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Skills and learning: Difference between revisions

From EVE University Wiki
Grawd (talk | contribs)
New player strategies: recommend default neural remap for new players
m Overview: Rewritting information from the character sheet page which should no longer have the skill information (yes it's BEAUTIFY time)
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* Conversely, it takes much more time to become proficient in many (or even all) areas of the game; training every skill in the game to the maximum level would take around two decades of continuous training. In other words, older characters will be proficient in ''more'' areas of the game when compared with younger characters.
* Conversely, it takes much more time to become proficient in many (or even all) areas of the game; training every skill in the game to the maximum level would take around two decades of continuous training. In other words, older characters will be proficient in ''more'' areas of the game when compared with younger characters.


Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals.
Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training.


As of 10 July 2023 there are 466 different skills in EVE, with a total of 2,211x training time multiplier, and a total of 566,016,000 skill points. Every {{clonestate|omega}} character can potentially learn every skill, but it would take over 23 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,462 Large Skill Injectors, to achieve.
As of 10 July 2023 there are 466 different skills in EVE, with a total of 2,211x training time multiplier, and a total of 566,016,000 skill points. Every {{clonestate|omega}} character can potentially learn every skill, but it would take over 23 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,462 Large Skill Injectors, to achieve.