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Logistics: Difference between revisions

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Created page with "Guide to Logistics {{Category:Work in progress}} == Introduction == At a strategic level, being able to procure, manufacture, supply, and maintain Ivy League Naval, (ILN),..."
 
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== Logistics Definitions ==
== Logistics Definitions ==
Logistics is the infrastructure that is tasked with manufacturing, refitting, repairing, and/or resupplying of fleets, ships and/or pilots for EVE University to build and sustain offensive and defensive naval fleet actions. The mission of ILN logistics is to provide friendly fleets, ships and pilots with extended services, in which they would normally be unable to provide on their own.  
Logistics is the infrastructure that is tasked with manufacturing, refitting, repairing, and/or resupplying of fleets, ships and/or pilots for EVE University to build and sustain offensive and defensive naval fleet actions. The mission of ILN logistics is to provide friendly fleets, ships and pilots with extended services, in which they would normally be unable to provide on their own.  
Logistics Categories:  
'''Logistics Categories:'''


Combat Logistics: Ship and/or pilots employed in such a manner as to supply positive offensive and/or defensive bonuses to another ship and/or fleet. Support received in a combat environment with enemy forces on-grid or expectations of soon appearing on-grid.  
'''Combat Logistics:''' Ship and/or pilots employed in such a manner as to supply positive offensive and/or defensive bonuses to another ship and/or fleet. Support received in a combat environment with enemy forces on-grid or expectations of soon appearing on-grid.  
Non-Combat Logistics: An encompassing term meaning an organization and procedures for procuring, manufacturing, and transporting the materials needed to build and maintain support services to ILN ships, fleets, and/or pilots. Generally, this support is received during non-combat, with enemy ships not on-grid.  
'''Non-Combat Logistics:''' An encompassing term meaning an organization and procedures for procuring, manufacturing, and transporting the materials needed to build and maintain support services to ILN ships, fleets, and/or pilots. Generally, this support is received during non-combat, with enemy ships not on-grid.  


Combat Logistics Classes:  
'''Combat Logistics Classes:'''
Direct Support: Where the benefiting ship must be target locked to receive offensive and/or defensive bonuses.  
 
Indirect Support: Where the benefiting ship is not target locked, but is receiving positive bonuses from another fleet, ship, and/or pilot.  
'''Direct Support:''' Where the benefiting ship must be target locked to receive offensive and/or defensive bonuses.  
'''Indirect Support:''' Where the benefiting ship is not target locked, but is receiving positive bonuses from another fleet, ship, and/or pilot.  


Non-combat Logistics: For a discussion of providing non-direct combat logistics via leadership skills, Gang Link modules, and Fleet bonuses, see Command Ship and Leadership. Another indirect non-combat logistics support example would be an Orca providing ship hauling and/or refitting in its maintenance bay and cargoholds. For Fleet Replenishment, a type of logistics in general terms, see hauler. Generally, non-combat logistics will be discussed only in passing.  
Non-combat Logistics: For a discussion of providing non-direct combat logistics via leadership skills, Gang Link modules, and Fleet bonuses, see Command Ship and Leadership. Another indirect non-combat logistics support example would be an Orca providing ship hauling and/or refitting in its maintenance bay and cargoholds. For Fleet Replenishment, a type of logistics in general terms, see hauler. Generally, non-combat logistics will be discussed only in passing.  
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== Remote verses Self Repair Analysis ==
== Remote verses Self Repair Analysis ==
''These are suppose to be charts!''
Ships Modules – The numbers
Ships Modules – The numbers
These charts reflect the minimum skills required to use the Logistics ship and the RSS modules. The numbers are from using EFT.  
These charts reflect the minimum skills required to use the Logistics ship and the RSS modules. The numbers are from using EFT.  
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Shield Booster Module Module Cycle Activation Costs Amount Cycle Activate Amount Meta Time Base Pilot Skill T1 Ship T2 Ship HP/Cycle Time Cost HP/Cycle 0 4.5 132 125.4 118.8 89.76 160 9 60 68 1 4.5 132 125.4 118.8 89.76 168 9 60 71 2 4.5 132 125.4 118.8 89.76 176 9 60 74 3 4.5 132 125.4 118.8 89.76 184 9 60 78 4 4.5 132 125.4 118.8 89.76 192 9 60 81 5 4.5 120 96.0 90.0 81.6 192 9 60 90 Max HP 4.5 120 96.0 -- 22.5 192  
Shield Booster Module Module Cycle Activation Costs Amount Cycle Activate Amount Meta Time Base Pilot Skill T1 Ship T2 Ship HP/Cycle Time Cost HP/Cycle 0 4.5 132 125.4 118.8 89.76 160 9 60 68 1 4.5 132 125.4 118.8 89.76 168 9 60 71 2 4.5 132 125.4 118.8 89.76 176 9 60 74 3 4.5 132 125.4 118.8 89.76 184 9 60 78 4 4.5 132 125.4 118.8 89.76 192 9 60 81 5 4.5 120 96.0 90.0 81.6 192 9 60 90 Max HP 4.5 120 96.0 -- 22.5 192  


Add a Tracking Links chart.  
''Add a Tracking Links chart.''


As an example of just how effective spider tanking, and by extension remote support, can be a simple analysis is given using a well skilled pilot.  
As an example of just how effective spider tanking, and by extension remote support, can be a simple analysis is given using a well skilled pilot.