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=== Tier 2 === | === Tier 2 === | ||
Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease). Sentries deal high constant damage with a damage falloff of roughly 70-80 km. They spawn near the pocket boundaries so long range weapons or drones are suggested to destroy them. They spawn heavily damaged with 0 omni resists so actually destroying them is not a problem once in range. | Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease). Sentries deal high constant damage with a damage falloff of roughly 70-80 km. They spawn near the pocket boundaries so long range weapons or drones are suggested to destroy them. They spawn heavily damaged with 0 omni resists so actually destroying them is not a problem once in range. | ||
Damaged Restless sentries also shoot EX/KIN cruise missiles, so stay moving at all times. | |||
{{NPCTableHead|Triglavian variant}} | {{NPCTableHead|Triglavian variant}} | ||
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=== Tier 3 === | === Tier 3 === | ||
Requires a Disastrous Gamma Filament. The upper difficulty limit where a player can generally run the site safely. | Requires a Disastrous Gamma Filament. The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt. | ||
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit. | Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit. | ||