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Arithmos Tyrannos: Difference between revisions

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=== Behavior ===
=== Behavior ===
Arithmos Tyrannos have a unique behavior compared to other entities found in wormhole space. When fighting they will frequently switch target, having a higher chance of targeting ships with higher damage output. Arithmos Tyrannos may also warp away and leave the anomaly site spawned in if not tackle. Arithmos Tyrannos have a small chance of warping imidietly when spawn and will always try to warp/escape when reaching 20% armor. After having warped out of the site they spawned in they may go to any wormhole anomaly in the system. There they will orbit the wormhole and engage any other capsuleer on grid. This pose a real threat to any capsuleer who intend to use the wormhole. Small and fast aligning ships are usually (but not guaranteed) safe, being capable of aligning and warping before Arithmos Tyrannos is able to establish lock and warp scram. If there is only one wormhole anomaly in system, Arithmos Tyrannos will stay there and not attempt to warp again. If there are multiple wormhole anomalies Arithmos Tyrannos may reposition and warp between them. Having 2x Warp Scamblers active on him will prevent warping.
Arithmos Tyrannos have a unique behavior compared to other entities found in wormhole space. When fighting they will frequently switch target, having a higher chance of targeting ships with higher damage output. Arithmos Tyrannos may also warp away and leave the anomaly site spawned in if not tackle. Arithmos Tyrannos have a small chance of warping immediately when spawn and will always try to warp/escape when reaching 20% armor. After having warped out of the site they spawned in they may go to any wormhole anomaly in the system. There they will orbit the wormhole and engage any other capsuleer on grid. This pose a real threat to any capsuleer who intend to use the wormhole. Small and fast aligning ships are usually (but not guaranteed) safe, being capable of aligning and warping before Arithmos Tyrannos is able to establish lock and warp scram. If there is only one wormhole anomaly in system, Arithmos Tyrannos will stay there and not attempt to warp again. If there are multiple wormhole anomalies Arithmos Tyrannos may reposition and warp between them. Having 2x Warp Scamblers active on them will prevent warping.


=== Offensive Stats ===
=== Offensive Stats ===