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Logistics: Difference between revisions

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Spider Tanking
Spider Tanking
Spider tanking is when several logistic ships will remote support each other. Spider tanking logistic ships using Energy Emission systems can generate more capacitive energy than they are using, thereby gaining energy that can then be transferred to other fleet members. This is an effective way to transfer armor, shield and/or energy at a more efficient rate than one ship would normally need to expend on its own. Spider tanking is highly effective in Capital Ship engagements due to the large bonuses available.  
Spider tanking is when several logistic ships will remote support each other. Spider tanking logistic ships using Energy Emission systems can generate more capacitive energy than they are using, thereby gaining energy that can then be transferred to other fleet members. This is an effective way to transfer armor, shield and/or energy at a more efficient rate than one ship would normally need to expend on its own. Spider tanking is highly effective in Capital Ship engagements due to the large bonuses available.  
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Remote Sensor Boosters and Tracking Links'''  
'''Remote Sensor Boosters and Tracking Links'''  


Remote Sensor Booster could be used to increase the targeting range of a friendly ship. Some ships, fitted correctly would be able to hit a target from a sizeable distance (known as sniping). But perhaps that ship would not have the modules fit to lock a target that far away. For example, a pilot has determined that his Tech 2 Cruise Missiles can hit a target at a distance of 180km. He can’t lock that far however without fitting a Targeting Range scripted Sensor Booster of his own. A Remote Sensor Boosting ship with the correct script could increase this target range even further, thereby allowing him to lock further out without having to give up a mid slot. Scan resolution scripts are important if you think a friendly target ship may want to get a target lock jump on the enemy. One example is, a Battleship has very low scan resolution. Increasing the scan resolution through remote sensor boosters will allow the Battleship to lock an enemy target faster.  
Remote Sensor Booster could be used to increase the targeting range of a friendly ship. Some ships, fitted correctly would be able to hit a target from a sizeable distance (known as sniping). But perhaps that ship would not have the modules fit to lock a target that far away. For example, a pilot has determined that his Tech 2 Cruise Missiles can hit a target at a distance of 180km. He can’t lock that far however without fitting a Targeting Range scripted Sensor Booster of his own. A Remote Sensor Boosting ship with the correct script could increase this target range even further, thereby allowing him to lock further out without having to give up a mid slot. Scan resolution scripts are important if you think a friendly target ship may want to get a target lock jump on the enemy. One example is, a Battleship has very low scan resolution. Increasing the scan resolution through remote sensor boosters will allow the Battleship to lock an enemy target faster.