Difference between revisions of "User:Chris Halsky/HHH"
Chris Halsky (talk | contribs) |
Chris Halsky (talk | contribs) |
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=== Fit === | === Fit === | ||
− | + | {{Color box|[Hawk, HHH-Hawk]<br> | |
+ | Assault Damage Control II<br> | ||
+ | Ballistic Control System II<br> | ||
+ | <br> | ||
+ | Small C5-L Compact Shield Booster<br> | ||
+ | Small Compact Pb-Acid Cap Battery<br> | ||
+ | Small F-RX Compact Capacitor Booster, Navy Cap Booster 400<br> | ||
+ | 1MN Afterburner II<br> | ||
+ | Small C5-L Compact Shield Booster<br> | ||
+ | <br> | ||
+ | Light Missile Launcher II, Scourge Fury Light Missile<br> | ||
+ | Light Missile Launcher II, Scourge Fury Light Missile<br> | ||
+ | Light Missile Launcher II, Scourge Fury Light Missile<br> | ||
+ | Light Missile Launcher II, Scourge Fury Light Missile<br> | ||
+ | 75mm Prototype Gauss Gun, Caldari Navy Uranium Charge S<br> | ||
+ | <br> | ||
+ | Small Bay Loading Accelerator II<br> | ||
+ | Small EM Shield Reinforcer II<br> | ||
+ | <br> | ||
+ | <br> | ||
+ | Standard Blue Pill Booster<br> | ||
+ | <br> | ||
+ | <br> | ||
+ | Scourge Fury Light Missile x3500<br> | ||
+ | Navy Cap Booster 400 x9<br> | ||
+ | Caldari Navy Uranium Charge S x2000<br> | ||
+ | Caldari Navy Scourge Light Missile x1000<br> | ||
+ | Nanite Repair Paste x25}} | ||
== How it works? == | == How it works? == | ||
Line 24: | Line 51: | ||
These come from my limited 'trust'. Since the expectation is that older players will fund (at least partially) failed runs of new players, some level of trust is required :)<br> | These come from my limited 'trust'. Since the expectation is that older players will fund (at least partially) failed runs of new players, some level of trust is required :)<br> | ||
I want one of: | I want one of: | ||
− | * | + | * Being in Uni for 3 months, and being active member of community. That says something about you engaging with Uni, and that's what I want to promote. |
− | * Being | + | * Being known Abyss runner in Uni. If I know you from #abyssals, it's enough. |
* Vouched by existing member(s). I don't know everyone, and if current members will tell you're good, you're good :) | * Vouched by existing member(s). I don't know everyone, and if current members will tell you're good, you're good :) | ||
Revision as of 06:15, 31 January 2025
Halsky's Hands-on Hawks, the best[1] pilots west of The Citadel, grinding Abyss in Caldari Frigates, earning Dank ISK - do you want to try?
What is that?
Idea
HHH is my (Chris') solution to 'Triple Hawks Conundrum':
- You need cohesive team of pilots to run efficiently - you can't take 3 random pilots to T6 and hope it will be ok
- Small team is very susceptible to RL tackle - small group of pilots will have issues finding time to fly
My idea is to 'create' larger group of people, where any 3 of them can form up successful team to run T5/T6 Abyss in Hawks. There's more to that (read it well, or just ask me), but that's the gist of it. I want everyone to be able to fly Hawks in T5/T6 :)
Fit
How it works?
Joining
Everyone can join. If they meet requirements - and there are two sets, Hard and Soft.
Hard requirements:
- Omega clone. We are running Hawks, no exceptions.
- Reasonable Abyss experience. You need to be able to run T1 Darks in Hawks by yourself.
- Reasonable Skills. T2 LMLs, T2 Tank - that should be easy, max skills will come later.
- Mumble is absolutely necessary. Get used to it.
Soft requirements:
These come from my limited 'trust'. Since the expectation is that older players will fund (at least partially) failed runs of new players, some level of trust is required :)
I want one of:
- Being in Uni for 3 months, and being active member of community. That says something about you engaging with Uni, and that's what I want to promote.
- Being known Abyss runner in Uni. If I know you from #abyssals, it's enough.
- Vouched by existing member(s). I don't know everyone, and if current members will tell you're good, you're good :)
Rules
The most important rule - Run! Run as much as you can!
We'll figure the rest as we go :)
Taxes
There is tax.
What, why, how?
I want to 'spread the risk'. There will be kill rooms. There will be disconnects, and there will be pilot mistakes. I want everyone to be able to learn in quite safe environment, without worrying (too much) about having funds to buy another 10 ships. So I decided to impose 15% tax on all loot collected.
Of course - it's all based on trust, I can't check what you get from runs - but I have high hopes.
Where does my tax go?
- SRP - I will offer some level of SRP. As much as I'd like to offer 100%, and have self-sustaining program - it won't happen in the beginning, so I'm aiming for 50% SRP.
- Initial investment - program will be fed with initial ISK (for ships/consumables) by 'sponsors'. If program will have excess ISK, sponsors will be paid back[2][3]
- Rewards - I want to promote active runners. I will do it via
carrotISK in form of rewards ;)
Ranks and Tiers
I decided to introduce rank system, to allow everyone to know and understand what's the proficiency of other members. That way you don't have to guess, try it out, or run lower tiers (well, you still can) - you know in advance that other pilots are proficient in specific Tier/Role. It will change in the future, so don't be too attached to it :)
Rank marks the Tier that you are currently aiming to run:
- Calm noun - pilot is running Solo T1s. To promote, you have to be confident in T1s, be able to run them solo and have proficiency in recognizing spawns.
- Agitated noun - pilot is running Duo T2s. T2s do not require 3 pilots, and do not require FC role - you run in 'tandem', where one pilot takes the aggro, and the other follows calls. Preferably - swapped after every room, so everyone gets spooked euqally. To graduate you need 25 runs completed, and you have to feel confident enough to go up :)
- Fierce noun - pilot is running T3s in Trio Fleet. That's a stepping stone, and you should really run enough to see all spawn variants - hard to say how many runs it will take, but the aim is to 'not die' ever in T3s, as they do not pay enough to cover losses reasonably quickly. The aim is to not have FC role or tank fit - everyone is tank fit, swap who enters first every room/run. That person should call out and/or tag targets - make them understood by other pilots.
- Raging -
- Chaotic -
How to progress?
Super easy - just tell me you 'graduated' one rank up, and I will mark it :) I trust you.
Transparency
Since I want to tax your runs to pay for any expenses, I also want to be super transparent about it. I will keep (reasonably) up to date log of ISK flow available for all members. At least I'll try, and we will see how it goes :)