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Created page with " This page serves as a central hub for information related to Player versus Player (PVP) combat in EVE Online. PVP is a core element of the game and can occur in all areas of space. This page provides an overview of the different types of PVP, key mechanics, and relevant tools and resources for further learning. == Overview == PVP in EVE Online refers to combat between player-controlled ships. It can take many forms, from small individual encounters to large-scale battl..." |
m Replace PVP with PvP as discussed in Discord #wiki-oficers. |
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This page serves as a central hub for information related to Player versus Player ( | This page serves as a central hub for information related to Player versus Player (PvP) combat in EVE Online. PvP is a core element of the game and can occur in all areas of space. This page provides an overview of the different types of PvP, key mechanics, and relevant tools and resources for further learning. | ||
== Overview == | == Overview == | ||
PvP in EVE Online refers to combat between player-controlled ships. It can take many forms, from small individual encounters to large-scale battles involving hundreds of pilots. Engagements may be consensual, such as arranged duels or tournament fights, or non-consensual, such as ambushes or ganks. Unlike many MMOs, ship loss in EVE Online is permanent, making PvP encounters significant and often high-risk. | |||
== Types of | == Types of PvP == | ||
PvP in EVE Online can be broadly categorised into several formats: | |||
* '''[[Solo PvP|Solo | * '''[[Solo PvP|Solo]]''' – Independent engagements without support, relying on individual decision-making and ship control. | ||
* '''[[Small Gang | * '''[[Small Gang]]''' – Fights involving small, coordinated groups, often focused on hit-and-run tactics or skirmishes. | ||
* '''[[Fleet | * '''[[Fleet]]''' – Large, structured battles using predefined doctrines and assigned roles. | ||
* '''[[Faction warfare|Faction Warfare | * '''[[Faction warfare|Faction Warfare]]''' – Conflict centred around low security space objectives in the Factional Warfare system. | ||
* '''[[Wormhole | * '''[[Wormhole]]''' – Combat in wormhole space, often involving surprise engagements and evictions. | ||
* '''[[Highsec | * '''[[Highsec]]''' – Includes duels, war declarations, and illegal combat actions such as ganking. | ||
* '''[[Public fleets]]''' – Public fleets that allow participation from anyone outside the organiser’s direct alliance or corporation. | * '''[[Public fleets]]''' – Public fleets that allow participation from anyone outside the organiser’s direct alliance or corporation. | ||
* '''[[Nullsec | * '''[[Nullsec]]''' – Includes sovereignty warfare, entosis mechanics, and large-scale territorial engagements. | ||
* '''[[Structure Warfare]]''' – Fights centred around attacking or defending Upwell structures or other deployables. | * '''[[Structure Warfare]]''' – Fights centred around attacking or defending Upwell structures or other deployables. | ||
== Getting | == Getting started == | ||
Players new to | Players new to PvP may wish to begin with small-scale engagements to develop core skills. It is recommended to: | ||
* Train essential fitting, navigation, and combat-related skills | * Train essential fitting, navigation, and combat-related skills | ||
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* Practice using overview settings and manual piloting techniques | * Practice using overview settings and manual piloting techniques | ||
== Relevant | == Relevant skills and training == | ||
Key skill areas that improve | Key skill areas that improve PvP performance include: | ||
* Navigation and propulsion | * Navigation and propulsion | ||
* Capacitor and tanking systems (shield, | * Capacitor and tanking systems (shield, armor, hull) | ||
* Weapon systems (turrets, missiles, drones) | * Weapon systems (turrets, missiles, drones) | ||
* Electronic warfare and sensor management | * Electronic warfare and sensor management | ||
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Skill progression in EVE Online is time-based. However, even new characters can contribute meaningfully in combat with appropriate fits and roles. | Skill progression in EVE Online is time-based. However, even new characters can contribute meaningfully in combat with appropriate fits and roles. | ||
== Locating | == Locating PvP opportunities == | ||
PvP opportunities exist in all areas of space: | |||
* '''High Security Space''' – Duels, war declarations, ganking | * '''High Security Space''' – Duels, war declarations, ganking | ||
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* '''Null Security Space''' – Roams, structure fights, sovereignty warfare | * '''Null Security Space''' – Roams, structure fights, sovereignty warfare | ||
* '''Wormhole Space''' – Surprise attacks, evictions, rolling battles | * '''Wormhole Space''' – Surprise attacks, evictions, rolling battles | ||
* '''Public (NPSI) Fleets''' – | * '''Public (NPSI) Fleets''' – Organized through Discord, forums, or public calendars | ||
* '''ESS Raids and Filaments''' – Provide access to remote and active | * '''ESS Raids and Filaments''' – Provide access to remote and active PvP zones | ||
== Tools and | == Tools and resources == | ||
The following tools are commonly used by | The following tools are commonly used by PvP participants: | ||
* [https://zkillboard.com/ zKillboard] – Killmail database and performance analysis | * [https://zkillboard.com/ zKillboard] – Killmail database and performance analysis | ||
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* [[PYFA]] – Standalone ship fitting tool | * [[PYFA]] – Standalone ship fitting tool | ||
== See | == See also == | ||
* [[Fleet Command Guide|Fleet Command]] | * [[Fleet Command Guide|Fleet Command]] | ||
* [[Fitting A Ship (Working Example)|Ship Fitting]] | * [[Fitting A Ship (Working Example)|Ship Fitting]] | ||
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* [[Rules of Engagement]] | * [[Rules of Engagement]] | ||
[[Category: | [[Category:PvP]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||