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Avatar: Difference between revisions

From EVE University Wiki
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Cleanup of second para in Summary, some important skills added to Skills
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The '''Avatar''' is the [[Amarr]] [[Titan]]. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor [[tank]] in its class, and the meta favoring armor for big [[capital ship]] fights for many years makes it a default choice. Because of the way that bonuses (especially for damage) work on Titans, having {{Sk|Amarr Titan|V}} is a huge boost to the effectiveness of this hull. {{Sk|Amarr Titan|III}} and under are wholly insufficient [[skills]] to sit in a Titan.
The '''Avatar''' is the [[Amarr]] [[Titan]]. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor [[tank]] in its class, and the meta favoring armor for big [[capital ship]] fights for many years makes it a default choice. Because of the way that bonuses (especially for damage) work on Titans, having {{Sk|Amarr Titan|V}} is a huge boost to the effectiveness of this hull. {{Sk|Amarr Titan|III}} and under are wholly insufficient [[skills]] to sit in a Titan.


However, in recent times, the Avatar's popularity has fallen due to it having the lowest DPS of all the empire titans. It is also locked to Em/Thermal damage, to the point that many people will specifically tank against those. Most alliances will favor a balanced mix of all four titans in order to spread out damage types.
The Avatar's popularity has fallen due to its low DPS relative to other empire titans, and it only being able to fire Em/Thermal, leading to many pilots tanking their ships specifically against these types. Most Alliances will favor having a mix of all empire titans, spreading damage across all damage types.


== Skills ==
== Skills ==
''Further information about additional or recommended skills to pilot Avatar for a specific or its common role(s) can be written here.''
A pilot sitting in a Titan should have near or complete maxed support skills, along with [[Skills:Spaceship Command#Amarr Titan|Amarr Titan]] at IV or V, [[Skills:Gunnery#Capital Energy Turret|Capital Energy Turret V]] for T2 Lasers, and the Capital Energy Turret Specialization of their guns, either [[Skills:Gunnery#Capital Beam Laser Specialization|Beam Laser Spec.]] or [[Skills:Gunnery#Capital Pulse Laser Specialization|Pulse Laser Spec.]] They should also have [[Skills:Navigation#Jump Drive Calibration|Jump Drive Calibration V]], doubling your jump range to 6ly.
 
If the titan pilot is using the ship for [[Titans#Jump Portal Generator|Bridging]](the act of creating a temporary connection between two systems for fleet members to cross) they should also look into training [[Skills:Navigation#Jump Portal Generation|Jump Portal Generation]], reducing the Isotope cost of creating a bridge


== Tactics ==
== Tactics ==