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Skill trading: Difference between revisions

From EVE University Wiki
m Skill Injectors: Quibble with necessity of "worth".
m Change background color to design-token.
 
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To put this into perspective, it might be good to know roughly how much time you're actually ''"saving"'' by purchasing a '''Skill Injector''' instead of just waiting for the skills to finish naturally.
To put this into perspective, it might be good to know roughly how much time you're actually ''"saving"'' by purchasing a '''Skill Injector''' instead of just waiting for the skills to finish naturally.
{| class="wikitable" style=text-align: center;"
{| class="wikitable" style=text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Total skillpoints
! Total skillpoints
! Default remap & no implants<br><small>{{co|grey|(training at 1,800 SP / hour)}}</small>
! Default remap & no implants<br><small>{{co|grey|(training at 1,800 SP / hour)}}</small>
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! Perfect remap & +5 implants<br><small>{{co|grey|(training at 2,700 SP / hour)}}</small>
! Perfect remap & +5 implants<br><small>{{co|grey|(training at 2,700 SP / hour)}}</small>
|-
|-
| style="background-color:#111111; text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}}
| 11 days and 14 hours
| 11 days and 14 hours
| 9 days and 12 hours
| 9 days and 12 hours
| 7 days and 18 hours
| 7 days and 18 hours
|-
|-
| style="background-color:#111111; text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}}
| 9 days and 7 hours
| 9 days and 7 hours
| 7 days and 14 hours
| 7 days and 14 hours
| 6 days and 5 hours
| 6 days and 5 hours
|-
|-
| style="background-color:#111111; text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}}
| 6 days and 23 hours
| 6 days and 23 hours
| 5 days and 17 hours
| 5 days and 17 hours
| 4 days and 16 hours
| 4 days and 16 hours
|-
|-
| style="background-color:#111111; text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}}
| 3 days and 12 hours
| 3 days and 12 hours
| 2 days and 21 hours
| 2 days and 21 hours
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To compare the cost of '''Skill Injectors''' vs '''PLEX''' you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to:
To compare the cost of '''Skill Injectors''' vs '''PLEX''' you could for example calculate how many injectors worth of skillpoints your 30 day train will equate to:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Total skillpoints <small><ref group=PLEX>The number of skillpoints you have on your character, see '''Diminishing returns''' above.</ref></small>
! Total skillpoints <small><ref group=PLEX>The number of skillpoints you have on your character, see '''Diminishing returns''' above.</ref></small>
! 1,800 SP / hour <small><ref group=PLEX>1,800 skillpoints / hour is what you get with your default remap and no implants.</ref></small><br><small>{{co|grey|(1,296,000 skillpoints)}}</small>
! 1,800 SP / hour <small><ref group=PLEX>1,800 skillpoints / hour is what you get with your default remap and no implants.</ref></small><br><small>{{co|grey|(1,296,000 skillpoints)}}</small>
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! 2,700 SP / hour <small><ref group=PLEX>2,700 skillpoints / hour is what you get if you use +5 attribute implants (requires {{sk|Cybernetics|V}}) and have the appropriate neural remap.</ref></small><br><small>{{co|grey|(1,944,000 skillpoints)}}</small>
! 2,700 SP / hour <small><ref group=PLEX>2,700 skillpoints / hour is what you get if you use +5 attribute implants (requires {{sk|Cybernetics|V}}) and have the appropriate neural remap.</ref></small><br><small>{{co|grey|(1,944,000 skillpoints)}}</small>
|-
|-
| style="background-color:#111111; text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | < 5 million skillpoints {{co|grey|(500k / injector)}}
| 2,6 injectors
| 2,6 injectors
| 3,2 injectors
| 3,2 injectors
| 3,9 injectors
| 3,9 injectors
|-
|-
| style="background-color:#111111; text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 5 - 50 million skillpoints {{co|grey|(400k / injector)}}
| 3,3 injectors
| 3,3 injectors
| 4 injectors
| 4 injectors
| 4,9 injectors
| 4,9 injectors
|-
|-
| style="background-color:#111111; text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | 50 - 80 million skillpoints {{co|grey|(300k / injector)}}
| 4,4 injectors
| 4,4 injectors
| 5,3 injectors
| 5,3 injectors
| 6,5 injectors
| 6,5 injectors
|-
|-
| style="background-color:#111111; text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}}
| style="background-color: var(--background-color-warning-subtle); text-align: left;" | > 80 million skillpoints {{co|grey|(150k / injector)}}
| 8,7 injectors
| 8,7 injectors
| 10,6 injectors
| 10,6 injectors