m Update status. |
m Update status. |
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** Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.}} | ** Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.}} | ||
** {{PatchNoteStatus|done|Vargur: 7.5% Falloff bonus per Minmatar Battleship level reduced to 5%.}} | ** {{PatchNoteStatus|done|Vargur: 7.5% Falloff bonus per Minmatar Battleship level reduced to 5%.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Marauders are now unable to access the main bank room of the ESS.}} | ||
''Marauders continue to be dominant and oppressive at smaller scales of PVP - Marauders currently have incredible damage that projects well, incredible tank and incredible mobility. We're making an adjustment here to reign them in a bit while solidifying their role as ships which trade mobility for outstanding defense and offense and making the bastion module their core identity.'' | ''Marauders continue to be dominant and oppressive at smaller scales of PVP - Marauders currently have incredible damage that projects well, incredible tank and incredible mobility. We're making an adjustment here to reign them in a bit while solidifying their role as ships which trade mobility for outstanding defense and offense and making the bastion module their core identity.'' | ||
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''Additionally, this change will help reduce the power of Ancillary Shield Booster Marauders a bit in PVP. We've heard a lot of frustration from the playerbase about multiple XLASB shield fit marauders (Looking at you Vargur!) since they're both very cheap and bypass the normal weakness that active tank marauder fits have against capacitor warfare. By moving some of the power of the bastion module into cycle time this specifically hurts ancillary shield booster fits since they mostly just want raw boost amount to get the most effectiveness out of each charge and clip, rather than cycle time and the capacitor cost reduction.'' | ''Additionally, this change will help reduce the power of Ancillary Shield Booster Marauders a bit in PVP. We've heard a lot of frustration from the playerbase about multiple XLASB shield fit marauders (Looking at you Vargur!) since they're both very cheap and bypass the normal weakness that active tank marauder fits have against capacitor warfare. By moving some of the power of the bastion module into cycle time this specifically hurts ancillary shield booster fits since they mostly just want raw boost amount to get the most effectiveness out of each charge and clip, rather than cycle time and the capacitor cost reduction.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Tactical Destroyers | ||
** Can now enter the main bank room of the ESS.}} | ** Can now enter the main bank room of the ESS.}} | ||
''Giving Tactical Destroyers some more roaming utility by allowing them to enter the ESS site and to change the meta up a bit. Like with Marauders, we're experimenting a little here to mix things up, we'll make changes if things end up going in an unhealthy direction like with 10mn T3Ds becoming meta or becoming too hard to catch.'' | ''Giving Tactical Destroyers some more roaming utility by allowing them to enter the ESS site and to change the meta up a bit. Like with Marauders, we're experimenting a little here to mix things up, we'll make changes if things end up going in an unhealthy direction like with 10mn T3Ds becoming meta or becoming too hard to catch.'' | ||