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'''Safe spots''' (or '''safespots''', colloquially "safes") are player [[ | '''Safe spots''' (or '''safespots''', colloquially "safes") are player [[bookmark]]s which are distant from any celestials and not on the same [[grid]] as any location that a ship can warp to from the overview. | ||
These qualities make safe spots valuable hiding places with many uses. Although they are not entirely safe, they are far more secure than hiding at a moon or an asteroid belt. Warping to a "safe" is often an early step in a pilot's plan for escaping when danger shows up, to be followed by docking up or moving system, if possible; safe spots are important security tools even for PvE pilots. Safe spots are also used offensively, as (for example) points from which to [[Directional scanning|scan]] parts of a system for foes without appearing on grid. | These qualities make safe spots valuable hiding places with many uses. Although they are not entirely safe, they are far more secure than hiding at a moon or an asteroid belt. Warping to a "safe" is often an early step in a pilot's plan for escaping when danger shows up, to be followed by docking up or moving system, if possible; safe spots are important security tools even for PvE pilots. Safe spots are also used offensively, as (for example) points from which to [[Directional scanning|scan]] parts of a system for foes without appearing on grid. | ||
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=== Making A Safe Spot Using Navigators === | === Making A Safe Spot Using Navigators === | ||
Safe spots can also be made using [[ | Safe spots can also be made using [[Jovian Symbolic Navigators]]. The simplest way of using a navigator to create a static safe spot is to create a bookmark between two celestials (as shown above in the 'How to create a static safe spot' section), then using a navigator to warp to a new grid instead of creating another bookmark in line with a third celestial. Given that the system is small enough, this can push you outside the "shape" of the system (meaning the shape traced by warping between the outermost celestials of a given system). | ||
Alternatively, if the resulting safe spot is within 10au of the sun (within activation range of the navigators), you can dynamically make additional safes by activating a random navigator from a given safe spot. This can be used to make a rolling safe, as described above, or quickly escape from an incoming enemy spotted on [[ | Alternatively, if the resulting safe spot is within 10au of the sun (within activation range of the navigators), you can dynamically make additional safes by activating a random navigator from a given safe spot. This can be used to make a rolling safe, as described above, or quickly escape from an incoming enemy spotted on [[d-scan]]. | ||
==== Making A Safe Spot Off D-Scan Using Navigators ==== | ==== Making A Safe Spot Off D-Scan Using Navigators ==== | ||
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== Limitations == | == Limitations == | ||
The Tyrannis expansion eliminated the previous best safe spots called Poseidon bookmarks (not discussed here since they are no longer possible). Presently, the farthest location in any solar system at which you can create a bookmark is along a path from the central star, up to 20AU farther than the longest distance between the sun and any celestial. Essentially, if ''r'' is the distance from the central star to the farthest celestial (radius), then the farthest bookmark can be up to ''r + 20 AU'' from the sun. It's difficult to make any safe spots this far out anyway, so it's not too much of an issue. | The Tyrannis expansion eliminated the previous best safe spots called Poseidon bookmarks (not discussed here since they are no longer possible). Presently, the farthest location in any solar system at which you can create a bookmark is along a path from the central star, up to 20AU farther than the longest distance between the sun and any celestial. Essentially, if ''r'' is the distance from the central star to the farthest celestial (radius), then the farthest bookmark can be up to ''r + 20 AU'' from the sun. It's difficult to make any safe spots this far out anyway, so it's not too much of an issue. | ||
[[Category:Combat]] | [[Category:Combat]] | ||