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| | {{Hatnote| Overhauling the [[Mission]] page.}} |
| {{MissionLinks}} | | {{MissionLinks}} |
| {{related class|Missions (CORE class)}} | | {{related class|Missions (CORE class)}} |
| A '''mission''' is a task offered by a non-player character (NPC) to a player that requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | | A '''mission''' is a task offered by a non-player character (NPC) to a player that requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. the level of the missions offered depends on the agents level. |
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| == Mission levels == | | == Mission levels == |
| Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new level of mission generally requires that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of a [[#Agents and standings|mission agent]] tells you the level of missions that the agent will offer except for Storyline missions. Each agent, except Storyline agents, offers only one level of missions. | | Mission levels go from 1 to 5. Higher level missions generally requires that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of an [[User:Evon R'al/Draft 2|agent]] tells you the level of missions that the agent will offer except for Storyline missions. Each agent, except Storyline agents, offers only one level of missions. As your corporation and faction standing increases, you'll gain access to higher level agents and thus missions. |
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| *'''Level 1''' The most basic type. Can be run by basic [[frigates]]. Only the most basic [[Starting skills|piloting skills]] are required. | | *'''Level 1''' The most basic type. Can be run by basic [[frigates]]. Only the most basic [[Starting skills|piloting skills]] are required. |
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| The "Division" Connections skills are: | | The "Division" Connections skills are: |
| * {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division. | | * {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution division. |
| * {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | | * {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining division. |
| * {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | | * {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security division. |
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| The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref> | | The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref> |
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| NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPCs are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. | | NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPCs are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. |
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| ---- <!-- What to do with the stuff between the double lines -->
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| == Agents ==
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| All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref>
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| An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level:
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| * Level 1: Any standing.
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| * Level 2: 1.00 or higher.
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| * Level 3: 3.00 or higher.
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| * Level 4: 5.00 or higher.
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| * Level 5: 7.00 or higher.
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| You must meet this requirement for either the agent's personal standing towards you, their corporation's standing towards you, or their faction's standing towards you; any one of the three will suffice. All three standings need to also be above -2.00 to receive missions higher than L1.
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| For example, Eveynel Daerne is a Level 3 agent in Orduin IX - Moon 4 - Transstellar Shipping Storage. This agent is part of the Transstellar Shipping corporation, which is part of the Gallente Federation faction. Therefore, the standings requirement is 3.0, meaning the agent, corporation and faction standings need to be above -2.00. In addition, '''at least one''' of the following 3 conditions must be true to get missions from Eveynel Daerne:
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| * Eveynel Daerne's personal standing towards you is 3.0 or higher.
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| * Transstellar Shipping's standing towards you is 3.0 or higher.
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| * The Gallente Federation's standing towards you is 3.0 or higher.
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| The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space.
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| === Standings ===
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| {{main|NPC standings}}
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| Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill.
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| <div style="margin-right:100px; margin-left:100px">{{important note box
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| | Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly.
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| }}</div>
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| {{important note box|width= 80%
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| | Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly.
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| }}
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| Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly toward the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation.
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| When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants (Level 3)]]. However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses.
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| To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details.
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| === Finding agents ===
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| Most mission agents are located at NPC stations. They can be searched by using [[The Agency]] or via the [[Agent Finder]] which is similar to the Agency.
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| [[Image:agencyMissions.jpg|thumb|center|upright=1.8]]
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| == Skills == | | == Skills == |
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| * {{sk|Criminal Connections}} - 4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions. | | * {{sk|Criminal Connections}} - 4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions. |
| * {{sk|Diplomacy}} - 4% Modifier per level to effective standing towards entities that have negative standings with you. | | * {{sk|Diplomacy}} - 4% Modifier per level to effective standing towards entities that have negative standings with you. |
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| <!-- Integrate the skills below into the reward section? -->
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| Five skills improve the payout (Standings, loyalty points or ISK) from missions.
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| * Standings
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| ** {{sk|Social}} - 5% bonus per level to NPC agent, corporation and faction standing increase.
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| *Loyalty points
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| ** {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
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| ** {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
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| ** {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
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| * ISK
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| ** {{sk|Negotiation}} - 5% additional ISK pay per skill level for agent missions.
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| == Notes == | | == Notes == |