More actions
→Tackling Practical: Factorised the two almost identical |
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This is in fact fairly easy. | This is in fact fairly easy. | ||
== | ==Preparation== | ||
* Turn Sensor Booster on (if you are in a gatecamp, this should be on already). | * Turn Sensor Booster on (if you are in a gatecamp, this should be on already). | ||
=== | ==The Fight== | ||
* Move towards the target while turning AB/MWD on. | * Move towards the target while turning AB/MWD on. | ||
* Once in locking range, lock the target. | * Once in locking range, lock the target. | ||
* Once | * Once in Warp Disruptor range (less than 20/24km), turn the Warp Disruptor on. | ||
* Call out on Mumble that you have point on the target, e.g. 'Kelduum Revaan has point on primary', or 'SilentBrick has point on the Drake'. | |||
* Continue using AB/MWD to approach the target. | |||
* Once at about 12 kilometers from the target set to orbit at 6km to 6.5km (this will keep you out of smartbomb range). | * Once at about 12 kilometers from the target set to orbit at 6km to 6.5km (this will keep you out of smartbomb range). | ||
* If your MWD is running, turn it off. Afterburners can keep running. (As explained above.) | * If your MWD is running, turn it off. Afterburners can keep running. (As explained above.) | ||
* Turn on your Stasis Webifier (you should be within 10km by now). | * Turn on your Stasis Webifier (you should be within 10km by now). | ||
* Now keep orbiting the target. If you get targeted, either warp | * Now keep orbiting the target. If you get targeted, either bounce (warp to a nearby celestial then return), or keep orbiting if you want to die a 'Hero's death'. | ||
===Hot Modules=== | ===Hot Modules=== | ||