m Update status. |
m Update status. |
||
| Line 137: | Line 137: | ||
''The Sin is the least used Black Ops, and the logistics drone transfer amount bonus is fairly weak. We are replacing this with a 10% bonus to the range of Warp Scramblers, and then a +1 bonus to strength per level to Warp Scramblers. This bonus should be a lot more desirable and makes more sense for the role of Black Ops. We hope this bonus will improve the Sins utility in drops by making it more powerful at holding targets, and give it a niche in super hunting with the extra point strength.'' | ''The Sin is the least used Black Ops, and the logistics drone transfer amount bonus is fairly weak. We are replacing this with a 10% bonus to the range of Warp Scramblers, and then a +1 bonus to strength per level to Warp Scramblers. This bonus should be a lot more desirable and makes more sense for the role of Black Ops. We hope this bonus will improve the Sins utility in drops by making it more powerful at holding targets, and give it a niche in super hunting with the extra point strength.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Apocalypse | ||
** Removed 7.5% Large Energy Turret Tracking bonus per level. | ** Removed 7.5% Large Energy Turret Tracking bonus per level. | ||
** Large Energy Turret optimal range bonus improved from 7.5% to 10% per level. | ** Large Energy Turret optimal range bonus improved from 7.5% to 10% per level. | ||
** Added 5% Large Energy Turret damage per level. | ** Added 5% Large Energy Turret damage per level. | ||
** Added 10% reduction in Large Energy Turret capacitor cost per level.}} | ** Added 10% reduction in Large Energy Turret capacitor cost per level.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Apocalypse Navy Issue | ||
** Removed 7.5% Large Energy Turret Tracking bonus per level. | ** Removed 7.5% Large Energy Turret Tracking bonus per level. | ||
** Large Energy Turret optimal range bonus improved from 7.5% to 10% per level. | ** Large Energy Turret optimal range bonus improved from 7.5% to 10% per level. | ||
| Line 151: | Line 151: | ||
''The aim here is to move the Apocalypse more towards a sniper attack role, focusing it more on ranged damage. so we are removing the tracking bonus of the Apocalypse, while giving it more damage, giving it a cap reduction bonus for lasers so that it doesn't hurt as much running a MWD while shooting, and then improving the optimal range bonus slightly. We feel like this should make the Apocalypse stand out more in the lineup of Amarr Battleships.'' | ''The aim here is to move the Apocalypse more towards a sniper attack role, focusing it more on ranged damage. so we are removing the tracking bonus of the Apocalypse, while giving it more damage, giving it a cap reduction bonus for lasers so that it doesn't hurt as much running a MWD while shooting, and then improving the optimal range bonus slightly. We feel like this should make the Apocalypse stand out more in the lineup of Amarr Battleships.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Maelstrom | ||
** Highslots reduced from 8 to 7. | ** Highslots reduced from 8 to 7. | ||
** Turrets reduced from 8 to 6. | ** Turrets reduced from 8 to 6. | ||
| Line 160: | Line 160: | ||
''Reworking the Maelstrom to be a shield mirror of the Hyperion. This should help make it much more viable as a small gang brawler and PVE platform with the extra utility high and the extra midslot, while also making it more attractive in fleets by being a bit easier to fit with a pure artillery fit and increasing the alphastrike capability slightly at the cost of some DPS. We hope this will make it stand out a bit more from other Minmatar projectile ships like the Tempest Fleet Issue by leaning it more towards alpha strike damage and less towards rate of fire in fleets as an alternative option, and making it more viable as a counterpart to the Rokh.'' | ''Reworking the Maelstrom to be a shield mirror of the Hyperion. This should help make it much more viable as a small gang brawler and PVE platform with the extra utility high and the extra midslot, while also making it more attractive in fleets by being a bit easier to fit with a pure artillery fit and increasing the alphastrike capability slightly at the cost of some DPS. We hope this will make it stand out a bit more from other Minmatar projectile ships like the Tempest Fleet Issue by leaning it more towards alpha strike damage and less towards rate of fire in fleets as an alternative option, and making it more viable as a counterpart to the Rokh.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Megathron Navy Issue | ||
** Tracking bonus improved from 7.5% to 10% per level. | ** Tracking bonus improved from 7.5% to 10% per level. | ||
** Added 15% reduction in Armor Plate mass penalty per level. | ** Added 15% reduction in Armor Plate mass penalty per level. | ||
| Line 166: | Line 166: | ||
''Giving some extra tracking to the Megathron Navy Issue to compensate it for the adjustment to large railguns, which will also mean a direct improvement to it with blasters fitted. Also adding a small speed boost and an armor plate mass reduction bonus to the Megathron Navy Issue to improve it for nano/skirmish armor fleets since the bonus has worked well on other ships like the Oneiros, Eris, Catalyst Navy and Exequror Navy Issue.'' | ''Giving some extra tracking to the Megathron Navy Issue to compensate it for the adjustment to large railguns, which will also mean a direct improvement to it with blasters fitted. Also adding a small speed boost and an armor plate mass reduction bonus to the Megathron Navy Issue to improve it for nano/skirmish armor fleets since the bonus has worked well on other ships like the Oneiros, Eris, Catalyst Navy and Exequror Navy Issue.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Cenotaph | ||
** Ladar Sensor Strength reduced from 25 to 15. | ** Ladar Sensor Strength reduced from 25 to 15. | ||
** Armor Hitpoints reduced from 5,000 to 3,500 (-1500). | ** Armor Hitpoints reduced from 5,000 to 3,500 (-1500). | ||
| Line 174: | Line 174: | ||
** Max Velocity Improved from 160 to 170m/s. | ** Max Velocity Improved from 160 to 170m/s. | ||
** Agility improved from 0.6x to 0.55x.}} | ** Agility improved from 0.6x to 0.55x.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Tholos | ||
** Ladar Sensor Strength reduced from 16 to 8.}} | ** Ladar Sensor Strength reduced from 16 to 8.}} | ||
''We're hearing about complaints of the Cenotaphs strength from wormholers and to a lesser extent other areas of space where very expensive, high resistance ships are used at very close range around fixed locations, and where Cenotaphs can survive even with 3 slot armor tank setups. In this environment things like range and speed don't matter as much. We are making a set of adjustments to the Cenotaph to try and retain it's strength in other areas of space where it's not as dominant while also adding more meaningful counterplay options to the deathless ships as a whole.'' | ''We're hearing about complaints of the Cenotaphs strength from wormholers and to a lesser extent other areas of space where very expensive, high resistance ships are used at very close range around fixed locations, and where Cenotaphs can survive even with 3 slot armor tank setups. In this environment things like range and speed don't matter as much. We are making a set of adjustments to the Cenotaph to try and retain it's strength in other areas of space where it's not as dominant while also adding more meaningful counterplay options to the deathless ships as a whole.'' | ||