:''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)


: ''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
: -CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* 100% bonus to command burst range removed
* 100% bonus to command burst range removed
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}
}}


{{ShipsMatrix|expgroup=battlecruisers}}
{{ShipsMatrix|expgroup= battlecruisers}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Command Ships]]
[[Category:Command Ships]]