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AEGIS Capital Ship Security Facility: Difference between revisions

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Sivaira Chen (talk | contribs)
~12 sites run. So far have never observed more than 1 BS in second room. Added exact ship restrictions after testing the initial gate using a pod.
Sivaira Chen (talk | contribs)
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}}  The '''AEGIS Capital Ship Security Facility''' is a [[data site]] that appears as a level III data signature in Low and Null security space.
}}  The '''AEGIS Capital Ship Security Facility''' is a [[data site]] that appears as a level III cosmic signature in Low and Null security space of any region.


Site notes:
Site notes:
* The site has an invisible 30 minute timer which starts on warp in. The site will despawn once that timer is up.
* The site has an invisible 30 minute timer which starts after warping into room 1. The site will despawn once that timer is up.
* A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended.
* A data analyzer is required to access site rewards. The hackable key container is a 90 HP Red Core hack, the Security Vault in the second room is a 120 HP Red Core hack. (100 HP Firewall, 70 HP Antivirus, 70 HP Virus Suppressor, 90 HP Restoration Node). Tech II Data Analyzer and high hacking skills are strongly recommended. This site is not forgiving of piloting or hacking mistakes and should be given a wide berth by new explorers.
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
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|A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised.
|A Data Analyzer module will be invaluable in uncovering the secrets that are likely hidden here. Discretion is advised.
}}
}}
Acceleration Gate 17-20 km from warp-in. Any cruiser or smaller ship class can enter the site, including [[Tactical Destroyers]] and [[Strategic Cruisers]]. The [[Pacifier]] + all racial covert ops frigates also permitted (but not Stealth Bombers).
Acceleration Gate 17-20 km from warp-in. Any cruiser or smaller ship class can enter the site, including [[Tactical Destroyers]] and [[Strategic Cruisers]]. All T2 Frigate types permitted, except [[Stealth Bombers]].
<div style="display: flex; flex-wrap: wrap;">
<div>[[File:AEGISCapital_Ship_Restrictions.png|thumb|right|200px]]</div>
</div>


=== Room 1 ===
=== Room 1 ===
Firstly you should head to the AEGIS Encrypted Key Storage where you get the key to the gate. After getting the key you can head to the gate.  
Head to the AEGIS Encrypted Key Storage and hack it to get the key to the gate. After getting the key you can head to the gate provided you did not fail the hack at any point.  
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. Note that the position of the mines around the Encrypted Key Storage can rotate from time to time, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  
 
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  


{| style="border: 1px solid #333333; background-color:#350000; color: white;"
{| style="border: 1px solid #333333; background-color:#350000; color: white;"
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{{MessageBox|In local on warp-in
{{MessageBox|In local on warp-in to room 1
|The vault's emergency lockdown procedures take roughly 30 minutes, after which it will be inaccessible.
|The vault's emergency lockdown procedures take roughly 30 minutes, after which it will be inaccessible.
}}
}}