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Logistics: Difference between revisions

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The basic tactics are for Tech 1 logistics ship operating in Player verses Environment, (PvE).
The basic tactics are for Tech 1 logistics ship operating in Player verses Environment, (PvE).
1. Friendly ship/squadron lands on grid and draws the NPC aggression,
* Friendly ship/squadron lands on grid and draws the NPC aggression,
2. Logistics ship warps to optimal range from the friendly ships,
* Logistics ship warps to optimal range from the friendly ships,
3. Aligns to celestial and adjust targeting range,
* Aligns to celestial and adjust targeting range,
4. Faster ship is responsible for maintaining RSS range,
* Faster ship is responsible for maintaining RSS range,
5. Locks as many squadron targets as possible,
* Locks as many squadron targets as possible,
6. Begin RRS operations,
* Begin RRS operations,
7. Provide post-battle and salvage RRS
* Provide post-battle and salvage RRS


Be cap stable, meaning you can run all of your remote support modules indefinitely. Running out of capacitor in the middle of an engagement could spell tragedy. Timing can be everything when it comes to RSS. In Empire Space, remote supporting a ship too early might gain you unwanted aggression. However, remote supporting a ship too late may result in the loss of a ship or possibly an entire fleet. Have a clearly defined agreement between the RSS squadron and your friendly targets as to when/why you will begin to support and who will be supported. Practicing your remote support is very important in helping the combat logistics squadron to determine their full potential. Player Owned Stations (POS) can be the recipients of RSS. Typically this kind of support is generally done by Capital Ships fitted with capital sized repair modules. See the article on Carrier support for details.  
Be cap stable, meaning you can run all of your remote support modules indefinitely. Running out of capacitor in the middle of an engagement could spell tragedy. Timing can be everything when it comes to RSS. In Empire Space, remote supporting a ship too early might gain you unwanted aggression. However, remote supporting a ship too late may result in the loss of a ship or possibly an entire fleet. Have a clearly defined agreement between the RSS squadron and your friendly targets as to when/why you will begin to support and who will be supported. Practicing your remote support is very important in helping the combat logistics squadron to determine their full potential. Player Owned Stations (POS) can be the recipients of RSS. Typically this kind of support is generally done by Capital Ships fitted with capital sized repair modules. See the article on Carrier support for details.