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After the dread fires for the third time, the NPCs will warp off and the pilots will get paid about 17M each. | After the dread fires for the third time, the NPCs will warp off and the pilots will get paid about 17M each. | ||
== Emergency Aid + Dread Assault combo == | |||
It is possible to use a fleet of Ospreys that can run both type of sites, which means less competition overall from other groups that are not fitted for that purpose. | |||
=== Fits === | |||
<tabs> | |||
<tab name="Osprey"> | |||
{{ShipFitting | |||
| ship=Osprey | |||
| fitName=Homefront | |||
| fitID=Homefront | |||
| high1name=Medium Asymmetric Enduring Remote Shield Booster | |||
| high1typeID=8583 | |||
| high2name=Large Asymmetric Enduring Remote Shield Booster | |||
| high2typeID=8639 | |||
| high3name=Medium Inductive Compact Remote Capacitor Transmitter | |||
| high3typeID=16495 | |||
| high4name=Large Inductive Compact Remote Capacitor Transmitter | |||
| high4typeID=16487 | |||
| mid1name=Alumel-Wired Enduring Sensor Booster | |||
| mid1typeID=6159 | |||
| mid2name=Alumel-Wired Enduring Sensor Booster | |||
| mid2typeID=6159 | |||
| mid3name=Large F-S9 Regolith Compact Shield Extender | |||
| mid3typeID=8529 | |||
| mid4name=Enduring Multispectrum Shield Hardener | |||
| mid4typeID=54291 | |||
| mid5name=Medium Compact Pb-Acid Cap Battery | |||
| mid5typeID=6073 | |||
| low1name=IFFA Compact Damage Control | |||
| low1typeID=5839 | |||
| low2name=F-89 Compact Signal Amplifier | |||
| low2typeID=6296 | |||
| low3name=F-89 Compact Signal Amplifier | |||
| low3typeID=6296 | |||
| rig1name=Medium Egress Port Maximizer I | |||
| rig1typeID=31384 | |||
| rig2name=Medium Ancillary Current Router I | |||
| rig2typeID=31360 | |||
| rig3name=Medium EM Shield Reinforcer I | |||
| rig3typeID=31718 | |||
| charge1name=ECCM Script x2 | |||
| charge1typeID=41155 | |||
| charge2name=Damage Control II x1 | |||
| charge2typeID=2048 | |||
| charge3name=Sensor Booster II x2 | |||
| charge3typeID=1952 | |||
| charge4name=Signal Amplifier II x2 | |||
| charge4typeID=1987 | |||
| charge5name=Large Shield Extender II x1 | |||
| charge5typeID=3841 | |||
| charge6name=Multispectrum Shield Hardener II x1 | |||
| charge6typeID=2281 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
<li>It is not possible to online all modules. Depending on the site, either the large remote shield booster or the large remote capacitor transmitter will be offline.</li> | |||
<li>The sensor boosters should be loaded with the ECCM scripts.</li> | |||
<li>The modules in the cargohold are tech II upgrades if skills permit.</li> | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| version=2024.6.1 | |||
| showTOC=Y | |||
| alphacanuse=Y | |||
}} | |||
</tab> | |||
</tabs> | |||
=== Walkthrough === | |||
The resistance profile of the ships makes it possible to run the operation in Caldari, Gallente, and Minmatar space. | |||
==== Before you start ==== | |||
Make sure the Sensor Boosters are loaded with ECCM Scripts. | |||
Everybody should add the other fleet members to their watchlist. | |||
Each pilot will be a link in a capacitor transfer chain: Remote Capacitor Transmitters generate more cap than they consume, breaking the laws of physics and allowing a chain of logistics ship to consume more cap than they can produce individually. The easiest way to setup such a chain is to transfer cap to the next person in alphabetical order. So before undocking, make sure everybody knows who they're supposed to transfer cap to. | |||
==== Running the site ==== | |||
Make sure the correct module is online before entering the site: | |||
* For Dread Assault, the large remote shield booster should be offline and the large capacitor transmitter should be online. | |||
* For Emergency Aid, the large remote shield booster should be online and the large capacitor transmitter should be offline. | |||
===== Dread Assault ===== | |||
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". Then everybody can activate the gate at the same time. | |||
Once on grid, there will be a friendly NPC dread and a bunch of hostile NPCs. Orbit the dread at 5km, target it, and target all the other fleet members. Activate one Remote Capacitor Transmitter on your designated fleet member to form the capacitor chain, and the other 3 on the dread. | |||
NPCs will focus fire on one pilot. Everybody should activate their remote shield booster on that pilot. Aggro will change randomly, so pay attention and announce when that happens. | |||
NPCs will also attempt to jam the pilots. This will break the capacitor chain temporarily. If you run out of cap, prioritize transferring cap to your designated fleet member, shield boosting the player getting focused, and stop transferring cap to the dread. Make sure your hardeners and sensor boosters stay on. | |||
After the dread's capacitor is full, it will fire and enter siege mode for about 80 seconds. During this time, you will not be able to transfer cap. Instead, everybody should use their large cap transmitters to the next pilot in the chain (so the target of your target), which will top up everybody's capacitor for the next round. | |||
After the dread fires for the third time, the NPCs will warp off and the pilots will get paid about 17M each. | |||
===== Emergency Aid ===== | |||
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". Then everybody can activate the gate at the same time. | |||
Once on grid, there will be a friendly station and a bunch of hostile NPCs. One pilot will orbit the station at 5km, the other will orbit that pilot. Target the station, and target all the other fleet members. | |||
Activate one Remote Capacitor Transmitter on your designated fleet member to form the capacitor chain. | |||
Activate the Large Remote Shield Booster on the structure, use the Small Remote Shield Booster to keep the other pilots alive. | |||
NPCs will focus fire on one pilot. Everybody should activate their Small Remote Shield Booster on that pilot. Aggro will change randomly, so pay attention and announce when that happens. | |||
Every 5 and 10 minutes, a partial payout or about 5M will happen. After 15 minutes, the full payout or 34M will occur. | |||
== Metaliminal Meteoroid == | == Metaliminal Meteoroid == | ||