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[[File:Icon_fit_rig.png|left|32px]] | [[File:Icon_fit_rig.png|left|32px]] | ||
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full | '''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full drawback, you can fit any rig with no skills whatsoever. | ||
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | ||
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== Armor == | == Armor == | ||
{{see also|Armor Tanking|Logistics}} | {{see also|Armor Tanking|Logistics}} | ||
The | The drawbacks of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''EM Armor Reinforcer''' | | '''EM Armor Reinforcer''' | ||
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==Astronautic== | ==Astronautic== | ||
The | The drawbacks of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Auxiliary Thruster''' | | '''Auxiliary Thruster''' | ||
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== Drone == | == Drone == | ||
{{see also|Drones}} | {{see also|Drones}} | ||
The | The drawbacks of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Drone Control Range Augmentor''' | | '''Drone Control Range Augmentor''' | ||
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== Electronic superiority == | == Electronic superiority == | ||
{{see also|Electronic warfare}} | {{see also|Electronic warfare}} | ||
The | The drawbacks of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Inverted Signal Field Generator''' | | '''Inverted Signal Field Generator''' | ||
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|- | |- | ||
| '''Signal Disruption Amplifier''' | | '''Signal Disruption Amplifier''' | ||
| Decreases the capacitor need for ECM | | Decreases the capacitor need for ECM and ECM Burst modules | ||
| No | | No drawback | ||
|- | |- | ||
| '''Targeting Systems Stabilizer''' | | '''Targeting Systems Stabilizer''' | ||
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! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Ancillary Current Router''' | | '''Ancillary Current Router''' | ||
| Increases ship's powergrid | | Increases ship's powergrid | ||
| rowspan= | | rowspan=8 | No drawback | ||
|- | |- | ||
| '''Capacitor Control Circuit''' | | '''Capacitor Control Circuit''' | ||
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|- | |- | ||
| '''Processor Overclocking Unit''' | | '''Processor Overclocking Unit''' | ||
| Increases ship's CPU | | Increases ship's CPU, -5% shield recharge rate | ||
|- | |- | ||
| '''Semiconductor Memory Cell''' | | '''Semiconductor Memory Cell''' | ||
| Increases ship's total capacitor | | Increases ship's total capacitor | ||
|} | |} | ||
<small><references /></small> | <small><references /></small> | ||
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== Missile launcher == | == Missile launcher == | ||
{{see also|Missile Launchers}} | {{see also|Missile Launchers}} | ||
The | The drawbacks of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Bay Loading Accelerator''' | | '''Bay Loading Accelerator''' | ||
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! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Ice Harvester Accelerator'''<ref name="medonly" /> | | '''Ice Harvester Accelerator'''<ref name="medonly" /> | ||
| Reduces the cycle time of ice harvester modules | | Reduces the cycle time of ice harvester modules | ||
| rowspan=2 | No | | rowspan=2 | No drawback | ||
|- | |- | ||
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" /> | | '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" /> | ||
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! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Emission Scope Sharpener''' | | '''Emission Scope Sharpener''' | ||
| Increases virus coherence of relic analyzer modules | | Increases virus coherence of relic analyzer modules | ||
| rowspan=3 | No | | rowspan=3 | No drawback | ||
|- | |- | ||
| '''Gravity Capacitor Upgrade''' | | '''Gravity Capacitor Upgrade''' | ||
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== Shield == | == Shield == | ||
{{see also|Shield Tanking}} | {{see also|Shield Tanking}} | ||
The | The drawbacks of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''EM Shield Reinforcer''' | | '''EM Shield Reinforcer''' | ||
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== Targeting == | == Targeting == | ||
The | The drawbacks of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
|- style="background-color: #222222;" | |- style="background-color: #222222;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Ionic Field Projector''' | | '''Ionic Field Projector''' | ||
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== Turret weapons == | == Turret weapons == | ||
{{see also|Turrets}} | {{see also|Turrets}} | ||
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The | Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The drawback of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate. | ||
{| class="wikitable" style="font-size: 90%;" | {| class="wikitable" style="font-size: 90%;" | ||
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! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Algid Administrations Unit''' | | '''Algid Administrations Unit''' | ||