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Chris Halsky (talk | contribs) |
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=== Base === | === Base === | ||
My fit is based on Povertila - you can check it out here: https://abysstracker.com/fit/557cf65f-d8f8-4f46-8205-bebc85c85539 | |||
<br><br> | <br><br> | ||
Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid. | Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid. | ||
=== Modifications === | === Modifications === | ||
{{ShipFitting | |||
| ship=Gila | |||
| fitName= AlphaGila | |||
| fitID= AlphaGila | |||
Drone | | high1name=Prototype 'Arbalest' Rapid Light Missile Launcher | ||
| high1typeID=8027 | |||
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher | |||
| high2typeID=8027 | |||
Pithum C-Type Medium Shield Booster | | high3name=Drone Link Augmentor I | ||
Dread Guristas Shield Boost Amplifier | | high3typeID=23527 | ||
Multispectrum Shield Hardener II | | high4name=Prototype 'Arbalest' Rapid Light Missile Launcher | ||
Republic Fleet Large Cap Battery | | high4typeID=8027 | ||
10MN Y-S8 Compact Afterburner | | high5name=Prototype 'Arbalest' Rapid Light Missile Launcher | ||
Pithum C-Type Medium Shield Booster | | high5typeID=8027 | ||
| mid1name=Pithum C-Type Medium Shield Booster | |||
| mid1typeID=19187 | |||
| mid2name=Dread Guristas Shield Boost Amplifier | |||
| mid2typeID=14047 | |||
| mid3name=Multispectrum Shield Hardener II | |||
| mid3typeID=2281 | |||
| mid4name=Republic Fleet Large Cap Battery | |||
Medium Capacitor Control Circuit II | | mid4typeID=41218 | ||
Medium EM Shield Reinforcer II | | mid5name=10MN Y-S8 Compact Afterburner | ||
Medium Thermal Shield Reinforcer II | | mid5typeID=35656 | ||
| mid6name=Pithum C-Type Medium Shield Booster | |||
| mid6typeID=19187 | |||
| low1name=Drone Damage Amplifier II | |||
Imperial Navy Infiltrator | | low1typeID=4405 | ||
| low2name=Damage Control II | |||
| low2typeID=2048 | |||
Zainou 'Gypsy' CPU Management EE-603 | | low3name=Drone Damage Amplifier II | ||
Inherent Implants 'Squire' Capacitor Management EM-803 | | low3typeID=4405 | ||
| rig1name=Medium Capacitor Control Circuit II | |||
| rig1typeID=31378 | |||
| rig2name=Medium EM Shield Reinforcer II | |||
Nanite Repair Paste x100 | | rig2typeID=31724 | ||
| rig3name=Medium Thermal Shield Reinforcer II | |||
| rig3typeID=31760 | |||
| charge1name=Caldari Navy Scourge Light Missile x5 | |||
| charge1typeID=27361 | |||
| drone1name=Imperial Navy Infiltrator x9 | |||
| drone1typeID=31866 | |||
| charge7name=Zainou 'Gypsy' CPU Management EE-603 x0 | |||
| charge7typeID=13216 | |||
| charge6name=Inherent Implants 'Squire' Capacitor Management EM-803 x0 | |||
| charge6typeID=13259 | |||
| charge2name=Nanite Repair Paste x100 | |||
| charge2typeID=28668 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=1 | |||
| version=2024.6.1 | |||
| showTOC=N | |||
| alphacanuse=Y | |||
}} | |||
<br> | |||
Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes: | Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes: | ||
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== Strategy == | == Strategy == | ||
That's a tough one. I ave very limited experience, so I can't really give you good guide about flying Gila. | That's a tough one. I ave very limited experience, so I can't really give you good guide about flying Gila. For easy rooms approaching biocache and shooting stuff will work. For harder rooms (Battleships, lot of Neuts, hard Sansha/Angel room) you need to manually pilot around - most of the time you either want to get close (BSes) with decent transversal, or when enemies approach you (anything else really) you might delay going to cache to stay at distance for longer. | ||
<br><br> | |||
Another thing is cap management. Even with mroe Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge. | |||
<br><br> | |||
You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description): | |||
[https://youtu.be/z6mSM0-LP1E Part 1] | |||
[https://youtu.be/p8i4M-zb4tQ Part 2] | |||
<br> | |||
== Upgrades == | == Upgrades == | ||
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* We drop Damage Control, and instead we use Drone Damage Amplifier | * We drop Damage Control, and instead we use Drone Damage Amplifier | ||
* All DDAs are replaced to Faction variant | * All DDAs are replaced to Faction variant | ||
* Additionally, we swap Meta Launchers to T2 - we really need | * Additionally, we swap Meta Launchers to T2 - we really need Fury Missile, in order to beat high EHP rooms fast enough | ||
* Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities | * Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities | ||