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How to (Maybe) Survive Combat: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m Eve -> EVE per MoS
Replace Mumble with Discord.
 
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*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed.
*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed.
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter.
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter.
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Mumble]].
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Discord]].
** If you have dedicated escorts/scouts, give them a cut of the proceeds.
** If you have dedicated escorts/scouts, give them a cut of the proceeds.
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. ​
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. ​
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* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you.
* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you.
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance.
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance.
** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Mumble]] channel.
** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Discord]] channel.
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules.
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules.
** Overheating a propulsion module will make you go faster.
** Overheating a propulsion module will make you go faster.
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* Remember that EVE is only a game.
* Remember that EVE is only a game.
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels.
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels.
* In a fleet situation, stay alert to [[Mumble]].
* In a fleet situation, stay alert to [[Disord]] voice.
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive.  
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive.  
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly.
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly.