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Chris Halsky (talk | contribs) No edit summary |
Max J Platt (talk | contribs) m →Tier 1 Abyssal Deadspace: minor grammatical improvements |
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<tab name="Rogue Drones"> | <tab name="Rogue Drones"> | ||
Grip Tessera | Grip Tessera has very high tracking and damage, making it one of the deadliest enemies in T1 Abyssal. Frigate users should fly beyond 15 km from it. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}} | {{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}} | ||
|} | |} | ||
Can be problematic toward Frigate | Can be problematic toward Frigate users in large number. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}} | {{NPCTableRow|Frigate|5-9|[Name]needle Tessella}} | ||
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<tab name="Angel Cartel"> | <tab name="Angel Cartel"> | ||
Lucifer Echo Webs and Warp | Lucifer Echo Webs and Warp Scrambles while Lucifer Fury Cap Neutralizes. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | {{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | ||
|} | |} | ||
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed | Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed. Often kills unsuspecting Frigate users. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}} | {{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}} | ||
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | {{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | ||
|} | |} | ||
A rare angel room with quite easy | A rare angel room with quite easy enemies. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}} | {{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}} | ||
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{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}} | {{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}} | ||
|} | |} | ||
Maximum of 2 enemies per room. Upholder | Maximum of 2 enemies per room. Upholder has 15 km webs, while Sentinel has 15 GJ/s cap neuts. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}} | {{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}} | ||
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{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}} | {{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}} | ||
|} | |} | ||
Maximum of 2 enemies per room. Karybdis Tyrannos | Maximum of 2 enemies per room. Karybdis Tyrannos has very poor tracking. She never hits as long as you don't fly straight at her. Karybdis Tyrannos almost always spawns. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | {{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | ||
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{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | {{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | ||
|} | |} | ||
'''DPS check room.''' | '''DPS check room.''' Tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kills runners by timeout. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}} | {{NPCTableRow|Battleship|1|Lucid Deepwatcher}} | ||