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==Stacking penalties== | ==Stacking penalties== | ||
Stacking penalties refer to an effectiveness reduction that is incured when using two or more high, mid, and/or low slot modules (mods) that effect the same attribute. Most, but not all, mods show in their discription if they are subject to this. | Stacking penalties refer to an effectiveness reduction that is incured when using two or more high, mid, and/or low slot modules (mods) that effect the same attribute. Most, but not all, mods show in their discription if they are subject to this. | ||
Modules affected by stacking penalty multiplier include, but are not limited to: Electronic Warfare (target painters, webbers), resistance bonuses (hardeners, etc), Ship speed modules (inertia stabilizers and overdrive injectors), and others. | Modules affected by stacking penalty multiplier include, but are not limited to: Electronic Warfare (target painters, webbers), resistance bonuses (hardeners, etc), Ship speed modules (nanofiber structure, inertia stabilizers and overdrive injectors), and others. | ||
It is important to note that stacking penalties are attributed to the ''stat'' affected, not certain modules. E.g. it is possible to use a Nanofiber Internal Structure module and only receive a stacking penalty to the velocity bonus from an Overdrive Injector that is also fitted, but not to the agility stat if there is no further module affecting that attribute. | It is important to note that stacking penalties are attributed to the ''stat'' affected, not certain modules. E.g. it is possible to use a Nanofiber Internal Structure module and only receive a stacking penalty to the velocity bonus from an Overdrive Injector that is also fitted, but not to the agility stat if there is no further module affecting that attribute. | ||