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Drone mechanics: Difference between revisions

From EVE University Wiki
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table.drones {
table.drones {
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}
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The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites):
The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites):


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* Drones often require more micromanagement than launchers or turrets.
* Drones often require more micromanagement than launchers or turrets.


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In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target.
In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target.


Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional {{co|wheat|Guardian}} into the fleet to support the battle, possibly replacing a DPS ship).
Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional Guardian into the fleet to support the battle, possibly replacing a DPS ship).


The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability.
The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability.
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: <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math>
: <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math>


The {{co|wheat|Vespa EC-600}} drone has a strength of <math>1.5</math>. The {{sh|Guardian}} has a RADAR sensor strength of <math>19</math>. If we apply <math>three</math> {{co|wheat|Vespa EC-600}} drones to a {{co|wheat|Guardian}}, the chance to break its locks (as a percentage) is:
The Vespa EC-600 drone has a strength of <math>1.5</math>. The {{sh|Guardian}} has a RADAR sensor strength of <math>19</math>. If we apply <math>three</math> Vespa EC-600 drones to a Guardian, the chance to break its locks (as a percentage) is:
: <math> \begin{align}
: <math> \begin{align}
( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\
( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\