Difference between revisions of "Homefront operation"

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The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
 
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
  
This means you will want DPS ships to equip Warp Disruptor (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.
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This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.
  
 
=== Suspicious Signal ===
 
=== Suspicious Signal ===
 
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
 
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
  
Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.
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Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
  
 
=== Metaliminal Meteoroid===
 
=== Metaliminal Meteoroid===
 
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn.
 
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn.
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as Moa.
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Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as [[Moa]].
  
 
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.
 
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.

Revision as of 05:32, 13 June 2024

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Homefront operations are Cosmic Anomalies in highsec that require a group of (~5) pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There are currently 6 types of them, each having its own scenario and requiring its own group composition and strategy.

Goal

The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

Sites are located in empire owned High Security systems, mostly focused around trade hubs or Career Agent systems.

The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.

Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

Homefront types in different Empires

There is a total of six (6) different types of Homefront Operations. Each type will have 4 different versions, depending on which empire space you are in. The differences between the versions are the type of pirates you face in each site and the type of EWAR that you face. The base mechanics are all the same.

Gallente space Gallente Minmatar space Minmatar
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Stop the Siphon Kinetic/Thermal ECM Suspicious Signal: Stop the Sabotage EM/Thermal Neuts/Trackin & guidance disruption
Dread Assault: Primacy Base Explosive/EM Neuts/ECM Dread Assault: Cartel Racket Explosive/Kinetic Paints/ECM
Raid: Narcotics Lab Thermal/Kinetic Damps Raid: Deserters Hideout Thermal/EM ECM
Emergency Aid: Automated Factory EM/Thermal Webs Emergency Aid: Clan Holding Explosive/Kinetic Paints
Metaliminal Meteoroid: Gallente Mining EM/Thermal Webs Metaliminal Meteoroid: Minmatar Mining Thermal/EM ECM
Caldari space Caldari Amarr space Amarr
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Block the Broadcast Kin/Thermal Damps Suspicious Signal: Secure the Intel Explosive/Kinetic Paints
Dread Assault: Occupied Industry Explosive/EM Neuts/ECM Dread Assault: Blood Raider Temple EM/Thermal Trackin & guidance disruption/ECM
Raid: Black Market Kinetic/Thermal ECM Raid: Hall of Sacrifice EM/Thermal Neuts/Trackin & guidance disruption
Emergency Aid: Convoy Kinetic/Thermal ECM Emergency Aid: Holy Mission Thermal/Explosive ECM
Metaliminal Meteoroid: Caldari Mining Kinetic/Thermal ECM Metaliminal Meteoroid: Amarr Mining Thermal/Explosive ECM
All Empires
Abyssal Artifact Recovery All types Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps

Site summary

Emergency Aid

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish[Verify]. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Scythe work well.

Dread Assault

The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.

Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers Osprey and Augoror are recommended).

Raid

Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter. The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.

This means you will want DPS ships to equip Warp Disruptor (long point). As each piece of loot is 3500 m3, you will need one hauler (the quicker the better) that can haul 10500 m3 from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.

Suspicious Signal

The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.

Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.

Metaliminal Meteoroid

The objective is to mine out one asteroid with 14000  m3 (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn. Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as Moa.

In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.

Abyssal Artifact Recovery

There are 12 asteroids in the site with 1200 m3 each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroid are completed (soon) after 10 minutes.

Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.

Additionally you will be inside a Bubble (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.

This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers (Vexor, Moa) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.

Payout

The amount of the payout depends on the number of participants who have interacted with the site.

HF Payout.jpg

See also