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User:Evon R'al/Draft 2: Difference between revisions

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=== Standings ===
=== Standings ===
{{main|NPC standings}}
{{main|NPC standings}}
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction.
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation, and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction.


An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level:
An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level:
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As you have initially <em>no</em> standings with an entity you have not interacted with you need to get either corporation or faction standing at or above the required level before you can interact with an agent of that level. Sufficient corporation standing will give you access to all agents of a level within that corporation. Faction standing does the same for all agents of that faction.
As you have initially <em>no</em> standings with an entity you have not interacted with you need to get either corporation or faction standing at or above the required level before you can interact with an agent of that level. Sufficient corporation standing will give you access to all agents of a level within that corporation. Faction standing does the same for all agents of that faction.


Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because [[loyalty point store]]s are run by corporations, you will be able to buy more items faster if you stick with one corporation.
Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly toward the next level. In addition, because [[loyalty point store]]s are run by corporations, you will be able to buy more items faster if you stick with one corporation.


When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants (Level 3)]]. However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed [[storyline mission]]s for the opposing side to repair the standings losses.
When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants (Level 3)]]. However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed [[storyline mission]]s for the opposing side to repair the standings losses.
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* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
* There is no R&D connections skill, because R&D missions don't give loyalty points.
* There is no R&D connections skill because R&D missions don't give loyalty points.


== Category ==
== Category ==
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=== Storyline agents ===
=== Storyline agents ===
Storyline agents give [[Storyline mission]]s, but only when a player has successfully completed 16 missions of the same level for the same faction. When a Storyline mission is available, the Storyline agent will send you a message. All storyline agents are level 1.
Storyline agents give [[Storyline mission]]s, but only when a player has completed 16 missions of the same level for the same faction. When a Storyline mission is available, the Storyline agent will send you a message. All storyline agents are level 1.


Storyline agents offer missions of the type:
Storyline agents offer missions of the type:
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=== R&D agents ===
=== R&D agents ===
{{See also|Research missions}}
{{See also|Research missions}}
Research agents mostly work for you, quietly producing research points which can be used to buy datacores which in turn can be sold on the market which creates an almost passive source of ISK. However, every once in a while a research agent will offer you a mission which nets you an extra days worth of research points. These missions do not give ISK or loyalty points but they do give standing and count for the Storyline mission tally. To be available research agents either require corporation standing of the required level or faction standing of the required level <em>and</em> corporation standing of no more than 2 below the required level.
Research agents mostly work for you, quietly producing research points that can be used to buy datacores which in turn can be sold on the market which creates an almost passive source of ISK. However, every once in a while a research agent will offer you a mission that nets you an extra days worth of research points. These missions do not give ISK or loyalty points but they do give standing and count for the Storyline mission tally. To be available research agents either require corporation standing of the required level or faction standing of the required level <em>and</em> corporation standing of no more than 2 below the required level.


=== Factional Warfare agents ===
=== Factional Warfare agents ===
{{See also|Faction warfare missions|Factional Warfare}}
{{See also|Faction warfare missions|Factional Warfare}}
Factional warfare agents are only available when enlisted into the agents militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline tally.
Factional warfare agents are only available when enlisted into the agents' militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline tally.


=== Locator agents ===
=== Locator agents ===
{{Main|Locator Agents}}
{{Main|Locator Agents}}
Locator Agents, for a fee, can find the location of another player character. Locator agents are not a set of separate agents. Being a locator agent is a side job for a number of agents.
Locator Agents, for a fee, can find the location of another player character. Locator agents are not a set of separate agents. Being a locator agent is a side job for many agents.


== Finding ==
== Finding ==