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Replaced content with "== An Account of the Eviction of Innuendo == This is one account of the eviction of Innuendo (J211936 ), the then-current home the Wormhole Community. The purpose of this is mainly educational and historical. It is not meant to be definitive nor entirely objective. === Prior to the Eviction === In 2023, I (Amoni Panala) was in No Vacancies. I had my alt, Kamille Panala, living in Nullsec Community. Kamille served as my teaching, mentorship..."
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{{main|Alternate characters}}{{Template:Skillplan Navbar}}
== An Account of the Eviction of Innuendo ==
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using [[Skills_and_learning#Neural_remaps|neural remaps]] and +3 [[Implants#Attribute_Enhancers|implants]]. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:
This is one account of the eviction of Innuendo (J211936 ), the then-current home the [[Wormhole Community]]. The purpose of this is mainly educational and historical. It is not meant to be definitive nor entirely objective.  


*Basic scanner: Alpha exploration, seeding, and emergency backup scanner
=== Prior to the Eviction ===
*Exploration scanner: [[exploration]], scanning down a chain
In 2023, I ([[User:Amoni Panala|Amoni Panala]]) was in No Vacancies. I had my alt, Kamille Panala, living in Nullsec Community. Kamille served as my teaching, mentorship, and newbie FC character in EVE University. We were in the middle of the campaign to defend the PC9 pocket, but the fighting had lulled as we heard rumors that a couple in Cynosaural Field Theory had recently had a child and therefore real life was preventing them from engaging properly. I had chosen to live in nullsec because I knew very little about it and while my first love has and will likely always be wormhole space, I already had C5 space to play in. I had also noticed that WHC had become disproportionately represented by people who were more interested in PVE activities than PVP. I heard from people who were in WHC at that time that day after day there were fights to be had but they couldn't get enough people to undock to actually fight.
**This plan assumes your character is on an Omega account
*Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
**This plan assumes your character is on an Omega account


 
I wrote a scathing post on the now-defunct EVE University forums essentially saying that if people don't undock for PVP, they will leave themselves open to eviction. This was based on a vague and inconsistent notion that to krab in wormhole space is to take from it and to engage in PVP is to give back. If all one ever does is take, it is not only a drain on the entire wormhole ecosystem but also a sign of weakness. The idea behind calling it a sign of weakness is that if people are unwilling to undock in low stakes PVP fights, they won't be willing or able to put up much resistance when the stakes are as high as losing their home system. Most of the people who were already convinced that PVP was essential component of WHC appreciated the post. I had hoped that it would shake up what I perceived to be stagnation in WHC where too many krabs had come to believe they were safe and that they were not contributing enough to WHC unless and until they began participating in PVP.
== Preparation ==
Creating a character in any empire is fine as all the T2 [[Probe_scanning#Ships|scanning ships]] are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the [[Buzzard]] or [[Magnate]] as these two get bonuses to scanning-related stats. The [[Buzzard]] is a favorite because of its generous 5 mid slots which allows it to fit extra [[Probe_scanning#Ship_equipment|scanning equipment]]. If you're trying to do exploration quickly for ISK, training into a [[Cheetah]] may be worthwhile as the fastest of the four. The [[Helios]] is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.
 
Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.  
 
=== Pause Training ===
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate [[Accounts#Multiple Character Training|Multiple Character Training]].
 
=== Neural Remap ===
For basic scanner skill plan, no neural remap is required.
 
For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.
 
The perfect scanner will require all three neural remaps for efficiency.
 
=== Implants ===
All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.
 
== Basic scanner ==
No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.
 
Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.
 
{{SkillQueue
|name=Caldari basic scanner
|desc=Heron
|Caldari Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Caldari Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Caldari Frigate 4
Spaceship Command 4
Navigation 4}}
 
{{SkillQueue
|name=Minmatar basic scanner
|desc=Probe
|Minmatar Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Minmatar Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Minmatar Frigate 4
Spaceship Command 4
Navigation 4}}
 
 
{{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds
 
{{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes
 
{{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds
 
{{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|Shield Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|Shield Management|III|mult=yes}} 21 hours, 57 minutes, 8 seconds
 
{{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds
 
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
{{SkillQueue
|name=Gallente basic scanner
|desc=Imicus
|Gallente Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Gallente Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Gallente Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades 4}}
 
{{SkillQueue
|name=Amarr basic scanner
|desc=Magnate
|Amarr Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Amarr Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Amarr Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades IV}}
 
 
{{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds
 
{{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes
 
{{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds
 
{{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
 
{{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds
 
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
 
Below are optional exploration skills if you are making an Alpha-clone explorer.
 
{{SkillQueue
|name=Exploration skills (optional)
|desc=Alpha-level explo skills
|Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3}}
 
 
{{Sk|Hacking|III|mult=yes}} 3 hours, 52 minutes, 52 seconds
 
{{Sk|Archaeology|III|mult=yes}} 3 hours, 52 minutes, 52 seconds
 
== Exploration scanner ==
No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.
 
 
{{SkillQueue
|name=Caldari ship skills
|desc=Buzzard
|Caldari Frigate I
Acceleration Control I
Evasive Maneuvering II
Caldari Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Caldari Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Caldari Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Caldari Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}
 
{{SkillQueue
|name=Minmatar ship skills
|desc=Cheetah
|Minmatar Frigate I
Acceleration Control I
Evasive Maneuvering II
Minmatar Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Minmatar Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Minmatar Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Minmatar Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}
 
{{SkillQueue
|name=Amarr ship skills
|desc=Anathema
|Amarr Frigate I
Acceleration Control I
Evasive Maneuvering II
Amarr Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Amarr Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Amarr Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Amarr Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}
 
{{SkillQueue
|name=Gallente ship skills
|desc=Helios
|Gallente Frigate I
Acceleration Control I
Evasive Maneuvering II
Gallente Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Gallente Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Gallente Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Gallente Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV}}
 
<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Evasive Maneuvering|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Navigation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Spaceship Command|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Covert Ops|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
 
Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Gallente will train armor tank.
 
Remap here before training these skills.
 
'''Remapping (active) : i27 p17 c17 w17 m21'''
 
{{SkillQueue
|name=Shield/support/scanning skills
|desc=Caldari/Minmatar
|Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Shield Operation III
Jury Rigging III
Shield Compensation I
Shield Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Shield Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Shield Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Shield Operation IV
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Compensation II
Shield Compensation III
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV}}
 
{{Sk|Shield Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Shield Compensation|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Astrometric Rangefinding|IV|mult=yes}} 6 days, 21 hours, 34 minutes, 38 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Tactical Shield Manipulation|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
{{SkillQueue
|name=Armor/support/scanning skills
|desc=Amarr/Gallente
|Jury Rigging I
Armor Layering I
Jury Rigging II
Armor Layering II
Jury Rigging III
Armor Layering III
Armor Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Armor Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Armor Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Armor Layering IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
EM Shield Compensation IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV}}
 
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Armor Layering|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Astrometric Rangefinding|IV|mult=yes}} 6 days, 21 hours, 34 minutes, 38 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
{{SkillQueue
|name=Exploration skills
|desc=Perfect explo skills
|Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3
Hacking 4
Archaeologyy 4
Hacking 5
Archaeologyy 5}}
 
 
{{Sk|Hacking|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Archaeology|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
== Perfect Scanner ==
 
The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for [[gas cloud harvesting|gas]], [[ore]], or [[combat anomalies]]. Perfect scanning skills significantly reduce the amount of time spent scanning down [[cosmic signatures]]. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard.
 
The skill plan has been broken up by remaps
* Intelligence-Memory for support, scanning, and tank skills
* Intelligence-Perception for navigation skills
* Memory-Perception for ship skills
 
Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.
 
'''Remapping (active) : i27 p17 c17 w17 m21'''
{{SkillQueue
|name=Shield tank, support, and scanning skills
|desc=Caldari/Minmatar
|Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Jury Rigging III
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Shield Operation III
Shield Upgrades III
Shield Management III
Tactical Shield Manipulation III
Shield Operation IV
Shield Upgrades IV
Shield Management IV
Tactical Shield Manipulation IV
Tactical Shield Manipulation V
Shield Management V
Capacitor Management IV
Electronics Upgrades IV
Shield Operation V
Capacitor Management V
Astrometrics IV
Kinetic Shield Compensation I
Explosive Shield Compensation I
EM Shield Compensation I
Thermal Shield Compensation I
Astronautics Rigging I
Shield Rigging I
Astrometric Pinpointing I
Kinetic Shield Compensation II
Explosive Shield Compensation II
EM Shield Compensation II
Thermal Shield Compensation II
Astronautics Rigging II
Shield Rigging II
Cybernetics II
Astrometric Acquisition II
Astrometric Rangefinding II
Astrometric Pinpointing II
Kinetic Shield Compensation III
Thermal Shield Compensation III
EM Shield Compensation III
Explosive Shield Compensation III
Astronautics Rigging III
Cybernetics III
Shield Rigging III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Mechanics IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
EM Shield Compensation IV
Hull Upgrades IV
Cybernetics IV
Astronautics Rigging IV
Shield Rigging IV
Thermal Shield Compensation IV
Astrometric Rangefinding IV
Astrometric Pinpointing IV
Astrometric Acquisition IV
Power Grid Management V
CPU Management V
Cybernetics V
Astrometric Rangefinding V
Astrometric Acquisition V
Astrometric Pinpointing V
Astrometrics V
Electronics Upgrades V
Cloaking I
Cloaking II
Cloaking III
Cloaking IV}}
 
{{Sk|Shield Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Tactical Shield Manipulation|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
{{SkillQueue
|name=Armor tank, support, and scanning skills
|desc=Amarr/Gallente
|Armor Layering I
Jury Rigging I
Armor Layering  II
Jury Rigging II
Jury Rigging III
Armor Layering  III
Shield Upgrades III
Armor Layering IV
Capacitor Management IV
Electronics Upgrades IV
Armor Layering V
Capacitor Management V
Astrometrics IV
Kinetic Armor Compensation I
Explosive Armor Compensation I
EM Armor Compensation I
Thermal Armor Compensation I
Astronautics Rigging I
Armor Rigging I
Astrometric Pinpointing I
Kinetic Armor Compensation II
Explosive Armor Compensation II
EM Armor Compensation II
Thermal Armor Compensation II
Astronautics Rigging II
Armor Rigging II
Cybernetics II
Astrometric Acquisition II
Astrometric Rangefinding II
Astrometric Pinpointing II
Kinetic Armor Compensation III
Thermal Armor Compensation III
EM Armor Compensation III
Explosive Armor Compensation III
Astronautics Rigging III
Cybernetics III
Armor Rigging III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Mechanics IV
Kinetic Armor Compensation IV
Explosive Armor Compensation IV
EM Armor Compensation IV
Thermal Armor Compensation IV
Hull Upgrades IV
Cybernetics IV
Astronautics Rigging IV
Armor Rigging IV
Astrometric Rangefinding IV
Astrometric Pinpointing IV
Astrometric Acquisition IV
Mechanics V
Power Grid Management V
CPU Management V
Hull Upgrades V
Cybernetics V
Astrometric Rangefinding V
Astrometric Acquisition V
Astrometric Pinpointing V
Astrometrics V
Electronics Upgrades V
Cloaking I
Cloaking II
Cloaking III
Cloaking IV}}
 
{{Sk|Armor Layering|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 
{{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 
{{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds
 
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 
{{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 
{{Sk|Hull Upgrades|V|mult=yes}} 9 day, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Mechanics|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
 
'''Remapping active: i27 p21 c17 w17 m17'''
{{SkillQueue
|name=Navigation skills - all factions
|Acceleration Control I
Evasive Maneuvering II
Acceleration Control II
High Speed Maneuvering II
Warp Drive Operation III
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Evasive Maneuvering IV
Acceleration Control IV
High Speed Maneuvering IV
Navigation IV
Warp Drive Operation IV
Warp Drive Operation V}}
 
 
{{Sk|Evasive Maneuvering|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 
{{Sk|High Speed Maneuvering|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
 
{{Sk|Navigation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 
{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
 
'''Remap active: i17 p21 c17 w27 m17'''
{{SkillQueue
|name=Ship skills - Caldari (Buzzard)
|Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Spaceship Command IV
Caldari Frigate IV
Spaceship Command V
Caldari Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}
 
{{SkillQueue
|name=Ship skills - Minmatar (Cheetah)
|Minmatar  Frigate I
Minmatar  Frigate II
Minmatar  Frigate III
Spaceship Command IV
Minmatar  Frigate IV
Spaceship Command V
Minmatar  Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}
 
{{SkillQueue
|name=Ship skills - Amarr (Anathema)
|Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Spaceship Command IV
Amarr Frigate IV
Spaceship Command V
Amarr Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}
 
{{SkillQueue
|name=Ship skills - Gallente (Helios)
|GallenteFrigate I
Gallente Frigate II
Gallente Frigate III
Spaceship Command IV
Gallente Frigate IV
Spaceship Command V
Gallente Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V}}
 
<Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
 
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 
{{Sk|Covert Ops|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds
 
=== Scanner example fits ===
 
You can fit exploration fits to suit whatever need you have, but generally speaking you'll want '''scan rangefinding arrau''', '''scan pinpointing arrau''', and '''scan acquisition array'''. Scan pinpointing array requires {{Sk|Astrometrics|IV}} and at least {{Sk|Astrometric Pinpointing|I}}.
 
{{ShipFitting
| ship=Heron
| fitName=Alpha seed example fit
| fitID=
| high1name=Core probe launcher I
| high1typeID=17938
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5971
| mid2name=Scan Rangefinding Array I
| mid2typeID=33180
| mid3name=Rangefinding Array I
| mid3typeID=33180
| mid4name=Scan Acquisition Array I
| mid4typeID=33176
| mid5name=Ta3 Compact Ship Scanner
| mid5typeID=6527
| low1name=Inertial Stabilizers I
| low1typeID=1403
| low2name=Inertial Stabilizers I
| low2typeID=1403
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=open
| charge1name=Core Scanner Probe I x16
| charge1typeID=30013
| charge2name=Data Analyzer I
| charge2typeID=22175
| skills=
| showSKILLS=N
| notes=The ship scanner scans structures for fits while the data analyzer will allow you to get the reinforcement timer.
| showNOTES=N
| difficulty=0
| version=2023.12.23
| showTOC=N
| alphacanuse=Y
}}{{ShipFitting
| ship=Heron
| fitName=Alpha explorer
| fitID=
| high1name=Core probe launcher I
| high1typeID=17938
| high2name=open
| high3name=open
| high4name=open
| high5name=open
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5971
| mid2name=Scan Rangefinding Array I
| mid2typeID=33180
| mid3name=Rangefinding Array I
| mid3typeID=33180
| mid4name=Scan Acquisition Array I
| mid4typeID=33176
| mid5name=Relic Analyzer I
| mid5typeID=22177
| low1name=Inertial Stabilizers I
| low1typeID=1403
| low2name=Inertial Stabilizers I
| low2typeID=1403
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=open
| charge1name=Core Scanner Probe I x16
| charge1typeID=30013
| charge2name=Data Analyzer I
| charge2typeID=22175
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2023.12.23
| showTOC=N
| alphacanuse=Y
}}
{{ShipFitting
| ship=Buzzard
| fitName=Exploration example fit
| fitID=
| high1name=Core Probe Launcher II
| high1typeID=4258
| high2name=Covert Ops Cloaking Device II
| high2typeID=11578
| high3name=Compact Interdiction Nullifier
| high3typeID=58966
| high4name=open
| high5name=open
| mid1name=1MN Y-S8 Compact Afterburner
| mid1typeID=6001
| mid2name=Scan Rangefinding Array I
| mid2typeID=33180
| mid3name=Zeugma Integrated Analyzer
| mid3typeID=41534
| mid4name=Scan Acquisition Array I
| mid4typeID=33176
| mid5name=Scan Pinpointing Array I
| mid5typeID=33178
| low1name=Inertial Stabilizers II
| low1typeID=1405
| low2name=Inertial Stabilizers II
| low2typeID=1405
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=open
| charge1name=Sisters Core Scanner Probe x16
| charge1typeID=30488
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2023.12.23
| showTOC=N
| alphacanuse=N
}}{{ShipFitting
| ship=Buzzard
| fitName=Perfect scanner example fit
| fitID=
| high1name= Sisters Expanded Probe Launcher
| high1typeID=28756
| high2name=Covert Ops Cloaking Device II
| high2typeID=11578
| high3name=Compact Interdiction Nullifier
| high3typeID=58966
| high4name=open
| high5name=open
| mid1name=1MN Y-S8 Compact Afterburner
| mid1typeID=6001
| mid2name=Scan Rangefinding Array II
| mid2typeID=33201
| mid3name=Rangefinding Array II
| mid3typeID=33201
| mid4name=Scan Acquisition Array II
| mid4typeID=33197
| mid5name=Scan Pinpointing Array II
| mid5typeID=33199
| low1name=Inertial Stabilizers II
| low1typeID=1405
| low2name=Inertial Stabilizers II
| low2typeID=1405
| rig1name=Small Gravity Capacitor Upgrade I
| rig1typeID=31213
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=open
| charge1name=Sisters Core Scanner Probe x16
| charge1typeID=30488
| charge2name=Sisters Combat Scanner Probe x16
| charge2typeID=30486
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2023.12.23
| showTOC=N
| alphacanuse=N
}}
 
 
<!--[[Category:Accounts]]
[[Category:Exploration]]-->

Revision as of 08:54, 9 September 2025

An Account of the Eviction of Innuendo

This is one account of the eviction of Innuendo (J211936 ), the then-current home the Wormhole Community. The purpose of this is mainly educational and historical. It is not meant to be definitive nor entirely objective.

Prior to the Eviction

In 2023, I (Amoni Panala) was in No Vacancies. I had my alt, Kamille Panala, living in Nullsec Community. Kamille served as my teaching, mentorship, and newbie FC character in EVE University. We were in the middle of the campaign to defend the PC9 pocket, but the fighting had lulled as we heard rumors that a couple in Cynosaural Field Theory had recently had a child and therefore real life was preventing them from engaging properly. I had chosen to live in nullsec because I knew very little about it and while my first love has and will likely always be wormhole space, I already had C5 space to play in. I had also noticed that WHC had become disproportionately represented by people who were more interested in PVE activities than PVP. I heard from people who were in WHC at that time that day after day there were fights to be had but they couldn't get enough people to undock to actually fight.

I wrote a scathing post on the now-defunct EVE University forums essentially saying that if people don't undock for PVP, they will leave themselves open to eviction. This was based on a vague and inconsistent notion that to krab in wormhole space is to take from it and to engage in PVP is to give back. If all one ever does is take, it is not only a drain on the entire wormhole ecosystem but also a sign of weakness. The idea behind calling it a sign of weakness is that if people are unwilling to undock in low stakes PVP fights, they won't be willing or able to put up much resistance when the stakes are as high as losing their home system. Most of the people who were already convinced that PVP was essential component of WHC appreciated the post. I had hoped that it would shake up what I perceived to be stagnation in WHC where too many krabs had come to believe they were safe and that they were not contributing enough to WHC unless and until they began participating in PVP.