Difference between revisions of "3-Frigate Abyssals"

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* Relating to the overview: participants must ensure that they have 'Precursor cache', 'Abyssal drone entities' and 'Abyssal spaceship entities' checked for the tab they'll be using.
 
* Relating to the overview: participants must ensure that they have 'Precursor cache', 'Abyssal drone entities' and 'Abyssal spaceship entities' checked for the tab they'll be using.
 
| recommendations =
 
| recommendations =
| fitting =
 
* Standard Abyssal fits
 
{{ShipFitting
 
| ship=Kestrel
 
| fitName= Abyss Kestrel T1
 
| fitID= Abyss kestrel T1
 
| high1name=Arbalest Compact Light Missile Launcher
 
| high1typeID=8089
 
| high2name=Arbalest Compact Light Missile Launcher
 
| high2typeID=8089
 
| high3name=Arbalest Compact Light Missile Launcher
 
| high3typeID=8089
 
| high4name=Arbalest Compact Light Missile Launcher
 
| high4typeID=8089
 
| mid1name=Medium Clarity Ward Enduring Shield Booster
 
| mid1typeID=10868
 
| mid2name=1MN Y-S8 Compact Afterburner
 
| mid2typeID=6001
 
| mid3name=Small Compact Pb-Acid Cap Battery
 
| mid3typeID=4787
 
| mid4name=Cap Recharger II
 
| mid4typeID=2032
 
| low1name=Ballistic Control System I
 
| low1typeID=12274
 
| low2name=Ballistic Control System I
 
| low2typeID=12274
 
| rig1name=Small EM Shield Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Thermal Shield Reinforcer I
 
| rig2typeID=31752
 
| rig3name=Small Capacitor Control Circuit I
 
| rig3typeID=31370
 
| charge1name=Inferno Light Missile x1000
 
| charge1typeID=211
 
| charge2name=Mjolnir Light Missile x1000
 
| charge2typeID=212
 
| charge3name=Nova Light Missile x1000
 
| charge3typeID=213
 
| charge4name=Scourge Light Missile x1000
 
| charge4typeID=210
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2019.9.26
 
| showTOC=N
 
| alphacanuse=Y
 
}}{{ShipFitting
 
| ship=Caldari Navy Hookbill
 
| fitName= Abyss hookbill
 
| fitID= Abyss hookbill
 
| high1name=Arbalest Compact Light Missile Launcher
 
| high1typeID=8089
 
| high2name=Arbalest Compact Light Missile Launcher
 
| high2typeID=8089
 
| high3name=Arbalest Compact Light Missile Launcher
 
| high3typeID=8089
 
| mid1name=Medium C5-L Compact Shield Booster
 
| mid1typeID=10872
 
| mid2name=1MN Monopropellant Enduring Afterburner
 
| mid2typeID=6003
 
| mid3name=Small Compact Pb-Acid Cap Battery
 
| mid3typeID=4787
 
| mid4name=EM Shield Amplifier II
 
| mid4typeID=2553
 
| mid5name=Cap Recharger II
 
| mid5typeID=2032
 
| low1name=Mark I Compact Power Diagnostic System
 
| low1typeID=8225
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| rig1name=Small Thermal Shield Reinforcer I
 
| rig1typeID=31752
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Warhead Calefaction Catalyst I
 
| rig3typeID=31620
 
| charge1name=Inferno Light Missile x1000
 
| charge1typeID=211
 
| charge2name=Mjolnir Light Missile x1000
 
| charge2typeID=212
 
| charge3name=Nova Light Missile x1000
 
| charge3typeID=213
 
| charge4name=Scourge Light Missile x1000
 
| charge4typeID=210
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2019.9.26
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
{{quote|'''Devola Gestalt'''
 
{{quote|'''Devola Gestalt'''
  

Revision as of 10:01, 11 October 2024

3-Frigate Abyssals

The 3-frigate level 1 Abyssals event is a template by Turlough Dominian. Most of the content is from forum posts by organisers like Turlough and Devola Gestalt[1].

Event objectives

  • Participants are divided into teams of three, with one amongst them being the designated Abyssal FC.
  • Each team activates a set of calm filaments (can be provided by the events organiser) and runs sites together.
  • The event organiser can optionally provide prizes to whichever team completes each site first/runs the most sites in a given amount of time. See the Abyssal speedrun contest template for more on this.

Scheduling

  • (Day, Date, Month)
  • (Time, Plus Event Duration Estimate)
  • (Form up Location)

Requirements

  • Be able to fly a T1 frigate.
  • Optionally, read a little about Abyss deadspace. See our wiki page.
  • Relating to the overview: participants must ensure that they have 'Precursor cache', 'Abyssal drone entities' and 'Abyssal spaceship entities' checked for the tab they'll be using.

Recommendations

Devola Gestalt

If possible, I would like to run Dark filaments if everyone in my team has missile boats. If you can't fly missile boats, we'll fall back to Electrical filaments. In this case prefer:

  • Ranged turrets or drone boats. Avoid extremely brawly frigates. If you can choose damage type, go for EM.
  • Self reps: either a passive shield regen, or active armor/shield self rep.
  • Afterburner.