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EVE UNI Mapper: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Cleanup of forum links
Began changing the page to reflect the transition to Wanderer.
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{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
{{Work in progress|Updating the page to display correct information for Wanderer, the new UNI Mapper. Starting this 16/03/2025.}}


{{eunispecific}}
{{eunispecific}}
{{Wormhole Links}}
{{Wormhole Links}}


'''Pathfinder''' is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.
'''Wanderer''' is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.


Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for [[Wormhole Community]] to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Pathfinder for its members and was introduced in November 2019 as a replacement for our old [https://github.com/evewspace/eve-wspace EVE-Wspace] tool.
Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for [[Wormhole Community]] to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Wanderer '''for members of the WHC''' and was introduced in February 2025 as a replacement for our old [https://pathfinder.eveuniversity.org/ Pathfinder] tool.


== Accessing the mapper ==
== Accessing the mapper ==
# Go to https://pathfinder.eveuniversity.org/
# Go to https://wanderer.eveuniversity.org/maps
# Use SSO login and login EVE Online account.
# Use SSO login and login EVE Online account.
# Select required map. Usually a community map, but personal or shared maps can be created.
# Select the Eve Uni General map.
 
If you are not a member of the WHC, you can use the public instance and create your own maps, at https://wanderer.ltd/maps


== Reading the map ==
== Reading the map ==
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* Wormhole size limit is indicated by a letter on the wormhole
* Wormhole size limit is indicated by a letter on the wormhole
** Small and medium wormholes have dashed lines
* Gate Connections are straight with green cores
* Gate Connections are straight with blue cores
* Reduced and critical mass wormholes have yellow and red cores
* Reduced and critical mass wormholes have yellow and red cores
* End-of-life (EOL) wormhole connections have purple outlines
* End-of-life (EOL) wormhole connections have purple outlines
* If Signature Overlay is enabled the wormhole will show its type at its ends
 
* Bubbled holes have large clear circles over the end of the connection
Clicking on the connection gives an overview of the tracked characters passing through the wormhole, and the total mass that has gone through.


== Managing information ==
== Managing information ==
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There are two ways to add systems.
There are two ways to add systems.


# Automatically by Pathfinder as they are jumped into  
# Automatically by Wanderer as they are jumped into (only works if your character is tracked)
# Manually create systems by right-clicking on the map
# Manually create systems by right-clicking on the map


To move a system on the map, left-click and hold while the mouse is over where the class of the wormhole (or security status of the system) is specified, and subsequently re-position the system to where you wish. Clicking and dragging on any other part of the box will attempt to create a connection to another system, and that will be visible by the underlying animation.
To move a system on the map, left-click and hold the wormhole, then move your mouse.


=== Adding Connections ===
=== Adding Connections ===
After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.
After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.


Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "preserve mass" option is for informing other map users to not waste the mass of this wormhole.
This will only work if the two systems are already connected.
 
Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set.{{Verify}} The "save mass" option is for informing other map users to not waste the mass of this wormhole.


=== Adding Signatures ===
=== Adding Signatures ===
First, make sure the correct system selected in Pathfinder. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.
First, make sure the correct system selected in Wanderer. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.


To quickly bulk import signatures:
To quickly bulk import signatures:
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* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* New signatures are highlighted in green, updated signatures in yellow, and expired signatures are not highlighted
* New signatures are highlighted in green, updated signatures in yellow, and expired signatures are not highlighted{{Verify}}
* Selecting "Lazy Delete" from the top left of the reader will highlight expired signatures to be deleted in red
* Selecting "Lazy Delete" from the top left of the reader will highlight expired signatures to be deleted in red{{Verify}}
* Press "Update Signatures" to process all signature updates
* Press "Update Signatures" to process all signature updates


To add a single signature manually:
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.


* Make sure you have the correct system selected
Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported.
* Click the "+" button in the top right corner of the signatures panel
* Add the full Signature ID (ex. ABC-123 with hyphen) shown in the signatures list
* Add signature group, type, and description
* Press the "+" button on this row of information
 
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.


The "Undo" icon above the list of signatures allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported.
Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.


Preexisting signatures can also be edited or deleted in the signatures panel. Simply click the attribute you want to change.
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}


=== Adding Structures ===
=== Adding Structures ===