Difference between revisions of "User:Evon R'al/Draft 2"
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=== Standings === | === Standings === | ||
{{main|NPC standings}} | {{main|NPC standings}} | ||
− | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction. | + | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation, and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction. |
An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | ||
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As you have initially <em>no</em> standings with an entity you have not interacted with you need to get either corporation or faction standing at or above the required level before you can interact with an agent of that level. Sufficient corporation standing will give you access to all agents of a level within that corporation. Faction standing does the same for all agents of that faction. | As you have initially <em>no</em> standings with an entity you have not interacted with you need to get either corporation or faction standing at or above the required level before you can interact with an agent of that level. Sufficient corporation standing will give you access to all agents of a level within that corporation. Faction standing does the same for all agents of that faction. | ||
− | Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly | + | Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly toward the next level. In addition, because [[loyalty point store]]s are run by corporations, you will be able to buy more items faster if you stick with one corporation. |
When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants (Level 3)]]. However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed [[storyline mission]]s for the opposing side to repair the standings losses. | When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants (Level 3)]]. However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed [[storyline mission]]s for the opposing side to repair the standings losses. | ||
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* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | * {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | ||
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | * {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | ||
− | * There is no R&D connections skill | + | * There is no R&D connections skill because R&D missions don't give loyalty points. |
== Category == | == Category == | ||
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=== Storyline agents === | === Storyline agents === | ||
− | Storyline agents give [[Storyline mission]]s, but only when a player has | + | Storyline agents give [[Storyline mission]]s, but only when a player has completed 16 missions of the same level for the same faction. When a Storyline mission is available, the Storyline agent will send you a message. All storyline agents are level 1. |
Storyline agents offer missions of the type: | Storyline agents offer missions of the type: | ||
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=== R&D agents === | === R&D agents === | ||
{{See also|Research missions}} | {{See also|Research missions}} | ||
− | Research agents mostly work for you, quietly producing research points | + | Research agents mostly work for you, quietly producing research points that can be used to buy datacores which in turn can be sold on the market which creates an almost passive source of ISK. However, every once in a while a research agent will offer you a mission that nets you an extra days worth of research points. These missions do not give ISK or loyalty points but they do give standing and count for the Storyline mission tally. To be available research agents either require corporation standing of the required level or faction standing of the required level <em>and</em> corporation standing of no more than 2 below the required level. |
=== Factional Warfare agents === | === Factional Warfare agents === | ||
{{See also|Faction warfare missions|Factional Warfare}} | {{See also|Faction warfare missions|Factional Warfare}} | ||
− | Factional warfare agents are only available when enlisted into the agents militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline tally. | + | Factional warfare agents are only available when enlisted into the agents' militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline tally. |
=== Locator agents === | === Locator agents === | ||
{{Main|Locator Agents}} | {{Main|Locator Agents}} | ||
− | Locator Agents, for a fee, can find the location of another player character. Locator agents are not a set of separate agents. Being a locator agent is a side job for | + | Locator Agents, for a fee, can find the location of another player character. Locator agents are not a set of separate agents. Being a locator agent is a side job for many agents. |
== Finding == | == Finding == |
Revision as of 08:50, 9 March 2024
- Extracting agent part from missions, overhaul and expansion.
Agents are NPCs that offer missions, produce research points and in some cases can help to locate another player.
Level
All agents have a level from 1 to 5. The agent's level determines the level of the mission they will offer and the amount of standing required to accept a mission. There are special types of agents, like COSMOS and Storyline, that are an exception to the rule.
Standings
- Main article: NPC standings
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation, and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction.
An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level:
Level | General | COSMOS | R&D |
---|---|---|---|
1 | Any standing | -2.00 or higher | |
2 | 1.00 or higher | 2.00 or higher | 1.00 or higher |
3 | 3.00 or higher | 4.00 or higher | 3.00 or higher |
4 | 5.00 or higher | 6.00 or higher | 5.00 or higher |
5 | 7.00 or higher | N/A |
You must meet this requirement for either the agent's:
- personal standing towards you
- corporation standing towards you
- faction standing towards you
All three types of standing need to be above -2.00 for the agent to give you a mission higher than level 1.
There are exceptions to this general rule: COSMOS, R&D and Factional Warfare.
As you have initially no standings with an entity you have not interacted with you need to get either corporation or faction standing at or above the required level before you can interact with an agent of that level. Sufficient corporation standing will give you access to all agents of a level within that corporation. Faction standing does the same for all agents of that faction.
Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent and the agent's corporation and move you more quickly toward the next level. In addition, because loyalty point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation.
When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission Friendly Spies, where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as Amarrian Tyrants (Level 3). However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses.
To see a history of how your standings have changed, you can go to Neocom > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much.
Division
All agents belong to a division (the primary divisions are Distribution, Mining and Security). The division controls the primary mission type offered and which of the "Division" Connection skills is applicable.
The primary divisions are:
- Distribution division > courier missions
- Mining division > mining missions
- Security division > encounter missions
There is a fourth division:
- R&D > Only 2 missions, a trade and a courier
The "Division" Connections skills are:
- Distribution Connections - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
- Mining Connections - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
- Security Connections - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
- There is no R&D connections skill because R&D missions don't give loyalty points.
Category
Mission Type | Basic | Storyline | Epic Arc | Circle | COSMOS |
---|---|---|---|---|---|
courier | X | X | X | X | X |
mining | X | ||||
encounter | X | X | X | X | X |
trade | X | X | |||
talk to agent | X | ||||
agent interaction | X |
Basic agents
Basic agents are, if standing requirements have been met, always available to all capsuleers. They give out basic missions, where the mission type is mostly determined by the agent's division.
Basic agents give out missions of the type:
- courier
- mining
- encounter
Division | Mission type | ||
---|---|---|---|
courier | mining | encounter | |
Distribution | X | o [1] | o |
Mining | X | ||
Security | o | X |
- X - Primary mission type
- o - Secondary mission type. Only occurs as part of a mission chain
Storyline agents
Storyline agents give Storyline missions, but only when a player has completed 16 missions of the same level for the same faction. When a Storyline mission is available, the Storyline agent will send you a message. All storyline agents are level 1.
Storyline agents offer missions of the type:
- courier
- encounter
- trade
Storyline agents of all divisions give out all mission types [2].
Division | Mission type [3] | |||
---|---|---|---|---|
courier | mining | encounter | trade | |
Distribution | X | X | X | |
Mining | X | X | X | |
Security | X | X | X |
Career agents
- Main article: Career Agents
The Career Agents are a part of EVE Online's new player training. Following on from the tutorial, the career agents offer missions that showcase and explain some of the main PvE activities in EVE Online, as well as expand on the topics covered in the tutorial.
It is highly recommended that you complete all the missions given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of game mechanics and financial rewards that will be a boost for a new capsuleer.
Epic Arc agents
- See also: Epic arcs
Epic arc agents only give missions when you are on an epic arc. Because epic arcs are a fixed series of missions, only one epic arc agent will ever give a mission.
Epic arc agents offer missions of the types:
- encounter
- courier
- talk to agent
- agent interaction
Epic arc agents of all divisions give out all mission types [4].
Division | Mission type | ||||
---|---|---|---|---|---|
courier | mining | encounter | talk to agent | agent interaction | |
Distribution | X | X | |||
Mining | X | X | |||
Security | X | X | X | X | |
R&D | X | X |
Circle agents
- See also: Circle Missions
Each empire faction has one group of circle agents. These agents are part of a series of agents where each agent will refer you to the next agent in the circle, eventually returning to the agent where you started. Originally these circles were repeatable, but this no longer appear to be the case.
Circle agents offer missions of the type:
- courier
- encounter
Circle agents of all divisions give out all mission types.
COSMOS agents
- See also: COSMOS
COSMOS agents require faction standing, rather than agent or corporation standing. Be aware that some COSMOS agents require higher standings than usual to be available to you. COSMOS agents, with a few exceptions, only offer a COSMOS mission once. Failing or letting the mission expire makes that mission and all after it permanently unavailable to you. Do not even talk to the agent unless you are going to run the mission, since as soon as you talk to the agent you get a mission offer that expires in seven days.
COSMOS agents offer missions of the type:
- courier
- encounter
- trade
Paragon agents
- See also: EverMark
There is only one Paragon agent, IRIS, the Paragon's executive officer, customer liaison, chief representative and Paragon's cybernetic liaison. IRIS can be contacted from all Paragon stations and offers to exchange a specific ship hull for EverMarks. Exchanging a ship hull starts a 23 hours cooldown before you can complete another exchange.
R&D agents
- See also: Research missions
Research agents mostly work for you, quietly producing research points that can be used to buy datacores which in turn can be sold on the market which creates an almost passive source of ISK. However, every once in a while a research agent will offer you a mission that nets you an extra days worth of research points. These missions do not give ISK or loyalty points but they do give standing and count for the Storyline mission tally. To be available research agents either require corporation standing of the required level or faction standing of the required level and corporation standing of no more than 2 below the required level.
Factional Warfare agents
- See also: Faction warfare missions and Factional Warfare
Factional warfare agents are only available when enlisted into the agents' militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like Connections or Diplomacy) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline tally.
Locator agents
- Main article: Locator Agents
Locator Agents, for a fee, can find the location of another player character. Locator agents are not a set of separate agents. Being a locator agent is a side job for many agents.
Finding
Most mission agents are located at NPC stations. They can be searched by using The Agency either using "Agent & Missions" > "Mission Agents" or "Agent & Missions" > Agent Finder.
Notes
- ^ At the time of writing (27-02-2024) only a single occurrence is known, The Heiress (3 of 5).
- ^ I have logged a number of Storyline mission offers. The log and an analysis are available on my user space registration page. -- Evon R'al
- ^ I have logged a number of Storyline mission offers. The log and an analysis are available on my user space registration page. -- Evon R'al
- ^ Based on the observation of the Sisters of EVE epic arc The Blood-Stained Stars
- ^ Based on the observation of the Sisters of EVE epic arc The Blood-Stained Stars