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Rigs: Difference between revisions

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[[File:Icon_fit_rig.png|left|32px]]
[[File:Icon_fit_rig.png|left|32px]]
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs.  Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs.  Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full drawback, you can fit any rig with no skills whatsoever.


Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.  
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.  
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== Armor ==
== Armor ==
{{see also|Armor Tanking|Logistics}}
{{see also|Armor Tanking|Logistics}}
The downsides of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}.
The drawbacks of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''EM Armor Reinforcer'''
| '''EM Armor Reinforcer'''
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==Astronautic==
==Astronautic==
The downsides of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}.
The drawbacks of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Auxiliary Thruster'''
| '''Auxiliary Thruster'''
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== Drone ==
== Drone ==
{{see also|Drones}}
{{see also|Drones}}
The downsides of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}.
The drawbacks of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Drone Control Range Augmentor'''
| '''Drone Control Range Augmentor'''
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== Electronic superiority ==
== Electronic superiority ==
{{see also|Electronic warfare}}
{{see also|Electronic warfare}}
The downsides of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
The drawbacks of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Inverted Signal Field Generator'''
| '''Inverted Signal Field Generator'''
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|-
|-
| '''Signal Disruption Amplifier'''
| '''Signal Disruption Amplifier'''
| Decreases the capacitor need for ECM (including Burst ECM) modules
| Decreases the capacitor need for ECM and ECM Burst modules
| No downside
| No drawback
|-
|-
| '''Targeting Systems Stabilizer'''
| '''Targeting Systems Stabilizer'''
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! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Ancillary Current Router'''
| '''Ancillary Current Router'''
| Increases ship's powergrid
| Increases ship's powergrid
| rowspan=6 | No downside
| rowspan=8 | No drawback
|-
|-
| '''Capacitor Control Circuit'''
| '''Capacitor Control Circuit'''
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|-
|-
| '''Processor Overclocking Unit'''
| '''Processor Overclocking Unit'''
| Increases ship's CPU
| Increases ship's CPU, -5% shield recharge rate
| -5% shield recharge rate<ref>This penalty cannot be reduced.</ref>
|-
|-
| '''Semiconductor Memory Cell'''
| '''Semiconductor Memory Cell'''
| Increases ship's total capacitor
| Increases ship's total capacitor
| No downside
|}
|}
<small><references /></small>
<small><references /></small>
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== Missile launcher ==
== Missile launcher ==
{{see also|Missile Launchers}}
{{see also|Missile Launchers}}
The downsides of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}.
The drawbacks of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Bay Loading Accelerator'''
| '''Bay Loading Accelerator'''
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! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Ice Harvester Accelerator'''<ref name="medonly" />
| '''Ice Harvester Accelerator'''<ref name="medonly" />
| Reduces the cycle time of ice harvester modules
| Reduces the cycle time of ice harvester modules
| rowspan=2 | No downside
| rowspan=2 | No drawback
|-
|-
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" />
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" />
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! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Emission Scope Sharpener'''
| '''Emission Scope Sharpener'''
| Increases virus coherence of relic analyzer modules
| Increases virus coherence of relic analyzer modules
| rowspan=3 | No downside
| rowspan=3 | No drawback
|-
|-
| '''Gravity Capacitor Upgrade'''
| '''Gravity Capacitor Upgrade'''
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== Shield ==
== Shield ==
{{see also|Shield Tanking}}
{{see also|Shield Tanking}}
The downsides of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}.
The drawbacks of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''EM Shield Reinforcer'''
| '''EM Shield Reinforcer'''
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== Targeting ==
== Targeting ==
The downsides of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
The drawbacks of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Ionic Field Projector'''
| '''Ionic Field Projector'''
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== Turret weapons ==
== Turret weapons ==
{{see also|Turrets}}
{{see also|Turrets}}
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate.
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The drawback of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate.


{| class="wikitable" style="font-size: 90%;"
{| class="wikitable" style="font-size: 90%;"
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! Name
! Name
! Effect
! Effect
! Downside
! Drawback
|-
|-
| '''Algid Administrations Unit'''
| '''Algid Administrations Unit'''