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Drones: Difference between revisions

From EVE University Wiki
Clarifying that the drone nav computer doesn't give a fixed 25% speed increase, but rather a 25 N "thrust" increase
m Had a good discussion in CHAT.E-Uni about wounded drones, so I figured I'd try and capture it here.
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This module only has one variant: [http://wiki.eveonline.com/wiki/Drone_Control_Unit_I Drone Control Unit I] and per module used allows the pilot to field one more drone in space. However this module requires the [http://wiki.eveonline.com/wiki/Advanced_Drone_Interfacing Advanced Drone Interfacing] skill to use, allowing the pilot to install one control unit per level of the skill. The fitting requirements for this module are massive, needing 75,000 MW of the powergrid and 7,500 tf of CPU.
This module only has one variant: [http://wiki.eveonline.com/wiki/Drone_Control_Unit_I Drone Control Unit I] and per module used allows the pilot to field one more drone in space. However this module requires the [http://wiki.eveonline.com/wiki/Advanced_Drone_Interfacing Advanced Drone Interfacing] skill to use, allowing the pilot to install one control unit per level of the skill. The fitting requirements for this module are massive, needing 75,000 MW of the powergrid and 7,500 tf of CPU.
== Care and Feeding ==
Drones can take shield, armor, and structure damage during a fight just like you can.  Shield damage will get regenerated by the drone being recalled to your drone bay and spending some time nestled in its charging socket, but the other types of damage need repair.  In a fight, if you have a big drone bay, you probably want to keep an eye on your drone health, and when one dips into armor, recall it back, and launch a fresh drone.  It will be cheaper to fix a broken drone than to replace it entirely.
If you're working out of a station with repair facilities, the armor and hull damage can be easily fixed.
However, if you aren't working out of a station with those facilities, it can be more difficult to determine which drones are damaged, and then how to deal with them.
One approach is to try and 'repackage' your drones while you're in station.  If they repackage, then they're at full health.  Those that aren't at full health won't be able to be repackaged.  This is a good way to determine which drones need some attention. 
An alternate approach while you're in space is to 'Scoop to Cargo Hold' the wounded drones instead of returning them to your drone bay.  Then when you get back to station, you know that the drones in your cargo hold are damaged.  However, this has some drawbacks: (1) if you scoop a wounded drone into your cargo hold, it can't help you again until you get back to a station and (2) then it takes up space in your hold which could be used to hold loot.
Once you've determined which drones need some repair, you can load them up and take them to a nearby station with repair facilities.  Alternately, you can load them up into your drone bay, mount a remote armor and/or hull repairer module, and head out into space.  Once there, launch your drones, target them, and use the remote repairers to bring them back up to full health, return them to the bay (or scoop to your cargo hold) and launch more wounded ones and remote rep until they're all back at full strength.


== Notes ==
== Notes ==