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Despite CONCORD's strong association with empire space, they occasionally sponsor larger campaigns out in nullsec. These excursions are targeted at the "pirate" factions under the justification of returning the violence committed in high security space. CONCORD's Special Affairs for Regulations & Order (SARO) is uniquely suited for these campaigns. Their training, hardware, and skill make them a threat not to be taken lightly. | Despite CONCORD's strong association with empire space, they occasionally sponsor larger campaigns out in nullsec. These excursions are targeted at the "pirate" factions under the justification of returning the violence committed in high security space. CONCORD's Special Affairs for Regulations & Order (SARO) is uniquely suited for these campaigns. Their training, hardware, and skill make them a threat not to be taken lightly. | ||
}} | }} | ||
Gated deadspace pocket up to five jump away. Take the Gate and kill | Gated deadspace pocket up to five jump away. Take the Gate and kill the lone enemy. | ||
Tips: | Tips: | ||
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=== Single room === | === Single room === | ||
Marshal Treonis does a fairly dangerous amount of omni damage with her turrets, but they have poor tracking and will struggle to apply damage at close range. Her missiles deal purely kinetic damage with decent alpha. Her signature radius is small (27m) and she will orbit you at 1000m/s at 7.5km. Use precision ammo and expect to be on grid for a little while - she has a fairly strong buffer tank. | |||
{{NPCTableHead|Group (95 km)}} | {{NPCTableHead|Group (95 km)}} | ||
{{NPCTableRow|Elite Frigate|1|Marshal Treonis|cargo= 1x CONCORD Star Emblem}} | {{NPCTableRow|Elite Frigate|1|Marshal Treonis|cargo= 1x CONCORD Star Emblem}} | ||