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User:Chris Halsky/Terrible Abyss Guide: Difference between revisions

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Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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Notable spawns:
Notable spawns:
* <span style="color:red">3x Starving Leshaks - potentially a kill room. Other Unista lost that Cerberus in such room, not know for now what the proper strategy should be. Recommendation - take Javelin Missiles to be able to stay outside ot Neut Optimal range (30km).</span>
* 3x Cynabals (out of which 2 are Elite) - that did break my tank. I popped Blue Pill, and it was ok. Keep in mind that drawbacks (application and capacitor) might cause different problems, but I'd rather have cap management issues with lower DPS, than lose the ship completely. Pre-rolling Blue Pill is possible, but seems... excessive.
* 3x Cynabals (out of which 2 are Elite) - that did break my tank. I popped Blue Pill, and it was ok. Keep in mind that drawbacks (application and capacitor) might cause different problems, but I'd rather have cap management issues with lower DPS, than lose the ship completely. Pre-rolling Blue Pill is possible, but seems... excessive.
** Angel room - after few more encounters, it's perfectly doable if you keep your target priorities right (Cynabal before Elite Cynabal, Elite Hunters if in range before Cynabals, Furies). Do not approach them straight on, it's better to go 'sideways' and remove one from distance
** Angel room - after few more encounters, it's perfectly doable if you keep your target priorities right (Cynabal before Elite Cynabal, Elite Hunters if in range before Cynabals, Furies). Do not approach them straight on, it's better to go 'sideways' and remove one from distance