Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Amfion Bravais/Homefronts: Difference between revisions

From EVE University Wiki
Lucy Fair (talk | contribs)
Lucy Fair (talk | contribs)
Line 324: Line 324:


==== Entering the site ====
==== Entering the site ====
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". The Scythe logi and Caracal damage dealers will take the acceleration gate together first - the Badger hauler counts to ten and then joins them.  
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". The Scythe logi and Caracal damage dealers will take the acceleration gate together first - the hauler counts to ten and then joins them.  


==== Caracal's task ====
==== Caracal's task ====
The Caracals should pre-overheat their Microwarpdrives and upon landing, immediately burn towards point A (see image). Along the way, they lock up the Nereus Mule that spawns there and overheat their Warp Disruptor. Immediately upon entering range, the Caracals should attempt to point the Nereus Mule to prevent it from warping off, and start applying damage. Failing to catch the first Nereus Mule is not a problem, it only increases site completion time by a good 1-2 minutes. When the first Mule has been disposed or the Caracals are within 20 km of it, they can stop overheating their modules to prevent too much heat damage. Once the Nereus Mule has died or warped off, a new one will spawn shortly after. Again, the Caracals should immediately lock up, point (no overheat), and kill this Nereus. Rinse and repeat until three Nereus Mules have been killed. No other enemies need to be targeted or killed.
The Caracals should pre-overheat their Microwarpdrives and upon landing, immediately burn towards point A (see image). Along the way, they lock up the Nereus Mule that spawns there and overheat their Warp Disruptor. Immediately upon entering range, the Caracals should attempt to point the Nereus Mule to prevent it from warping off, and start applying damage. Failing to catch the first Nereus Mule is not a problem, it only increases site completion time by a good 1-2 minutes. When the first Mule has been disposed or the Caracals are within 20 km of it, they can stop overheating their modules to prevent too much heat damage. Once the Nereus Mule has died or warped off, a new one will spawn shortly after. Again, the Caracals should immediately lock up, point (no overheat), and kill this Nereus. Rinse and repeat until three Nereus Mules have been killed. No other enemies need to be targeted or killed.


==== Badger's task ====
==== Hauler's task ====
Immediately upon landing, the Badger hauler should begin to move in the direction of the Caracals with Microwarpdrive turned on (point A, see image). As your hauler should be capacitor stable, it is okay and even somewhat mandatory to leave the Microwarpdrive running for the whole site's duration. With every Nereus Mule that is killed, the Badger should approach its wreck (make sure your Overview filter shows wrecks) and loot the contents. Once three Nereus Mules have been killed and the Badger has picked up three packages, the Badger should move to the Impound Obelisk at the edge of the site with Microwarpdrive turned on (point B, see image). There, the Badger deposits the packages into the Obelisk and the site is completed. Payout is given to all fleet members, and the remaining enemies warp off.
Immediately upon landing, the hauler should begin to move in the direction of the Caracals with Microwarpdrive turned on (point A, see image). As your hauler should be capacitor stable, it is okay and even somewhat mandatory to leave the Microwarpdrive running for the whole site's duration. With every Nereus Mule that is killed, the hauler should approach its wreck (make sure your Overview filter shows wrecks) and loot the contents. Once three Nereus Mules have been killed and the hauler has picked up three packages, the hauler should move to the Impound Obelisk at the edge of the site with Microwarpdrive turned on (point B, see image). There, the hauler deposits the packages into the Obelisk and the site is completed. Payout is given to all fleet members, and the remaining enemies warp off.


==== Scythe's task ====
==== Scythe's task ====