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Salartarium (talk | contribs) m Eve -> EVE per MoS |
Replace Mumble with Discord. |
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*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed. | *Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed. | ||
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter. | ** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter. | ||
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[ | *Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Discord]]. | ||
** If you have dedicated escorts/scouts, give them a cut of the proceeds. | ** If you have dedicated escorts/scouts, give them a cut of the proceeds. | ||
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. | *Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. | ||
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* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | * It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | ||
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | * Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | ||
** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[ | ** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Discord]] channel. | ||
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | * [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | ||
** Overheating a propulsion module will make you go faster. | ** Overheating a propulsion module will make you go faster. | ||
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* Remember that EVE is only a game. | * Remember that EVE is only a game. | ||
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ||
* In a fleet situation, stay alert to [[ | * In a fleet situation, stay alert to [[Disord]] voice. | ||
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive. | ** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive. | ||
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ||