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Chance to hit = 0.5 ^ (tracking term) * 0.5 ^ (range term) | Chance to hit = 0.5 ^ (tracking term) * 0.5 ^ (range term) | ||
From this we can see that tracking and range are calculated seperately and are then multiplied. So anything that | From this we can see that tracking and range are calculated seperately and are then multiplied. So anything that affects range does not affect tracking. In other words, excellent tracking can not make up for a range problem, and vice versa. | ||
==General== | ==General== | ||