Difference between revisions of "User:Chris Halsky/Big in Japan"

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=== Base ===
 
=== Base ===
Paste base Povertila with Max-Alpha skills
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My fit is based on Povertila - you can check it out here: https://abysstracker.com/fit/557cf65f-d8f8-4f46-8205-bebc85c85539
 
<br><br>
 
<br><br>
 
Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid.
 
Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid.
  
 
=== Modifications ===
 
=== Modifications ===
Paste AlphaGila with minimum skills
+
{{ShipFitting
<br><br>
+
| ship=Gila
[Gila, What are you doing?]
+
| fitName= AlphaGila
 
+
| fitID= AlphaGila
Drone Damage Amplifier II
+
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher
Damage Control II
+
| high1typeID=8027
Drone Damage Amplifier II
+
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher
 
+
| high2typeID=8027
Pithum C-Type Medium Shield Booster
+
| high3name=Drone Link Augmentor I
Dread Guristas Shield Boost Amplifier
+
| high3typeID=23527
Multispectrum Shield Hardener II
+
| high4name=Prototype 'Arbalest' Rapid Light Missile Launcher
Republic Fleet Large Cap Battery
+
| high4typeID=8027
10MN Y-S8 Compact Afterburner
+
| high5name=Prototype 'Arbalest' Rapid Light Missile Launcher
Pithum C-Type Medium Shield Booster
+
| high5typeID=8027
 
+
| mid1name=Pithum C-Type Medium Shield Booster
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
+
| mid1typeID=19187
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
+
| mid2name=Dread Guristas Shield Boost Amplifier
Drone Link Augmentor I
+
| mid2typeID=14047
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
+
| mid3name=Multispectrum Shield Hardener II
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Scourge Light Missile
+
| mid3typeID=2281
 
+
| mid4name=Republic Fleet Large Cap Battery
Medium Capacitor Control Circuit II
+
| mid4typeID=41218
Medium EM Shield Reinforcer II
+
| mid5name=10MN Y-S8 Compact Afterburner
Medium Thermal Shield Reinforcer II
+
| mid5typeID=35656
 
+
| mid6name=Pithum C-Type Medium Shield Booster
 
+
| mid6typeID=19187
Imperial Navy Infiltrator x8
+
| low1name=Drone Damage Amplifier II
Imperial Navy Infiltrator x2
+
| low1typeID=4405
 
+
| low2name=Damage Control II
 
+
| low2typeID=2048
Zainou 'Gypsy' CPU Management EE-603
+
| low3name=Drone Damage Amplifier II
Inherent Implants 'Squire' Capacitor Management EM-803
+
| low3typeID=4405
 
+
| rig1name=Medium Capacitor Control Circuit II
 
+
| rig1typeID=31378
Caldari Navy Scourge Light Missile x10076
+
| rig2name=Medium EM Shield Reinforcer II
Nanite Repair Paste x100
+
| rig2typeID=31724
<br><br>
+
| rig3name=Medium Thermal Shield Reinforcer II
 +
| rig3typeID=31760
 +
| charge1name=Caldari Navy Scourge Light Missile x5
 +
| charge1typeID=27361
 +
| drone1name=Imperial Navy Infiltrator x9
 +
| drone1typeID=31866
 +
| charge7name=Zainou 'Gypsy' CPU Management EE-603 x0
 +
| charge7typeID=13216
 +
| charge6name=Inherent Implants 'Squire' Capacitor Management EM-803 x0
 +
| charge6typeID=13259
 +
| charge2name=Nanite Repair Paste x100
 +
| charge2typeID=28668
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=1
 +
| version=2024.6.1
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
<br>
  
 
Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes:
 
Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes:
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== Strategy ==
 
== Strategy ==
That's a tough one. I ave very limited experience, so I can't really give you good guide about flying Gila. But I can show you a good guide :)
+
That's a tough one. I ave very limited experience, so I can't really give you good guide about flying Gila. For easy rooms approaching biocache and shooting stuff will work. For harder rooms (Battleships, lot of Neuts, hard Sansha/Angel room) you need to manually pilot around - most of the time you either want to get close (BSes) with decent transversal, or when enemies approach you (anything else really) you might delay going to cache to stay at distance for longer.
 
+
<br><br>
Link Abyss tracker Povertila
+
Another thing is cap management. Even with mroe Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge.
 
+
<br><br>
Link Uriel
+
You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description):
 +
[https://youtu.be/z6mSM0-LP1E Part 1]
 +
[https://youtu.be/p8i4M-zb4tQ Part 2]
 +
<br>
  
 
== Upgrades ==
 
== Upgrades ==
Line 122: Line 146:
 
* We drop Damage Control, and instead we use Drone Damage Amplifier
 
* We drop Damage Control, and instead we use Drone Damage Amplifier
 
* All DDAs are replaced to Faction variant
 
* All DDAs are replaced to Faction variant
* Additionally, we swap Meta Launchers to T2 - we really need Rage Missile, in order to beat high EHP rooms fast enough
+
* Additionally, we swap Meta Launchers to T2 - we really need Fury Missile, in order to beat high EHP rooms fast enough
 
* Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities
 
* Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities
  

Revision as of 21:19, 1 June 2024

"Here's my comeback on the road again..."


In following guide (and "guide" is a big word - it won't be as detailed as similar guides) I will walk you through my idea of Gila viable for Alpha pilots.

The reason for this guide was lack of concrete information - we always say "Alphas can use Gila for T3", but I haven't seen any fit, guide or testing done to confirm that. It might be available somewhere, but instead of looking I decided to do this myself :) Fun!

Fit description

Fit is based on Povertila - most commonly used Gila for for Abyssal Deadspace. The fit claims that it can run up to T4s, but doesn't mention pilot skills - I assumed minimum SP spent (later section talks about it more), Alpha clone state and not perfect pilot skills. This forced me to modify the fit a bit.

Base

My fit is based on Povertila - you can check it out here: https://abysstracker.com/fit/557cf65f-d8f8-4f46-8205-bebc85c85539

Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid.

Modifications

Gila: AlphaGila
EFT
[Gila, AlphaGila]
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher
Drone Link Augmentor I
Prototype 'Arbalest' Rapid Light Missile Launcher
Prototype 'Arbalest' Rapid Light Missile Launcher

Pithum C-Type Medium Shield Booster
Dread Guristas Shield Boost Amplifier
Multispectrum Shield Hardener II
Republic Fleet Large Cap Battery
10MN Y-S8 Compact Afterburner
Pithum C-Type Medium Shield Booster

Drone Damage Amplifier II
Damage Control II
Drone Damage Amplifier II

Medium Capacitor Control Circuit II
Medium EM Shield Reinforcer II
Medium Thermal Shield Reinforcer II


Imperial Navy Infiltrator x9

Caldari Navy Scourge Light Missile x5
Nanite Repair Paste x100
Inherent Implants 'Squire' Capacitor Management EM-803 x0
Zainou 'Gypsy' CPU Management EE-603 x0

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.6.1
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes:

  • Shield Boost Amplifier - changed T2 (which Alphas cannot use) to Faction - increases price a bit, but improves our Tank, which is very good
  • Rigs - since we're running Electricals, no need for CCC rigs. Instead we can get more tank
  • NOS - I do not like NOS personally. It's not always working, and counting on it is risky. Swapped it to Drone Link Augmentor, which helps with poor Alpha drone range due to lack of skills
  • Implants - two 3% Hardwirings: EE-603 is required (can be omitted if you have good skills), EM-803 helps a bit with capacitor. Not strictly required, but always handy
  • Meta Launchers - I wanted to limit SP required to fly the fit, and Missiles are not your main DPS - downgrading to Meta is feasible

All this changes make the fit work with skills I have planned, and do not make it 'that' much more expensive :)

Skills

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
AlphaGila Skillplan

This skill list is aimed to provide minimum skills that make Gila viable in T3 Abyss. Do NOT downgrade these. Total SP needed for them is around 2.5M SP on top of new character - it is a lot, but well below 5M SP limit for Alphas, so creating new Alpha alt is also feasible.
Expand this box to view a Skill queue to use in-game

CPU Management V
Power Grid Management IV
Capacitor Management IV
Caldari Frigate III
Caldari Destroyer III
Caldari Cruiser IV
Shield Management IV
Shield Operation IV
Shield Compensation IV
Drones V
Medium Drone Operation IV
Drone Durability III
Drone Navigation III
Drone Sharpshooting III
Drone Interfacing III
Drone Avionics III
Gallente Frigate III
Gallente Destroyer III
Gallente Cruiser III
Shield Upgrades IV
Weapon Upgrades IV
Energy Grid Upgrades II
Missile Launcher Operation IV
Missile Projection II
Rapid Launch III
Target Navigation Prediction II
Warhead Upgrades II
Light Missiles IV
Guided Missile Precision II
Missile Bombardment III
Cybernetics II
Hull Upgrades IV
Tactical Shield Manipulation IV
Weapon Upgrades IV
Signature Analysis III
Navigation IV
Evasive Maneuvering III
Thermodynamics III


Strategy

That's a tough one. I ave very limited experience, so I can't really give you good guide about flying Gila. For easy rooms approaching biocache and shooting stuff will work. For harder rooms (Battleships, lot of Neuts, hard Sansha/Angel room) you need to manually pilot around - most of the time you either want to get close (BSes) with decent transversal, or when enemies approach you (anything else really) you might delay going to cache to stay at distance for longer.

Another thing is cap management. Even with mroe Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge.

You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description): Part 1 Part 2

Upgrades

With proper upgrades it is feasible to reach stats good enough to run T4s. It's expensive, much harder, and not 100% tested (yet), so do it at your own risk :)

Fit

First struggle for T4s is DPS. We need absolutely maximum that we can squeeze out of Alpha alt, which means:

  • We drop Damage Control, and instead we use Drone Damage Amplifier
  • All DDAs are replaced to Faction variant
  • Additionally, we swap Meta Launchers to T2 - we really need Fury Missile, in order to beat high EHP rooms fast enough
  • Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities

Implants

We also need extra implants:

  • Mid-grade Crystal, Alpha to Delta (minimum) or Epsilon (preferred)
  • Slot 6 - CPU implant (???)
  • 3% Hardwirings for missile weapons

Skills

You guessed it - we need maximum that we can get. In order of priority:

  • T2 Launchers
  • Drone support skills
  • Launchers support skills
  • Everything else