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Possible rooms in Abyssal Deadspace: Difference between revisions

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m Tier 1 Abyssal Deadspace: minor grammatical improvements
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<tab name="Rogue Drones">
<tab name="Rogue Drones">
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.
Grip Tessera has very high tracking and damage, making it one of the deadliest enemies in T1 Abyssal. Frigate users should fly beyond 15 km from it.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}
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Can be problematic toward Frigate user in large number.
Can be problematic toward Frigate users in large number.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}
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<tab name="Angel Cartel">
<tab name="Angel Cartel">
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.
Lucifer Echo Webs and Warp Scrambles while Lucifer Fury Cap Neutralizes.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
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Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed. Often kills unsuspecting Frigate users.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
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|}
A rare angel room with quite easy enemy.
A rare angel room with quite easy enemies.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}
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{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}
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Maximum of 2 enemies per room. Upholder have 15 km webs, While Sentinel has 15 GJ/s cap neuts.
Maximum of 2 enemies per room. Upholder has 15 km webs, while Sentinel has 15 GJ/s cap neuts.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}
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{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}
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Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.
Maximum of 2 enemies per room. Karybdis Tyrannos has very poor tracking. She never hits as long as you don't fly straight at her. Karybdis Tyrannos almost always spawns.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
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{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
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'''DPS check room.''' Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.
'''DPS check room.''' Tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kills runners by timeout.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}