Difference between revisions of "User:Chris Halsky/R.A.B.B.I.T.S."
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== T0 Venture == | == T0 Venture == | ||
− | + | That's my T0 Venture. Like a lot of fits, it all came from "You can't run Abyss in a Venture!" remark that someone made :D So I had to prove them wrong :D | |
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+ | {{ShipFitting | ||
+ | | ship=Venture | ||
+ | | fitName=What?! | ||
+ | | fitID=What?! | ||
+ | | high1name=Light Neutron Blaster II | ||
+ | | high1typeID=3178 | ||
+ | | high2name=Light Neutron Blaster II | ||
+ | | high2typeID=3178 | ||
+ | | mid1name=Medium Shield Booster II | ||
+ | | mid1typeID=10850 | ||
+ | | mid2name=1MN Monopropellant Enduring Afterburner | ||
+ | | mid2typeID=6003 | ||
+ | | mid3name=X5 Enduring Stasis Webifier | ||
+ | | mid3typeID=4025 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | rig1name=Small Capacitor Control Circuit II | ||
+ | | rig1typeID=31376 | ||
+ | | rig2name=Small EM Shield Reinforcer II | ||
+ | | rig2typeID=31722 | ||
+ | | rig3name=Small Thermal Shield Reinforcer II | ||
+ | | rig3typeID=31758 | ||
+ | | charge1name=Void S x3 | ||
+ | | charge1typeID=12612 | ||
+ | | charge2name=Acolyte II x2 | ||
+ | | charge2typeID=2205 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2024.8.29 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
== Phantasm == | == Phantasm == |
Revision as of 11:39, 29 August 2024
R.A.B.B.I.T.S. - Random Abyss Boats, Because It's Totally Silly!
What?
As the title says :D Collection of random Abyss fits, that I found interesting enough to keep them, but not interesting enough to test them like my other fits. Mostly stolen tactically acquired from other people - if so, credit goes to creator.
AB Worm - by Dossoles Hunter
Full credit to Dossole Hunter, he made it and tested it extensively. If you really want a Worm - that's your fit.
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Republic Fleet Small Cap Battery
1MN Monopropellant Enduring Afterburner
Republic Fleet Small Shield Extender
Small Shield Booster II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Thermal Shield Reinforcer II
Small Auxiliary Thrusters II
Small EM Shield Reinforcer II
Caldari Navy Hornet x3
Hornet II x2
Caldari Navy Scourge Light Missile x3882
https://abysstracker.com/fit/9abfa0f8-0f4b-4a5c-9e95-5f6612bec121
https://youtube.com/live/XnXS9aG0ho8
https://www.youtube.com/watch?v=Sj1lXB2OsNo
https://youtube.com/live/Y3dPt-os9p0
Passive Ishtar - by Korr'Tanas
Alright, after some testing here's my baseline fit for a Gamma Ishtar:
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Republic Fleet Warrior x5
Republic Fleet Berserker x10
Republic Fleet Depleted Uranium M x5000
I did 10 T4 Gammas in this ship. My skills are near perfect, but I was using no implants. My drones took exactly 0 armor damage, there was a Tessera room where I had to recall them a few times, but it was not a big problem. Another room had 3 Vedmaks and a bunch of frigs that almost got through my tank, but I managed to pull through. The tank never broke.
This setup is to be considered baseline. As in bare minimum to run T4 Gammas while keeping the costs down, this setup costs around 300 mil. I will suggest some upgrades below.
Some Notes:
- Gamma sites give massive bonus for passive shield tanks, this applies to drones as well. The towers that deal AoE damage cannot break the drone tanks at all, very rarely would any of the ships deal enough damage to justify recalling drones.
- Most Ewar is essentially toothless against this ship. 100% passive, so neuts do nothing. Webs are the only thing that will literally slow your runtime down since this setup has no prob mod, so it takes 4-5 minutes per room to get to the conduit without being webbed.
- Berserkers do all the work. Due to the Ishtar hull bonus they have better tracking than their medium sized counterparts and they have no problem killing frigs. There is literally no point in using mediums at all. I do carry a set of light drones for the very rare situation where I am stuck in a speed cloud and the frigs orbit me at 3+km/s at which point the heavies will have a really hard time hitting them.
Upgrade options:
- Faction shield extenders and maybe shield power relays to increase the tank. These modules cost only 30mil each, well worth it.
- A Nirvana implant set would significantly boost the tank and allow you to drop a shield extender for an AB to significantly speed up your runtime. I strongly recommend to keep your shield recharge at 220 hp/s (according to the ingame fitting screen without the gamma bonus, so while you are in k-space) at absolute minimum. Adjust your fit accordingly.
- Faction Drone Damage Amplifiers and maybe mutated drones (or Geckos if you can afford them) to increase DPS.
T0 Venture
That's my T0 Venture. Like a lot of fits, it all came from "You can't run Abyss in a Venture!" remark that someone made :D So I had to prove them wrong :D
Light Neutron Blaster II
Light Neutron Blaster II
Medium Shield Booster II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
Damage Control II
Small Capacitor Control Circuit II
Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II
Void S x3
Acolyte II x2
Phantasm
Skills
CPU Management V Power Grid Management IV Capacitor Management IV Caldari Frigate III Caldari Destroyer III Caldari Cruiser III Amarr Frigate III Amarr Destroyer III Amarr Cruiser III Shield Management IV Shield Operation IV Shield Compensation IV Drones V Medium Drone Operation III Light Drone Operation III Drone Durability III Drone Navigation III Drone Sharpshooting III Drone Interfacing III Drone Avionics III Shield Upgrades IV Weapon Upgrades IV Energy Grid Upgrades II Cybernetics II Hull Upgrades IV Tactical Shield Manipulation IV Weapon Upgrades IV Signature Analysis III Navigation IV Evasive Maneuvering III Thermodynamics III Small Energy Turret III Medium Energy Turret III Motion Prediction III Medium Pulse Laser Specialization III Rapid Firing III Sharpshooter III Controlled Bursts III Trajectory Analysis III Surgical Strike III