| info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
| quote= Our Lord smiles upon the world. Where the Emperor rules in his name Leading his people to glory untold.
| quote_attribution= The Scriptures. Prophrt Anoyia 17:21
| info= Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Our Lord smiles upon the world. Where the Emperor rules in his name Leading his people to glory untold.
– The Scriptures. Prophrt Anoyia 17:21
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
SHIP BONUSES
Command Ships bonuses (per skill level):
20% bonus to Medium Energy Turret damage
4% bonus to Armored Command and Information Command burst strength and duration Amarr Battlecruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
4% bonus to all armor resistances Role Bonus:
• Can use 2 Command Burst modules
50% bonus to Command Burst area of effect range
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
25 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
75.00 km
Max Locked Targets
7
RADAR Sensor
21 points
Sig. Radius
265 m
Scan Res.
252 mm
Structure
Structure Hitpoints
4,600 HP
Mass
12,300,000 kg
Volume
234,000 m³
Cargo Capacity
375 m³
Armor
Armor Hitpoints
5,300 HP
Armor Resistances
EM
50
THR
35
KIN
62.5
EXP
80
Shields
Shield Capacity
2,900 HP
Shield Resistances
EM
0
THR
20
KIN
70
EXP
87.5
Summary
The Absolution is the Amarr attack command ship, designed as a laser boat. It is, generally speaking, a better damage platform than the Damnation, but is considerably less tanky.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or its common role(s) can be written here.
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.
[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.
We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.