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AEGIS Capital Ship Security Facility: Difference between revisions

From EVE University Wiki
Re: specified that the players need to burn 250km from the tower specifically, not the can
Sivaira Chen (talk | contribs)
Moved notes on CSSF-ENS key to first room to lessen big textwall in site notes
 
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* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* No combat is required, so exploration/covops frigates are sufficient to run the site. Covert ops frigates are the most optimal for this site due to 5 second cloak delay + covops cloak, plus the small signature radius and fast speed of frigates. You may run it with other ships but the cloak delay will be too long to attempt pulsing the MWD between decloak cycles without aggressing the NPCs in both rooms, and without a covert ops cloak the speed penalty will cause you to run out of time before the site despawns. Running the site without a cloak to begin with is impossible.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
* The proximity mines have an activation range of 10km and hurt. The mines in the second room do >30k damage (more than the Minefield in a Superior Sleeper Cache) - your little exploration frigate will not survive no matter how much tank you slap on it.
* After acquiring the AEGIS Coded Security Key CSSF-ENS do not leave the facility or it will disappear from your cargo. Slow-boat to the next gate rather than warp out and back.
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
* All hostile NPCs in this site are diamond rats and are thus visible on the Directional Scanner. They will only spawn in once someone initiates warp to the site so a potential hunter might be able to tell if someone is attempting to run the site if the NPCs are visible on D-Scan and are lined up with the site.
* All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape.
* All NPCs will pod players. Treat them as you would hostile capsuleers and have your pod saver tab ready to go if you are tackled and cannot escape.
* Both rooms have '''AEGIS Security Scanner''' and '''AEGIS Security Deep Scanner''' structures that will periodically emit visible pulses that will decloak any ships within a 55 and 100 km radius, respectively. The decloaking pulses will bypass Cloak Stabilization timers. You will be notified if you are decloaked by one by the following unique message - "Your cloak deactivates due to proximity to a nearby object." - note the lack of a specific entity description in the reason for decloaking.
* Both rooms have '''AEGIS Security Scanner''' and '''AEGIS Security Deep Scanner''' structures which periodically emit blue energy pulses at intervals of ~30 seconds that will decloak any ships within a 55 and 100 km radius, respectively. The decloaking pulses will bypass Cloak Stabilization timers. You will be notified if you are decloaked by one by the following message - "Your cloak deactivates due to proximity to a nearby object." - note the lack of a specific entity description in the reason for decloaking.
* Upon being aggressed and webbed by the AEGIS Stasis Tower, burning at least 250km will have the tower drop the web against you, but you will still be targeted and unable to cloak. However, this means that following the AEGIS Encrypted Key Storage hack, site runners can burn out to 250km from the Stasis Tower before burning back to the gate without being webbed, reducing the time spent in the first pocket. Note that this does not always work first try, and if you are webbed again, repeating the process should resolve it. {{Verify}}
* Upon being aggressed and webbed by the AEGIS Stasis Tower, burning at least 250km will have the tower drop the web against you, but you will still be targeted and unable to cloak. However, this means that following the AEGIS Encrypted Key Storage hack, site runners can burn out to 250km from the Stasis Tower before burning back to the gate without being webbed, reducing the time spent in the first pocket. Note that this does not always work first try, and if you are webbed again, repeating the process should resolve it. {{Verify}}


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=== Room 1 ===
=== Room 1 ===
Head to the AEGIS Encrypted Key Storage and hack it to get the key to the gate. After getting the key you can head to the gate provided you did not fail the hack at any point.  
Head to the AEGIS Encrypted Key Storage and hack it to get the '''AEGIS Coded Security Key CSSF-ENS''' to unlock the gate. After getting the key you can head to the gate provided you did not fail the hack at any point.  


Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. You can't warp out of the site without losing the key so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  
Note: the gate will be ~175km from the Key and you will be targeted by the Stasis Tower during hacking, meaning you can't cloak again after. '''Warping out of the site will cause the key to disappear from your cargo,''' so using fast ship with MWD (+ Overdrive Injector Systems to boost speed even further) to counteract the webifier is advised. The position of the mines around the Encrypted Key Storage is randomized between sites, but maintain the same position relative to each other. In other words, instead of burning to the gate to get out on one site, you might need to burn to the right or left on another.  


{| style="border: 1px solid #333333; background-color:#350000; color: white;"
{| style="border: 1px solid #333333; background-color:#350000; color: white;"
| [[image:Icon_warning.png|56px|link=]]
| [[image:Icon_warning.png|56px|link=]]
| '''WARNING:''' Failing a single hacking attempt on the Encrypted Key Storage container will spawn a hostile response fleet. The response fleet composition is roughly the same as in the second room and will make it impossible to get to the gate safely, even if you manage to acquire the key afterwards. Consider the site forfeit if you fail the Key Storage hack. There is roughly a 10-15 second delay before the response fleet arrives - use that time to warp out and save your ship.
| '''WARNING:''' Failing a single hacking attempt on the Encrypted Key Storage container will spawn a hostile response fleet. The response fleet composition is roughly the same as in the second room and will make it impossible to get to the gate safely, even if you manage to acquire the key afterwards. Consider the site forfeit if you fail the Key Storage hack. There is roughly a 10-15 second delay before the response fleet arrives - use that time to warp out immediately and save your ship. Once the fleet arrives they will lock you extremely quickly and immediately point you from long range, and their DPS will shred exploration frigates in seconds.
|}
|}


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{{NPCTableRow|Hackable|1|AEGIS Encrypted Key Storage|cargo= 1x AEGIS Coded Security Key CSSF-ENS|note= 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in}}
{{NPCTableRow|Hackable|1|AEGIS Encrypted Key Storage|cargo= 1x AEGIS Coded Security Key CSSF-ENS|note= 90 Core HP Red Hack. Failing the hack will spawn sizable fleet. 100-120km from warp-in}}
{{NPCTableSeparator|Right side}}
{{NPCTableSeparator|Right side}}
{{NPCTableRow|Sentry|1|AEGIS Security Stasis GunStar|note= Targets ship once it's decloaked for ~10 seconds, infinite range, 75% speed reduction|ewar= Web}}
{{NPCTableRow|Sentry|1|AEGIS Security Stasis GunStar|note= Targets ship once it's decloaked for ~10 seconds, 250km range, 75% speed reduction|ewar= Web}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= You need the AEGIS Coded Security Key to use the gate, the key will be consumed.}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= You need the AEGIS Coded Security Key to use the gate, the key will be consumed.}}
|}
|}