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User:Amfion Bravais/Homefronts: Difference between revisions

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Barebones guide for the Raid: Narcotics Lab site.
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=Raid=
=Raid=
* 1 SoloLogi Cruiser (Scythe)
 
* 1 Hauler (Badger?)
In Gallente space, this Homefront Operation is named '''Raid: Narcotics Lab''' and requires the fleet to warp disrupt ("point") and kill a respawning Nereus Mule NPC hauler three times for its loot. Once the three packages have been collected by the fleet's hauler, these are then moved off to an Impound Obelisk at the edge of the site, after which the site is complete and payout is given. Fits are optimized for running in Gallente space and are alpha-friendly and accessible.
* 3 DPS (Caracal/Caracal Navy Issue)
 
==Fits==
{{ShipFitting
| ship=Scythe
| fitName= HF Gallente - Raid
| fitID= HF Gallente - Raid
| high1name=Medium Murky Compact Remote Shield Booster
| high1typeID=8579
| high2name=Medium Remote Shield Booster II
| high2typeID=3598
| high3name=Medium Remote Shield Booster II
| high3typeID=3598
| mid1name=Large C5-L Compact Shield Booster
| mid1typeID=10880
| mid2name=10MN Y-S8 Compact Afterburner
| mid2typeID=35656
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Medium Compact Pb-Acid Cap Battery
| mid4typeID=6073
| mid5name=Thermal Shield Hardener II
| mid5typeID=2303
| low1name=Capacitor Flux Coil II
| low1typeID=1248
| low2name=Capacitor Flux Coil II
| low2typeID=1248
| low3name=Damage Control II
| low3typeID=2048
| low4name=Co-Processor II
| low4typeID=3888
| low5name=Co-Processor II
| low5typeID=3888
| rig1name=Medium Capacitor Control Circuit I
| rig1typeID=31372
| rig2name=Medium Capacitor Control Circuit I
| rig2typeID=31372
| rig3name=Medium Capacitor Control Circuit I
| rig3typeID=31372
| charge1name=Medium Shield Maintenance Bot I x4
| charge1typeID=23717
| charge2name=Light Shield Maintenance Bot I x1
| charge2typeID=23719
| skills=
| showSKILLS=N
| notes=Minmatar Cruiser to 3 and preferably 4 is strongly recommended.</li><li>Fit cost is roughly 23M ISK.
| showNOTES=Y
| difficulty=1
| version=2024.2.27
| showTOC=N
| alphacanuse=Y
}}
 
{{ShipFitting
| ship=Badger
| fitName= HF Gallente - Raid (Low SP)
| fitID= HF Gallente - Raid (Low SP)
| mid1name=50MN Y-T8 Compact Microwarpdrive
| mid1typeID=35659
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=8433
| mid3name=Eutectic Compact Cap Recharger
| mid3typeID=4435
| mid4name=Eutectic Compact Cap Recharger
| mid4typeID=4435
| mid5name=Enduring Thermal Shield Hardener
| mid5typeID=54295
| mid6name=Medium Compact Pb-Acid Cap Battery
| mid6typeID=6073
| low1name=Type-D Restrained Expanded Cargo
| low1typeID=5493
| low2name=Type-D Restrained Expanded Cargo
| low2typeID=5493
| low3name=Type-D Restrained Expanded Cargo
| low3typeID=5493
| low4name=Type-D Restrained Nanofiber Structure
| low4typeID=5599
| rig1name=Medium Cargohold Optimization I
| rig1typeID=31119
| rig2name=Medium Cargohold Optimization I
| rig2typeID=31119
| rig3name=Medium Cargohold Optimization I
| rig3typeID=31119
| skills=Caldari Hauler I
| showSKILLS=N
| notes=Fit should be capacitor stable with all modules running.</li><li>The hauler should have '''at least''' 10,5km3 of cargo space available.</li><li>Fit cost is roughly 3.5M ISK.
| showNOTES=Y
| difficulty=0
| version=2024.2.27
| showTOC=N
| alphacanuse=Y
}}
 
{{ShipFitting
| ship=Caracal
| fitName= HF Gallente - Raid T1
| fitID= HF Gallente - Raid T1
| high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high1typeID=25707
| high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high2typeID=25707
| high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high3typeID=25707
| high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high4typeID=25707
| high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high5typeID=25707
| mid1name=50MN Y-T8 Compact Microwarpdrive
| mid1typeID=35659
| mid2name=Large F-S9 Regolith Compact Shield Extender
| mid2typeID=8529
| mid3name=Enduring Multispectrum Shield Hardener
| mid3typeID=54291
| mid4name=Compact Thermal Shield Hardener
| mid4typeID=9660
| mid5name=Initiated Compact Warp Disruptor
| mid5typeID=5405
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=Ballistic Control System I
| low2typeID=12274
| low3name=Ballistic Control System I
| low3typeID=12274
| low4name=F-89 Compact Signal Amplifier
| low4typeID=6296
| rig1name=Medium Ancillary Current Router I
| rig1typeID=31360
| rig2name=Medium Thermal Shield Reinforcer I
| rig2typeID=31754
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| charge1name=Mjolnir Heavy Assault Missile x5045
| charge1typeID=20306
| skills=
| showSKILLS=N
| notes=Overheat the Microwarpdrive to fly towards the first Nereus Mule spawn. Overheat the Warp Disruptor so that you can point the Nereus Mule before it flies off.</li><li>Fit cost is roughly 20M ISK.
| showNOTES=Y
| difficulty=0
| version=2024.2.27
| showTOC=N
| alphacanuse=Y
}}
 
==Walkthrough==
 
[[File:Homefronts Raid Map.png|thumb]]
 
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). The Scythe logi and Caracal damage dealers will take the acceleration gate first - the Badger hauler counts to ten and then joins them. Once inside, the Scythe should immediately begin to orbit the beacon in the middle of the site and lock up all fleet members. Their shield boosters will go on whoever is presently taking aggression in the room, which should be communicated either through checking the watchlist for flashing, or by the fleet member in question using Broadcast:Need Shield.
 
The Caracals should pre-overheat their Microwarpdrives and upon landing, immediately burn towards point A (see image). Along the way, they lock up the Nereus Mule that spawns there and overheat their Warp Disruptor. Immediately upon entering range, the Caracals should attempt to point the Nereus Mule to prevent it from warping off, and start applying damage. Failing to catch the first Nereus Mule is not a problem, it only increases site completion time by a good 1-2 minutes. Once the Nereus Mule has died or warped off, a new one will spawn shortly after. Again, the Caracals should immediately lock up, point, and kill this Nereus. Rinse and repeat until three Nereus Mules have been killed.
 
Immediately upon landing, the Badger hauler should begin to move in the direction of the Caracals with Afterburner turned on (point A, see image). As your hauler should be capacitor stable, it is okay and even somewhat mandatory to leave the Afterburner running for the whole site's duration. With every Nereus Mule that is killed, the Badger should approach its wreck (make sure your Overview filter shows wrecks) and loot the contents. Once three Nereus Mules have been killed and the Badger has picked up three packages, the Badger should move to the Impound Obelisk at the edge of the site with Afterburner turned on (point B, see image). There, the Badger deposits the packages into the Obelisk and the site is completed. Payout is given to all fleet members, and the remaining enemies warp off.
 
The Scythe logi should be able to cope with all incoming damage and the Caracals are not required to shoot anything except the Nereus Mules. The logi pilot should remember to keep an eye on their watchlist, and the other pilots should broadcast for shield and/or announce on voice comms when they are taking damage.